survisland 0.7.0.1已经更新,具体请看steam上的解释
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kawasakihui 楼主
2019年05月03日 15点05分 1
level 1
kawasakihui 楼主
Alpha 0.7.0.1 Update LogSurvisland / 实境求生 - Super TrampersMajor Update:
1. New Crafting System
The crafting method shifted from Node Based to an Area Based System with brand new UI to let you assemble items in a 3D space and use different crafting techniques to create new items.
• Working Space: You can start crafting at any place, but not all area can be a good working space.
• Working Space Properties: Currently the working space has three properties: Hardness, Flatness and Area. You’ll need larger Area when crafting big items, clothes recipes mostly require higher Flatness and stone related recipes will likely require high Hardness.
• Recipe Mode: All known recipes will be shown here, you only need to gather the required materials and tools to fast craft them.
The left-side panel shows the known recipes. The details will be shown on the right-side panel when you choose one of the recipes. You can also select different recipes for the same product in this panel (if there are multiple ones).
Each recipe will require certain amount of material items and several tools, the system will automatically choose the nearest ones for you if there are enough items around. You also can manually select them by clicking the icons on the requirements.
• Creative Mode: In this mode you can put any items into the working space and change their positions/rotations. You'll have to place the items in correct locations and assign the correct techniques to craft.
The left-side panel shows all available surrounding items, you can either click in the panel or directly in scene to put items in & out of the working space. Right-side panel shows you the progress checking list, currently detected recipes and required techniques.
• Popup Tips: The new crafting system also comes with a rich information system. When you hover your mouse on an item, a button, a check list description or anything else, most of them will show you a popup box with detailed information. Read them carefully if you got confused by the new system. There also will be a detailed tutorial coming in the next update.
2. Game Difficulty: There are 4 difficulty options when you start a new game. Old saves will all be determined as Easy difficulty when loaded. These options now will dramatically affect your game experience.
• Creative Mode: As before, this mode offers all cheating tools, you can fly and use God-Mode. All recipes are known and can be fast crafted. Very good for new players to learn the mechanics of the game.
• Easy Mode: From this level, no cheating tool is provided, but all the recipes are still known so you can fast craft them in recipe mode. You'll be given a shirt and a pair of jeans to keep you warm and provide some storage from start.
• Normal Mode: Most of the recipes are partially known, which means you can see them in the recipe mode and check their details. But no fast craft, you'll have to assemble the items in the creative mode at least once to fully unlock the knowledge of a recipe. You'll only be given a pair of jeans in this mode.
• Hard Mode: Most of the recipes are unknown, you'll have to explore all of them in creative mode first. There also is no start-up clothes, everything will be created from bare hands.
3. Redesigned Metabolism System:
We've enhanced the metabolism system thoroughly. Divided the digesting system into three parts: Mouth, Stomach and Intestines. The nutrition transactions from food to body are also changed, a lot.
• Mouth: The gate for any food to get in the digesting system. Now there are chewing abilities determined by teeth counts. This ability can reduce the digest difficulties of the food, affecting digest efficiency and the health of the stomach.
• Stomach: When food is done by mouth, they'll come to this part to get digested, reduce their absorb difficulty. PH level and bacteria will affect the health of the Stomach.
• Intestines: Most nutrition from the food will be transformed into the character's body in this part. The absorbing difficulty of the food and the absorbing ability of the intestines will determine the efficiency. The intestines health can be affected by the amount of bacteria and the intestinal peristalsis.
• Excretion: now all the un-digested food remains will be counted as excretions. They'll be accumulated in the Rectum and the character will be forced to take a relief if it got full. The Bladder will also be filled through time when you are not dehydrated, so the character now will also need to piss from time to time.
4. Disease System:
Alongside with the new metabolism system, we implemented a disease system to let the character be able to get sick. Now it only contains digesting system diseases, but we'll add more into it in future.
• Disease and Symptoms: Unlike symptoms, diseases will not be shown directly to the player, but different disease can cause corresponding symptoms. Some symptoms can be caused by several diseases, but the combinations of symptoms from different diseases are almost identical, so players can diagnose themselves approximately.
• Di****lities: Some severe diseases can cause di****lity. Currently we only made one set of walking animations to reflect several diseases, but more are coming. While the character got these kind of diseases, he/she will not be able to run, but walk in a slow pace.
• Severe Symptoms: Some severe symptoms now will act more than a symbol shown beside your health bar. But can force you into actions like vomit. More action-symptoms will be added in the future.
