Steam版键位修改教程
黑色幸存者吧
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仅看楼主
level 3
[呵呵]用修改的键位文件玩了几天并没封号,应该是没问题的,这篇教程主要针对萌新,因为刚玩合成表不熟练,只有靠行云流水版的操作才能缩小差距,至于老玩家对这个游戏已经很熟悉了可以直接pass
2018年01月04日 12点01分 1
level 3
先贴上官方原版键位文件:
##########################################################
BlackSurvival Key Setting
You can customize this file to change in-game button settings.
But invalid syntax will cause errors in the game.
We do not recommend editing this file.
[Unity Key Code List]
https://docs.unity3d.com/ScriptReference/KeyCode.html
[Archbears Custom Axes]
Horizontal : KeyBoard (←, →)
Vertical : KeyBoard (↑, ↓)
L_Horizontal : Left Joystick (←, →)
L_Vertical : Left Joystick (↑, ↓)
R_Horizontal : Right Joystick (←, →)
R_Vertical : Right Joystick (↑, ↓)
Arrow_Horizontal : Joystic Arrow (←, →)
Arrow_Vertical : Joystic Arrow (↑, ↓)
Trigger : Joystic L, R Trigger
[Example]
// 1. Pressing the KeyBoard(→) to activate SomeAction.
//
// SomeAction = +Horizontal
// 2. Pressing the KeyBoard(←) to activate SomeAction.
//
// SomeAction = -Horizontal
// 3. This action's input type is axi.
//
// (← and →)
// MINIMAP_MOVE_HORIZONTAL = Horizontal
//
// (Left is A, Right is D)
// MINIMAP_MOVE_HORIZONTAL = -A, +D
##########################################################
//커서
CURSOR_UP=+L_Vertical
CURSOR_DOWN=-L_Vertical
CURSOR_RIGHT=+L_Horizontal
CURSOR_LEFT=-L_Horizontal
CURSOR_CANCEL=JoystickButton1
CURSOR_SELECT=JoystickButton0
//기본상태
BASIC_SEARCH=R,JoystickButton0
BASIC_UP_ITEM_SLOT=+Trigger
BASIC_DOWN_ITEM_SLOT=-Trigger
BASIC_OPEN_MEMORY_BOX=JoystickButton4,M
BASIC_OPEN_ALIVELIST=Tab
BASIC_OPEN_STANCE=D
BASIC_OPEN_REST=S
BASIC_OPEN_MINIMAP=E
BASIC_OPEN_CHARACTER=C
BASIC_USE_POTENTIAL=W
BASIC_USE_FIELD_SKILL=A
BASIC_OPEN_SMARTCOMMAND_JOYSTICK=JoystickButton5
BASIC_OPEN_SMARTCOMMAND_KEYBOARD=
//미니맵
MINI_MAP_HORIZONTAL=L_Horizontal,Arrow_Horizontal
MINI_MAP_VERTICAL=L_Vertical,Arrow_Vertical
MINI_MAP_CLOSE=JoystickButton1,E
//기억아이템
REMEMBER_BOX_SELECT_1=Alpha1
REMEMBER_BOX_SELECT_2=Alpha2
REMEMBER_BOX_SELECT_3=Alpha3
REMEMBER_BOX_SELECT_4=Alpha4
REMEMBER_BOX_CLOSE=JoystickButton1,M
//아이템발견팝업
ITEM_POPUP_SELECT_1=Alpha1
ITEM_POPUP_SELECT_2=Alpha2
ITEM_POPUP_SELECT_3=Alpha3
ITEM_POPUP_USE=R,JoystickButton0
