level 1
强迫症一样,不带古董贩子出门就难受..
又感觉三人下本过于酸爽...虽然不至于翻车...
但是每一个决策都要深思熟虑太累了...
于是一怒之下把贩子的技能改的逆天一些...比如搞全体腐蚀/流血/晕眩....
结果物品互动再也摸不出古董了....
金钱堆叠能力似乎也木有了...
请问各位大佬...控制这部分特殊能力的文件是哪个...我就改了改技能...怎么就变这样了...
2018年05月04日 06点05分
1
level 1
涉及到得修改的是以下部分(非常变态,主要还是试验性改动练练手....)
ombat_skill: .id "festering_vapours" .level 0 .type "ranged" .atk 95% .dmg -75% .crit 5% .launch 4321 .target ~1234 .is_crit_valid True .effect "Antiq Blight 1" "Antiq Blight Debuff 1" "Strong Stun 1" "Punish Bleed 1" "Punish Bleed Debuff 1"
combat_skill: .id "festering_vapours" .level 1 .type "ranged" .atk 100% .dmg -70% .crit 7% .launch 4321 .target ~1234 .is_crit_valid True .effect "Antiq Blight 2" "Antiq Blight Debuff 2" "Strong Stun 2" "Punish Bleed 2" "Punish Bleed Debuff 2"
combat_skill: .id "festering_vapours" .level 2 .type "ranged" .atk 105% .dmg -65% .crit 9% .launch 4321 .target ~1234 .is_crit_valid True .effect "Antiq Blight 3" "Antiq Blight Debuff 3" "Strong Stun 3" "Punish Bleed 3" "Punish Bleed Debuff 3"
combat_skill: .id "festering_vapours" .level 3 .type "ranged" .atk 110% .dmg -55% .crit 11% .launch 4321 .target ~1234 .is_crit_valid True .effect "Antiq Blight 4" "Antiq Blight Debuff 4" "Strong Stun 4" "Punish Bleed 4" "Punish Bleed Debuff 4"
combat_skill: .id "festering_vapours" .level 4 .type "ranged" .atk 115% .dmg -50% .crit 13% .launch 4321 .target ~1234 .is_crit_valid True .effect "Antiq Blight 5" "Antiq Blight Debuff 5" "Strong Stun 5" "Punish Bleed 5" "Punish Bleed Debuff 5"
但我个人感觉这不会和额外古董战利品有任何关系?是不是行数被影响了?
我估计应该是以下几句决定古董的特殊能力...
extra_battle_loot: .code "ANTIQ" .count 1
extra_curio_loot: .code "ANTIQ" .count 1
extra_stack_limit: .id antiquarian_gold
但是我没有删除这几句啊?
2018年05月04日 14点05分
6
level 1
也许我应该把这几句加到别的职业里面试试看...
(论修改是如何一步步走向BT的)
extra_battle_loot: .code "ANTIQ" .count 1
extra_curio_loot: .code "ANTIQ" .count 1
extra_stack_limit: .id antiquarian_gold
2018年05月04日 14点05分
8