level 1
Fatline_A
楼主
此为原版日志!
3.97
NEW have been redesigned with the HQ models from Zombie Rising.
-悲伤之地和东方世界按僵尸崛起进行高清重制
- Teal no longer needs to harvest number, the City Guard's income is passive now, they will gain income for every Village that still stands every 2 minutes. This reduces the amount of micro teal has to control, meaning they can focus on fighting and defending while also incentivising Evil to destroy the villages.
-城市守护者玩家不再需要招募一堆的劳动者伐木,每两分钟会自动基于存在的城镇给予收入。这减少了城市守护者的微操,让城市守护者能够集中精力于战斗/防御,也激励了吸血鬼进攻周围村镇。
- Guild Cannons can now be recruited at Bastions but they are expensive and limited. The Engineers summon Guild Cannon ability has been replaced with Pyromancy.
-加农炮现在是一个昂贵的限制数量的可招募单位。工程师大招被改成了Pyromancy(可能是僵尸崛起火枪的火焰瓶?)
- The Northern Ranger has been replaced with the Sister Archer from Zombie Rising, she has new abilities.
-北方游侠被姐妹弓箭手完全取代,拥有一套全新的技能组。
BALANCE
平衡性
👀- The Vampyre Lord deals less damage from his attack at the early game but still becomes very powerful late game.
-吸血鬼领主在初期的普通攻击更弱但后期攻击会变得非常强大
- All heroes gain XP 10 less.
-所有英雄减少10点获得的经验值(从所有单位?)
- The Vampyr Lord starts off with a Lore Stone in his inventory, no need to buy one.
-吸血鬼领主开局就会有一个传说石,别去买了。
- The Shadows summon event gives less xp.
-暗影提供更少的经验
- Many Hunter hero abilitys cost less mana to cast at levels 1 to 2, this makes hunters less reliant on potions early game.
-吸血鬼猎手的技能消耗魔法值在lv1-2(技能等级)时大量减少,以减少猎手对药的依赖性
- The Marsh Swamplord deals less dmg has is easier to kill, there is also now a passage leading from the Ruined Chruch to the Swamp.
-沼泽领主造成更少的伤害让其更容易被击杀,这也形成一条刷野路线:教堂-沼泽
- The number of City Guard troops spawned through automatic defenses and patrols has been decreased and teals units are more expensive in general. However they have more Hp, so teal needs less. (This is to help reduce unit lag).
-城镇自动防御产生的步兵/弓箭手减少并且士兵价格更贵,当然他们也拥有更强的血量,所以青色的军队需求更小(有助于减少单位需求(fat:个屁))
- Teal gains +1000 gold at the start of the final night.
2019年02月10日 07点02分
1
3.97
NEW have been redesigned with the HQ models from Zombie Rising.
-悲伤之地和东方世界按僵尸崛起进行高清重制
- Teal no longer needs to harvest number, the City Guard's income is passive now, they will gain income for every Village that still stands every 2 minutes. This reduces the amount of micro teal has to control, meaning they can focus on fighting and defending while also incentivising Evil to destroy the villages.
-城市守护者玩家不再需要招募一堆的劳动者伐木,每两分钟会自动基于存在的城镇给予收入。这减少了城市守护者的微操,让城市守护者能够集中精力于战斗/防御,也激励了吸血鬼进攻周围村镇。
- Guild Cannons can now be recruited at Bastions but they are expensive and limited. The Engineers summon Guild Cannon ability has been replaced with Pyromancy.
-加农炮现在是一个昂贵的限制数量的可招募单位。工程师大招被改成了Pyromancy(可能是僵尸崛起火枪的火焰瓶?)
- The Northern Ranger has been replaced with the Sister Archer from Zombie Rising, she has new abilities.
-北方游侠被姐妹弓箭手完全取代,拥有一套全新的技能组。
BALANCE
平衡性
👀- The Vampyre Lord deals less damage from his attack at the early game but still becomes very powerful late game.
-吸血鬼领主在初期的普通攻击更弱但后期攻击会变得非常强大
- All heroes gain XP 10 less.
-所有英雄减少10点获得的经验值(从所有单位?)
- The Vampyr Lord starts off with a Lore Stone in his inventory, no need to buy one.
-吸血鬼领主开局就会有一个传说石,别去买了。
- The Shadows summon event gives less xp.
-暗影提供更少的经验
- Many Hunter hero abilitys cost less mana to cast at levels 1 to 2, this makes hunters less reliant on potions early game.
-吸血鬼猎手的技能消耗魔法值在lv1-2(技能等级)时大量减少,以减少猎手对药的依赖性
- The Marsh Swamplord deals less dmg has is easier to kill, there is also now a passage leading from the Ruined Chruch to the Swamp.
-沼泽领主造成更少的伤害让其更容易被击杀,这也形成一条刷野路线:教堂-沼泽
- The number of City Guard troops spawned through automatic defenses and patrols has been decreased and teals units are more expensive in general. However they have more Hp, so teal needs less. (This is to help reduce unit lag).
-城镇自动防御产生的步兵/弓箭手减少并且士兵价格更贵,当然他们也拥有更强的血量,所以青色的军队需求更小(有助于减少单位需求(fat:个屁))
- Teal gains +1000 gold at the start of the final night.