ITEM_POPUP_MAKE=F,JoystickButton3
ITEM_POPUP_ABANDON=V,JoystickButton2
ITEM_POPUP_CLOSE=JoystickButton1
//아이템제작팝업
ITEM_MAKE_SELECT_1=Alpha1
ITEM_MAKE_SELECT_2=Alpha2
ITEM_MAKE_SELECT_3=Alpha3
ITEM_MAKE_SELECT_4=Alpha4
ITEM_MAKE_NEXT_SELECT=JoystickButton5
ITEM_MAKE_BACK_SELECT=JoystickButton4
ITEM_MAKE_CONFIRM=JoystickButton3,Space
ITEM_MAKE_CLOSE=JoystickButton1
//아이템도감
ITEM_BOOK_CLOSE=
//태세창
STANCE_SELECT_ATTACK=Alpha1
STANCE_SELECT_NOMAL=Alpha2
STANCE_SELECT_HIDE=Alpha3
STANCE_CLOSE=JoystickButton1,D
//휴식창
REST_SELECT_SLEEP=Alpha1,R
REST_SELECT_RECOVERY=Alpha2,F
REST_SELECT_FIRST_AID=Alpha3,V
REST_CLOSE=JoystickButton1,S
//캐릭터장비창(CharacterEquipInfo)
CHARACTER_UNEQUIP=JoystickButton2,JoystickButton0,R
CHARACTER_MAKE=JoystickButton3,F
CHARACTER_CLOSE=C
//생존자창
ALIVELIST_SCROLL_VERTICAL=Vertical
ALIVELIST_CLOSE=Tab
//캐스팅창
CASTRING_CANCLE=JoystickButton1
//전투
BATTLE_ATTACK=JoystickButton0,A
BATTLE_COMBAT_ATTACK=JoystickButton3,Q
BATTLE_RUNAWAY=JoystickButton1,S
//해킹소캣발견
HACKING_USE_CODE=Space,JoystickButton0
HACKING_CLOSE=JoystickButton1
//시체
CORPSE_CLOSE=JoystickButton1
//스마트커맨드
SMARTCOMMAND_HORIZONTAL=L_Horizontal,Arrow_Horizontal
SMARTCOMMAND_VERTICAL=L_Vertical,Arrow_Vertical
2018年01月04日 12点01分 2
level 3
然后大概解析一下:
两行井之间的为注释内容,没啥用,无需修改。其中You can customize this file to change in-game button settings.
But invalid syntax will cause errors in the game.
We do not recommend editing this file.的百度渣翻大致意思是本文件玩家可以随便改,但乱改可能引起游戏错误,我们不建议修改此文件。所以
正确的
修改是被官方允许的,此网站https://docs.unity3d.com/ScriptReference/KeyCode.html是官方提供的键位对照表。(题外话,虽然被容许,但修改按键被巧妙设计后能最大化弥补手速,操作的流畅度从手机提升到模拟器,当然steam的相应速度是比模拟器快的,这也是为啥转steam的原因)
2018年01月04日 13点01分 3
level 3
两行井下面的内容为键位映射,包含手柄和键盘,我们只需改键盘部分。
一//기본상태
BASIC_SEARCH=R,JoystickButton0(搜索键对应R)
BASIC_UP_ITEM_SLOT=+Trigger
BASIC_DOWN_ITEM_SLOT=-Trigger
BASIC_OPEN_MEMORY_BOX=JoystickButton4,M(回收站对应M)
BASIC_OPEN_ALIVELIST=Tab(战绩表打开对应Tab)
BASIC_OPEN_STANCE=D(姿态打开对应D)
BASIC_OPEN_REST=S(休息打开S)
BASIC_OPEN_MINIMAP=E(地图打开E)
BASIC_OPEN_CHARACTER=C(角色装备界面打开C)
BASIC_USE_POTENTIAL=W(使用携带技能W,开反击收面包等等)
BASIC_USE_FIELD_SKILL=A(尚未测试,猜测钓鱼姐之类的对应钓鱼键位)
BASIC_OPEN_SMARTCOMMAND_JOYSTICK=JoystickButton5
BASIC_OPEN_SMARTCOMMAND_KEYBOARD=
2018年01月04日 13点01分 4
level 3
二//미니맵
MINI_MAP_HORIZONTAL=L_Horizontal,Arrow_Horizontal
