level 1
雨夜477
楼主
errousing System.Collections;
public class ColliderFriction : MonoBehaviour {
public float frictionValue=0;
// Use this for initialization
void Start () {
GetComponent<Collider>().material.staticFriction = frictionValue;
GetComponent<Collider> ().material.staticFriction2 = frictionValue;
GetComponent<Collider>().material.dynamicFriction = frictionValue;
GetComponent<Collider>().material.dynamicFriction2 = frictionValue;
}
提示material.staticFriction2 在unity3d 5.0 版本已过时,新版应该怎么写这个函数啊?
2018年06月05日 12点06分
1
public class ColliderFriction : MonoBehaviour {
public float frictionValue=0;
// Use this for initialization
void Start () {
GetComponent<Collider>().material.staticFriction = frictionValue;
GetComponent<Collider> ().material.staticFriction2 = frictionValue;
GetComponent<Collider>().material.dynamicFriction = frictionValue;
GetComponent<Collider>().material.dynamicFriction2 = frictionValue;
}
提示material.staticFriction2 在unity3d 5.0 版本已过时,新版应该怎么写这个函数啊?