level 11
Zone of Control:
• The six hexes surrounding a unit (playing on a hex grid map.)420
• The area of effect surrounding a unit. Usually defined as the six immediately adjacent hexes. In
theory, the exact character of a Zone of Control in a given game-system may be delineated by the
use of a combination of adjectives, taking one from each of the following groups:421 422
o Effect on Movement:
▪ Locking. Units must stop upon entering and Enemy controlled hex and may
leave only as a result of combat.
2018年02月18日 14点02分
1
• The six hexes surrounding a unit (playing on a hex grid map.)420
• The area of effect surrounding a unit. Usually defined as the six immediately adjacent hexes. In
theory, the exact character of a Zone of Control in a given game-system may be delineated by the
use of a combination of adjectives, taking one from each of the following groups:421 422
o Effect on Movement:
▪ Locking. Units must stop upon entering and Enemy controlled hex and may
leave only as a result of combat.