MINI_MAP_VERTICAL=L_Vertical,Arrow_Vertical
MINI_MAP_CLOSE=JoystickButton1,E(地图关闭E,开和关通常对应同一键位达到按一下开按第二下关)
//기억아이템
REMEMBER_BOX_SELECT_1=Alpha1(打开后的回收站选第一物品对应1)
REMEMBER_BOX_SELECT_2=Alpha2(同理)
REMEMBER_BOX_SELECT_3=Alpha3(同理)
REMEMBER_BOX_SELECT_4=Alpha4(同理,键盘上1对应代码Alpha1,上面网站键位表可查)
REMEMBER_BOX_CLOSE=JoystickButton1,M(关闭回收站窗口M)
//아이템발견팝업
ITEM_POPUP_SELECT_1=Alpha1(搜索得到的物品弹窗选第一个)
ITEM_POPUP_SELECT_2=Alpha2(选第二个)
ITEM_POPUP_SELECT_3=Alpha3(第三个对应3)
ITEM_POPUP_USE=R,JoystickButton0(物品使用对应R,后面的修改我绑到鼠标左键了,双击九花立马吃上)
ITEM_POPUP_MAKE=F,JoystickButton3(制造物品F)
ITEM_POPUP_ABANDON=V,JoystickButton2(丢弃物品V)
ITEM_POPUP_CLOSE=JoystickButton1(关闭搜索得到的物品窗口对应)
//아이템제작팝업
ITEM_MAKE_SELECT_1=Alpha1(造合成界面第一个物品对应1)
ITEM_MAKE_SELECT_2=Alpha2()
ITEM_MAKE_SELECT_3=Alpha3()
ITEM_MAKE_SELECT_4=Alpha4(同理)
ITEM_MAKE_NEXT_SELECT=JoystickButton5
ITEM_MAKE_BACK_SELECT=JoystickButton4
ITEM_MAKE_CONFIRM=JoystickButton3,Space(合成物品确认键对应空格)
ITEM_MAKE_CLOSE=JoystickButton1(关闭物品合成界面对应)
//아이템도감
ITEM_BOOK_CLOSE=
//태세창
STANCE_SELECT_ATTACK=Alpha1(选择攻击姿态对应1)
STANCE_SELECT_NOMAL=Alpha2(普通姿态对应2)
STANCE_SELECT_HIDE=Alpha3(潜行对应3)
STANCE_CLOSE=JoystickButton1,D(关闭姿态界面对应D)
//휴식창
REST_SELECT_SLEEP=Alpha1,R(休息界面选回血R)
REST_SELECT_RECOVERY=Alpha2,F(选回耐F)
REST_SELECT_FIRST_AID=Alpha3,V(选治伤V)
REST_CLOSE=JoystickButton1,S
//캐릭터장비창(CharacterEquipInfo)(角色装备界面的修改)
CHARACTER_UNEQUIP=JoystickButton2,JoystickButton0,R()
CHARACTER_MAKE=JoystickButton3,F()
CHARACTER_CLOSE=C()
//생존자창
ALIVELIST_SCROLL_VERTICAL=Vertical
ALIVELIST_CLOSE=Tab(关战绩表对应Tab)
//캐스팅창
CASTRING_CANCLE=JoystickButton1
//전투
BATTLE_ATTACK=JoystickButton0,A(普通攻击对应A,绑到鼠标左键实现狂点鼠标搜出目标立马出拳)
BATTLE_COMBAT_ATTACK=JoystickButton3,Q(攻击技能对应Q,绑到鼠标右键实现左键普攻右键技能)
BATTLE_RUNAWAY=JoystickButton1,S(溜走对应s,把溜走和切图都绑到T实现溜走切图双击T即可)
//해킹소캣발견(JP对应键位)
HACKING_USE_CODE=Space,JoystickButton0
HACKING_CLOSE=JoystickButton1
//시체
CORPSE_CLOSE=JoystickButton1(关闭尸体界面,绑到探索键,关闭尸体接探索更顺畅)
//스마트커맨드
SMARTCOMMAND_HORIZONTAL=L_Horizontal,Arrow_Horizontal
SMARTCOMMAND_VERTICAL=L_Vertical,Arrow_Vertical
2018年01月04日 14点01分 5
level 3
键位文件解析如上所述,大家可以根据自己的操作习惯来改,楼主是模拟器转steam的,所以根据模拟器的操作习惯改的键位,懒人复制粘贴即可,本人用着还蛮顺手。
##########################################################
BlackSurvival Key Setting
You can customize this file to change in-game button settings.
