wargame词语释义 G部分。
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level 11
Diplomacy1990 楼主
Gamable: Able to be gamed or worthy of a game.138 i.e. A wargame proposal must be gamable.
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level 11
Diplomacy1990 楼主
Game:
• An activity played for entertainment, according to rules, and related uses.139
• An activity or diversion of the nature of or having the form of a contest or competition, governed
by rules of play, according to which victory or success may be achieved through skill, strength, or
good luck.140
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Diplomacy1990 楼主
Game or Cell Activities: The sequence of actions or steps taken by the players or sides to carry out their
moves and how they interact with each other during the sequence.141 (See Time & Move Convention, and
Game or Cell Mechanics)
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level 11
Diplomacy1990 楼主
Game Assumptions: (See Wargame Limitations)
• An often unstated belief about some aspect of the wargame design, wargame results, conflict, the
players, and/or the conditions under which the conflict occurs.142
• Caveats that keep the game focused on game objectives, ideally to prevent a game from becoming
distracted by tangential issues. For example, a game assumption could be that Country Green
remains neutral during a conflict between Country Orange and Country Blue.143
• Specific things or issues (in the game design) that are fixed and will or will not be gamed. Used
to keep the game focused on the objectives and when necessary to avoid known showstoppers.144
• Game Assumptions also clarify the game boundaries. Game Assumptions should not be
confused with Planning Assumptions. For example:145
o WMD will not be played but players must plan for its use.
o There will be No Out-of-Theater play.
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Diplomacy1990 楼主
Game Board:
• A deck (floor) divided into squares and used to represent an area of operations in a manual naval
war game. The squares facilitate the plotting and recording of the movements of naval units. The
game board is also known as a maneuver board.146
• An array of squares or hexagons used to represent an area of operations, or employed as an
overlay to a map or chart which depicts the area of operations.147
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Diplomacy1990 楼主
Game Brief: (See Wargame Brief)
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Diplomacy1990 楼主
Game Control: (See Control Cell)
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Diplomacy1990 楼主
Game Designer / Team:
• The person or team responsible for designing the game.148
• One who designs game play, conceives and designs rules and structures that result in an
experience for players.149
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Diplomacy1990 楼主
Game Director: The Wargamer responsible for supervising and executing the wargame.150 151 (See
Director, Action Officer)
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Diplomacy1990 楼主
Game Facilities: Where the game will be played. The facilities limit the game size, complexity,
classification, and schedule.152 Note: Also called “Game Venue.”
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Diplomacy1990 楼主
Game Layout: A diagram or map showing the game facilities, and physical location of the game cells,
rooms and organizations. 153
2018年01月29日 13点01分 11
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Diplomacy1990 楼主
Game or Move Mechanics: The sequence of actions or steps taken by the players or sides to carry out
their moves and how they interact with each other during the sequence. (See Time & Move Convention,
and Game or Cell Activities) 154
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Diplomacy1990 楼主
Game Path:
• A diagram of the game process from beginning to end.155
• A predetermined path, prescribed events, or a decision tree the players must follow.
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Diplomacy1990 楼主
Game Purpose: (See Purpose)
• A short paragraph clearly stating the reason for the game and what it intends to accomplish.156
• A declarative sentence that summarizes why the wargame is being conducted. The purpose
statement provides the motivation behind the entire wargame planning process.157
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Diplomacy1990 楼主
Game Objectives:
• A short list of specified tasks that the game is expected to accomplish. The objectives are the
measures of game success. They are the drivers of the game design, data collection and game
execution.158
• A series of goals that support the wargame purpose. 159
• A short list of specified tasks, approved by the sponsor, that the game is expected to
accomplish.160
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