萌新求帮助啊
辐射4吧
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level 1
太空人🙈 楼主
steam版本(繁中 昨天下的)的f4se用什么版本啊
我下了mod没有那玩意完全不能用啊
2019年05月15日 19点05分 1
level 1
太空人🙈 楼主
弄了两个多小时 感谢各位大佬了
2019年05月15日 19点05分 2
level 1
太空人🙈 楼主
大晚上的没人么。。。
2019年05月15日 19点05分 3
level 1
太空人🙈 楼主
不要啊。。。弄了这么久 失败告终么[笑尿]
2019年05月15日 19点05分 4
level 8
百度f4se,有一个英文站点,有说明游戏版本和对应的软件版本
2019年05月15日 19点05分 5
我看过了 但是最新版本不兼容[笑尿]
2019年05月15日 19点05分
level 8
2019年05月15日 19点05分 6
level 8
0.6.16
- support for runtime 1.10.130
- Game.UpdateThirdPerson, Game.GetCameraState (based on code from Neanka, thanks)
- fix Actor.GetWornItemMods
0.6.15
- fix crash when loading cosaves with light mod list entries
0.6.14
- support for runtime 1.10.120
0.6.13
- support for runtime 1.10.114
0.6.12
- support for runtime 1.10.111
0.6.11
- support for runtime 1.10.106
- added InstanceData.Get/SetAddAmmoList
- fixed nullptr crash with material swaps with no material name
0.6.10
- support for runtime 1.10.98
- added GetExternalEventRegistrations to Papyrus Plugin API
- Returns all scripts and callbackName registered with F4SE's RegisterForExternalEvent
- added Form functions
- Get/SetRaceForm
- GetSlotMask
- AddSlotToMask
- RemoveSlotFromMask
- added Armor.GetArmorAddons
- added ArmorAddon class
- GetAdditionalRaces
0.6.9
- fixes UI.Load deadlock
0.6.8
- support for runtime 1.10.89
- changed locking implementations to BSReadWriteLock
- added Scaleform functions to load dds images
- MountImage(menuName, pathToMount, mountName)
- UnmountImage(menuName, pathToUnmount)
- Image is loaded through URLRequest("img://mountName")
- added Scaleform receiving function
- function onF4SEObjCreated(codeObject:Object):void
- This function is called on the menu root document as well as first-level children
0.6.7
- support for runtime 1.10.82
- added ObjectReference.Get/SetMaterialSwap
- fixed ObjectReference.ApplyMaterialSwap crash
0.6.6
- support for runtime 1.10.75
- fixed SimpleLock implementation (again)
0.6.5
- support for runtime 1.10.64
- fixed bug with SimpleLock implementation
- added MatSwap class and MatSwap.Get/SetRemapData
- added ObjectReference.ApplyMaterialSwap
- added UI functions
- IsMenuRegistered
- RegisterCustomMenu
- Open/CloseMenu
0.6.4
- support for runtime 1.10.50
0.6.3
- fixed compiling against outdated script files (ObjectReference was missing ClearFromOldLocations)
0.6.2
- fixed crash in ObjectReference::AttachWireLatent
- fixed input handler
0.6.1
- support for runtime 1.10.40
0.6.0
- support for runtime 1.10.26
0.5.1
- Fixed bug with F4SE based inventory-safe functions
- Fixed crash when passing None structs to native functions taking structs as args
- Fixed incorrect definitions to ActorValueInfo
- Added UI.IsMenuOpen
- InstanceData functions will now create InstanceData where applicable (e.g. target equipped item has no mods at all)
- Added InstanceData.Get/SetKeywords
- Fixed Scaleform function AllowTextInput
- Added missing two control mappings to CustomControlMap.txt
- ObjectReference.GetDisplayName is now inventory safe
0.5.0
- Added support for Light plugins
- Added Game.GetInstalledLightPlugins
- Update for new game version
0.4.2
- Added DefaultObject class and functions:
- Get/Set
- GetDefaultObject
- Added ObjectReference functions:
- GetInventoryWeight
- Fixed Input binding
- Fixed Perk.IsEligible
- Added Math functions:
- Exp
- Added Location functions:
- SetParent
- Added Actor functions:
- GetFurnitureReference
- Added ScriptObject functions:
- Un/registerForFurnitureEvent
- OnFurnitureEvent(Actor akActor, ObjectReference akFurniture, bool isGettingUp)
- Added ConstructibleObject functions:
- Get/SetConstructibleComponents
- Get/SetCreatedObject
- Get/SetCreatedCount
- Get/SetPriority
- Get/SetWorkbenchKeyword
- Added Component functions:
- Get/SetScrapItem
- Get/SetScrapScalar
- Added MiscObject functions:
- Get/SetMiscComponents
0.4.1
- Fixed bug when passing Script objects to Scaleform
- Added ObjectReference Functions:
- TransmitConnectedPower
- GetConnectPoints
0.4.0
- InstanceData Get/SetDamageTypes now supports both Armor and Weapon instances
- Added InstanceData functions:
- Get/SetWeight - supports Weapon and Armor instances
- Get/SetGoldValue - supports Weapon and Armor instances
- Added ObjectReference Functions:
- GetInventoryItems
0.3.2
- Fixed Scaleform SendExternalEvent and CallFunctionNoWait
- Fixed UI.Invoke when Args > 0
- Added UI.Load (see UI.psc for example usage)
- Added Scaleform GetDirectoryListing
- e.g. root.f4se.GetDirectoryListing("Data/Somewhere", "*.ini", recursive=false)
result: Array=[{"nativePath": "Data/Somewhere/File.ini", "name": "File.ini", "lastModified": Date(), "creationDate": Date(), "isDirectory" : false, "isHidden": false0}]
- Added Location Functions:
-GetParent
-Get/SetEncounterZone
- Added EncounterZone Functions:
-Get/SetLocation
-Get/SetRank
-Get/SetMinLevel
-Get/SetMaxLevel
-Set/IsNeverResetable
-Set/IsWorkshop
- InstanceData functions can now accept ObjectReferences as the Form
- ObjectReference.GetAllMods is now inventory safe
- Added Game Functions:
-SetGameSettingInt/Float/Bool/String
0.3.1
- Fixed script unique event registration
- Added template serialization of VM for Latent functions
- Added object serialization interface
- A
2019年05月15日 19点05分 7
感谢朋友。。
2019年05月15日 19点05分
不会英文也能大概知道该下哪个了吧
2019年05月15日 19点05分
level 1
太空人🙈 楼主
我这版本 好像有点怪怪的[黑线]
2019年05月15日 19点05分 9
0.3.0 - support for runtime 1.9.4 - input event hook - event sending
2019年05月15日 22点05分
@不想上班👻 游戏版本1.9.4,可用f4se版本为0.3.0到0.5.1,你下个0.5.0那个就行了
2019年05月15日 22点05分
level 13
别用官方繁中,很久没更新了,建议英文本体打汉化补丁
2019年05月19日 15点05分 10
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