2019年05月03日 16点05分 2
level 1
kawasakihui 楼主
alpha 0.7.0.1更新日志
survisland/环境要求-超级流浪汉
主要更新:
1.新工艺系统
制作方法从基于节点的系统转移到具有全新用户界面的基于区域的系统,以允许您在三维空间中组装项目,并使用不同的制作技术来创建新项目。
•工作空间:您可以在任何地方开始制作,但并非所有区域都是一个良好的工作空间。
•工作空间属性:目前工作空间有三个属性:硬度、平整度和面积。在制作大物件时,你需要更大的面积,衣服配方大多需要更高的平整度,石头相关的配方可能需要更高的硬度。
•配方模式:这里将显示所有已知的配方,您只需收集所需的材料和工具即可快速制作。
左侧面板显示已知的配方。当您选择其中一种配方时,详细信息将显示在右侧面板上。您也可以在此面板中为同一产品选择不同的配方(如果有多个)。
每个配方都需要一定数量的物料和多种工具,如果周围有足够的物料,系统会自动为您选择最近的。您也可以通过单击需求上的图标手动选择它们。
•创意模式:在此模式下,您可以将任何项目放入工作空间,并更改其位置/旋转。你必须将物品放置在
正确的
位置,并分配正确的工艺技术。
左侧面板显示所有可用的周围项目,您可以在面板中单击或直接在场景中单击以将项目放入和移出工作空间。右侧面板显示进度检查列表、当前检测到的配方和所需技术。
•弹出提示:新的工艺系统还配有丰富的信息系统。当您将鼠标悬停在一个项目、一个按钮、一个检查列表描述或其他任何内容上时,其中大多数都会显示一个包含详细信息的弹出框。如果你对新系统感到困惑,请仔细阅读。下一次更新中还将提供详细的教程。
2.游戏难度:当你开始一个新游戏时,有4个难度选项。旧的保存将被确定为加载时容易的困难。这些选项现在将显著影响您的游戏体验。
•创意模式:和以前一样,这个模式提供了所有的作弊工具,你可以飞行和使用上帝模式。所有的食谱都是已知的,可以快速制作。这对新玩家学习游戏机制很有帮助。
•简单模式:从这个层面上讲,不提供作弊工具,但是所有的配方仍然是已知的,所以你可以在配方模式下快速制作它们。你将得到一件衬衫和一条牛仔裤,以保持温暖,并从一开始就提供一些存储空间。
•正常模式:大多数配方都是部分已知的,这意味着您可以在配方模式中查看它们并查看它们的详细信息。但没有快速的工艺,你将不得不在创意模式组装项目至少一次,以充分解锁一个配方的知识。在这种模式下你只能得到一条牛仔裤。
•硬模式:大多数菜谱都是未知的,您必须先以创意模式探索所有菜谱。也没有启动的衣服,一切都将由赤手空拳创造。
3.重新设计的代谢系统:
我们已经彻底增强了新陈代谢系统。将消化系统分为三部分:口、胃和肠。从食物到身体的营养转换也发生了很大的变化。
•口:任何食物进入消化系统的门。现在,咀嚼能力是由牙齿数量决定的。这种能力可以减少食物的消化困难,影响消化效率和胃的健康。
•胃:当食物是用嘴做的时候,他们会到这一部分来消化,减少他们的吸收困难。酸碱度和细菌会影响胃的健康。
•肠道:大部分食物中的营养都会在这一部分转化为角色的身体。食物的吸收难度和肠道的吸收能力决定了效率。肠道健康可能受到细菌数量和肠道蠕动的影响。
•排泄:现在所有未消化的食物残渣将被算作排泄物。它们会累积在直肠中,如果它满了的话,角色会被迫得到解脱。当你没有脱水的时候,膀胱也会一直充满,所以角色现在也需要不时的小便。
4.疾病系统:
除了新的新陈代谢系统,我们还实施了疾病系统,让角色生病。现在它只包含消化系统疾病,但我们将来会增加更多。
•疾病和症状:与症状不同,疾病不会直接向玩家显示,但不同的疾病会导致相应的症状。一些症状可能是由几种疾病引起的,但是这些疾病的组合
2019年05月03日 16点05分 3
level 5
为什么我 没更新啊
2019年05月03日 17点05分 4
level 12
[滑稽]更新后感觉就是重做了一些基础系统,我得回去体验一下,四种难度选择倒是不错,更多选择
2019年05月05日 01点05分 6
level 8
嗯 喜欢硬核 要花更多时间探索了
2019年05月06日 14点05分 7
level 7
……看完有种制作组总在纠结硬核而忽视了怎么让这游戏火起来的重点
2019年05月06日 21点05分 8
level 8
我发现 我买了游戏又不玩 吃灰好亏 我到底在干什么
2019年05月07日 14点05分 9
level 1
更新后造东西更难了
2019年05月07日 23点05分 10
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