吸血鬼诅咒3.97-3.99更新日志
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level 1
Fatline_A 楼主
此为原版日志!
3.97
NEW have been redesigned with the HQ models from Zombie Rising.
-悲伤之地和东方世界按僵尸崛起进行高清重制
- Teal no longer needs to harvest number, the City Guard's income is passive now, they will gain income for every Village that still stands every 2 minutes. This reduces the amount of micro teal has to control, meaning they can focus on fighting and defending while also incentivising Evil to destroy the villages.
-城市守护者玩家不再需要招募一堆的劳动者伐木,每两分钟会自动基于存在的城镇给予收入。这减少了城市守护者的微操,让城市守护者能够集中精力于战斗/防御,也激励了吸血鬼进攻周围村镇。
- Guild Cannons can now be recruited at Bastions but they are expensive and limited. The Engineers summon Guild Cannon ability has been replaced with Pyromancy.
-加农炮现在是一个昂贵的限制数量的可招募单位。工程师大招被改成了Pyromancy(可能是僵尸崛起火枪的火焰瓶?)
- The Northern Ranger has been replaced with the Sister Archer from Zombie Rising, she has new abilities.
-北方游侠被姐妹弓箭手完全取代,拥有一套全新的技能组。
BALANCE
平衡性
👀- The Vampyre Lord deals less damage from his attack at the early game but still becomes very powerful late game.
-吸血鬼领主在初期的普通攻击更弱但后期攻击会变得非常强大
- All heroes gain XP 10 less.
-所有英雄减少10点获得的经验值(从所有单位?)
- The Vampyr Lord starts off with a Lore Stone in his inventory, no need to buy one.
-吸血鬼领主开局就会有一个传说石,别去买了。
- The Shadows summon event gives less xp.
-暗影提供更少的经验
- Many Hunter hero abilitys cost less mana to cast at levels 1 to 2, this makes hunters less reliant on potions early game.
-吸血鬼猎手的技能消耗魔法值在lv1-2(技能等级)时大量减少,以减少猎手对药的依赖性
- The Marsh Swamplord deals less dmg has is easier to kill, there is also now a passage leading from the Ruined Chruch to the Swamp.
-沼泽领主造成更少的伤害让其更容易被击杀,这也形成一条刷野路线:教堂-沼泽
- The number of City Guard troops spawned through automatic defenses and patrols has been decreased and teals units are more expensive in general. However they have more Hp, so teal needs less. (This is to help reduce unit lag).
-城镇自动防御产生的步兵/弓箭手减少并且士兵价格更贵,当然他们也拥有更强的血量,所以青色的军队需求更小(有助于减少单位需求(fat:个屁))
- Teal gains +1000 gold at the start of the final night.
2019年02月10日 07点02分 1
level 1
没有了么[滑稽]
2019年02月11日 01点02分 3
level 1
出了4.01[哈哈]
2019年02月17日 06点02分 4
新版的领主很丑呀.....城市守护者不用生产村民,援军都消失了,内容好像变少了....
2019年02月17日 06点02分
level 1
最近僵尸崛起出了新版,我玩了一下,发现裹面的原创BOSS比起吸血鬼诅咒更加漂亮.
你可不可以把模型转过来吸血鬼诅咒呀??
吸血鬼诅咒右上角BOSS和左边城镇旁的BOSS都不漂亮呀.
玩起来觉得很丑呀.
右下角的BOSS也不是原创,其他OK
2019年02月17日 14点02分 5
僵尸崛起我打到中段城市,那时候有4个BOSS沿4路攻击,那个BOSS模型感觉很不错.
2019年02月17日 14点02分
level 1
Fatline_A 楼主
ROTV4.01更新内容- Teal no longer gains 200 gold for buying standing (bug fix).-从使者处购买声望的价格从500减少到300.- Vampyr Lords Ultimate now stuns enemy heroes for 3 seconds.-吸血鬼领主的大招将对敌方英雄造成3秒眩晕.- None Melee type hunters have had their strength per level decreased.-减少非近战型猎人的每级力量属性成长.(近战型猎人可能指卢瑟黑木)- Teals gold income from villages has been reduced slightly.-略微减少了城市守护者周边据点每两分钟提供的经济收益.悲伤之地从200降低至170东方世界从250降低至220高峰150无变动光明谷从200降低至180- Some creep xp drop levels have been adjusted.-调整了不同等级的野怪所提供的经验(待定)- Damage from Vampire Wifes Impaled has been increased and stun time on enemy heroes increased from 1 to 2 seconds.-提高了吸血鬼配偶地刺技能的伤害,以及眩晕英雄的时间从1延长到2秒.- Damage from Vampire Wifes Zombie hounds has been increased slightly.-吸血鬼配偶召唤出来的猎犬的伤害略微增加.- Wifes Bat Forms requires less mana and speed of bats has been increased.-减少吸血鬼配偶的蝙蝠群技能所需的魔法值,并提高蝙蝠的移动速度.(待定,因为实际测试发现配偶的蝙蝠群不耗蓝)- The Blood Abhorrent (pet of the Vampyr Lord) has been buffed in all areas.-血腥憎恶(吸血鬼领主的宠物)的血量从45000提高至65000,攻击力从451-461提高至751-761,并免疫日光的灼烧- Vampyr Wifes Limit on Abominations has been increased from 3 to 5.-吸血鬼配偶的憎恶基础上限值从3提高至5.- Every night the Limit on powerful units like Abominations (Monstrosities) and Gargoyles (Varghiests) increases.-每晚都将提高憎恶和瓦格黑斯特的数量上限.- Supply cost of Meat Wagons (Underworld Contraptions has been decreased from 3 to 4)-虚空装置的人口消耗从3提高到4.- Duration of mages mana shield has been decreased-灰色法师的魔法盾持续时间缩短.- Power of Werewolfs healing wave has been increased.-加强了狼人的治疗波.- The Guild Cannon and the Engineer units are now only available after the first night.-现在加农炮和工程师需第一天过后才可购买.- Zombie Hounds now have a new model.-给僵尸猎犬换了个新模型.
2019年02月17日 23点02分 6
level 10
[阴险]
2019年02月22日 04点02分 7
1