level 15
MadMan🎃
楼主
== Design ==
= General =
Concede Votes
- Concede vote call cooldown (for a particular player) increased from 2 minutes to 3 minutes.
+ Although we want the majority of the players on a particular team to be able to decide when they want to concede after 15 minutes, some players were repeating their concede vote calling too frequently, which may eventually aggravate the team enough to pass the vote out of frustration. The increased concede vote cooldown aims to ease this frustration factor.
- Methodology for the 30 minute mark changed slightly: now rounds up to the nearest integer of 70% of the remaining players left on your team to determine the concede vote threshold.
- The following scenarios now occur when looking at the number of players left on your team:
*5 players: Concede threshold after 30 minutes requires 3 players (unchanged from before)
*4 players: Concede threshold after 30 minutes requires 3 players (instead of 2 players)
*3 players: Concede threshold after 30 minutes requires 2 players (instead of 1 player)
*2 or less players: Concede threshold after 30 minutes requires 1 player
+ The 30-minute concede threshold for 3 players was never meant to skew the vote requirements towards the minority for teams that have 4 or 3 players remaining. These changes simply remedy that issue.
= Base Attack Time Changes for Heroes =
+ Certain heroes had Base Attack Time values other than 1.7, which allowed them to scale better or worse than every other hero (lower values mean they scale better with Attack Speed). Changing them all to be the baseline value of 1.7 will maintain consistency on Attack Speed scaling for all heroes. Balance on the following heroes can be adjusted in the future if required.
*Exception: Pebbles with skill points placed in his Enlarge skill will still increase his Base Attack Time, as he gains a substantial amount of Attack Damage in return.
Aluna
- Base Attack Time increased from 1.55 to 1.7.
Draconis
- Base Attack Time decreased from 2 to 1.7.
Grinex
- Base Attack Time increased from 1.5 to 1.7.
Magebane
- Base Attack Time increased from 1.45 to 1.7.
Prisoner
- Base Attack Time decreased from 1.9 to 1.7.
Revenant
- Base Attack Time increased from 1.5 to 1.7.
_______________________________________________
= Heroes =
Defiler
Wave of Death
- Magic Damage increased from 100/175/250/300 to 100/175/250/325.
+ Defiler is currently underperforming. This seemed like a good opportunity to fix the first ability's levelling inconsistency while providing a power boost.
_______________________________________________
Doctor Repulsor
Ludicrous Speed
- Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
*Maximum Damage decreased from 300/400/500 to 200/300/400.
+ Doctor Repulsor has received some indirect buffs through the recent changes to Hellflower and Null Stone. Combined with his previous buff this has pushed him a bit over the top, so he is being toned back down accordingly.
_______________________________________________
Glacius
Ice Imprisonment
- Can no longer be used on allies or self.
Glacial Downpour
- Staff of the Master only: Now reduces damage taken by 50% instead of applying Ice Imprisonment to self for the duration of the channel.
*This keeps the ability almost exactly the same without it having to rely on Ice Imprisonment.
+ The vast majority of the time Ice Imprisonment's secondary "ally" effect goes off, it is not to protect an ally but an accidental mistake. 99% of the secondary effect uses result in frustration. Furthermore, the ability to immobilize and protect an ally already exists in a much better and direct (and actually used) way on another hero - Monarch.
+ Changes to the Staff effect leave the ability in almost the same state, with the added counter-play of now being able to cancel the ultimate with a Tablet of Command and the added ability for Glacius to use Assassin's Shroud during the channel after acquiring Staff.
_______________________________________________
2018年08月31日 19点08分
1
= General =
Concede Votes
- Concede vote call cooldown (for a particular player) increased from 2 minutes to 3 minutes.
+ Although we want the majority of the players on a particular team to be able to decide when they want to concede after 15 minutes, some players were repeating their concede vote calling too frequently, which may eventually aggravate the team enough to pass the vote out of frustration. The increased concede vote cooldown aims to ease this frustration factor.
- Methodology for the 30 minute mark changed slightly: now rounds up to the nearest integer of 70% of the remaining players left on your team to determine the concede vote threshold.
- The following scenarios now occur when looking at the number of players left on your team:
*5 players: Concede threshold after 30 minutes requires 3 players (unchanged from before)
*4 players: Concede threshold after 30 minutes requires 3 players (instead of 2 players)
*3 players: Concede threshold after 30 minutes requires 2 players (instead of 1 player)
*2 or less players: Concede threshold after 30 minutes requires 1 player
+ The 30-minute concede threshold for 3 players was never meant to skew the vote requirements towards the minority for teams that have 4 or 3 players remaining. These changes simply remedy that issue.
= Base Attack Time Changes for Heroes =
+ Certain heroes had Base Attack Time values other than 1.7, which allowed them to scale better or worse than every other hero (lower values mean they scale better with Attack Speed). Changing them all to be the baseline value of 1.7 will maintain consistency on Attack Speed scaling for all heroes. Balance on the following heroes can be adjusted in the future if required.
*Exception: Pebbles with skill points placed in his Enlarge skill will still increase his Base Attack Time, as he gains a substantial amount of Attack Damage in return.
Aluna
- Base Attack Time increased from 1.55 to 1.7.
Draconis
- Base Attack Time decreased from 2 to 1.7.
Grinex
- Base Attack Time increased from 1.5 to 1.7.
Magebane
- Base Attack Time increased from 1.45 to 1.7.
Prisoner
- Base Attack Time decreased from 1.9 to 1.7.
Revenant
- Base Attack Time increased from 1.5 to 1.7.
_______________________________________________
= Heroes =
Defiler
Wave of Death
- Magic Damage increased from 100/175/250/300 to 100/175/250/325.
+ Defiler is currently underperforming. This seemed like a good opportunity to fix the first ability's levelling inconsistency while providing a power boost.
_______________________________________________
Doctor Repulsor
Ludicrous Speed
- Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
*Maximum Damage decreased from 300/400/500 to 200/300/400.
+ Doctor Repulsor has received some indirect buffs through the recent changes to Hellflower and Null Stone. Combined with his previous buff this has pushed him a bit over the top, so he is being toned back down accordingly.
_______________________________________________
Glacius
Ice Imprisonment
- Can no longer be used on allies or self.
Glacial Downpour
- Staff of the Master only: Now reduces damage taken by 50% instead of applying Ice Imprisonment to self for the duration of the channel.
*This keeps the ability almost exactly the same without it having to rely on Ice Imprisonment.
+ The vast majority of the time Ice Imprisonment's secondary "ally" effect goes off, it is not to protect an ally but an accidental mistake. 99% of the secondary effect uses result in frustration. Furthermore, the ability to immobilize and protect an ally already exists in a much better and direct (and actually used) way on another hero - Monarch.
+ Changes to the Staff effect leave the ability in almost the same state, with the added counter-play of now being able to cancel the ultimate with a Tablet of Command and the added ability for Glacius to use Assassin's Shroud during the channel after acquiring Staff.
_______________________________________________