level 1
var timer:Timer=new Timer(30);
mc.mouseEnabled=false;
mc.cacheAsBitmap=true;
timer.addEventListener(TimerEvent.TIMER,FollowMouseEvent);
timer.start();



function FollowMouseEvent(e:TimerEvent):void{
mc.x+=(this.mouseX-mc.x)*0.1;
mc.y+=(this.mouseY-mc.y)*0.1;
e.updateAfterEvent();
}