But invalid syntax will cause errors in the game.
We do not recommend editing this file.
[Unity Key Code List]
https://docs.unity3d.com/ScriptReference/KeyCode.html
[Archbears Custom Axes]
Horizontal : KeyBoard (←, →)
Vertical : KeyBoard (↑, ↓)
L_Horizontal : Left Joystick (←, →)
L_Vertical : Left Joystick (↑, ↓)
R_Horizontal : Right Joystick (←, →)
R_Vertical : Right Joystick (↑, ↓)
Arrow_Horizontal : Joystic Arrow (←, →)
Arrow_Vertical : Joystic Arrow (↑, ↓)
Trigger : Joystic L, R Trigger
[Example]
// 1. Pressing the KeyBoard(→) to activate SomeAction.
//
// SomeAction = +Horizontal
// 2. Pressing the KeyBoard(←) to activate SomeAction.
//
// SomeAction = -Horizontal
// 3. This action's input type is axi.
//
// (← and →)
// MINIMAP_MOVE_HORIZONTAL = Horizontal
//
// (Left is A, Right is D)
// MINIMAP_MOVE_HORIZONTAL = -A, +D
##########################################################
//커서
CURSOR_UP=+L_Vertical
CURSOR_DOWN=-L_Vertical
CURSOR_RIGHT=+L_Horizontal
CURSOR_LEFT=-L_Horizontal
CURSOR_CANCEL=JoystickButton1
CURSOR_SELECT=JoystickButton0
//기본상태
BASIC_SEARCH=Space,JoystickButton0
BASIC_UP_ITEM_SLOT=+Trigger
BASIC_DOWN_ITEM_SLOT=-Trigger
BASIC_OPEN_MEMORY_BOX=JoystickButton4,Y
BASIC_OPEN_ALIVELIST=Tab
BASIC_OPEN_STANCE=G
BASIC_OPEN_REST=S
BASIC_OPEN_MINIMAP=T
BASIC_OPEN_CHARACTER=F
BASIC_USE_POTENTIAL=Q
BASIC_USE_FIELD_SKILL=#######
BASIC_OPEN_SMARTCOMMAND_JOYSTICK=JoystickButton5
BASIC_OPEN_SMARTCOMMAND_KEYBOARD=
//미니맵
MINI_MAP_HORIZONTAL=L_Horizontal,Arrow_Horizontal
MINI_MAP_VERTICAL=L_Vertical,Arrow_Vertical
MINI_MAP_CLOSE=JoystickButton1,T
//기억아이템
REMEMBER_BOX_SELECT_1=W
REMEMBER_BOX_SELECT_2=E
REMEMBER_BOX_SELECT_3=R
REMEMBER_BOX_SELECT_4=T
REMEMBER_BOX_CLOSE=JoystickButton1,Y
//아이템발견팝업
ITEM_POPUP_SELECT_1=W
ITEM_POPUP_SELECT_2=E
ITEM_POPUP_SELECT_3=R
ITEM_POPUP_USE=Mouse0,W,JoystickButton0
ITEM_POPUP_MAKE=E,JoystickButton3
ITEM_POPUP_ABANDON=R,JoystickButton2
ITEM_POPUP_CLOSE=Space
//아이템제작팝업
ITEM_MAKE_SELECT_1=Alpha4
ITEM_MAKE_SELECT_2=Alpha5
ITEM_MAKE_SELECT_3=Alpha6
ITEM_MAKE_SELECT_4=Alpha7
ITEM_MAKE_NEXT_SELECT=JoystickButton5
ITEM_MAKE_BACK_SELECT=JoystickButton4
ITEM_MAKE_CONFIRM=JoystickButton3,Alpha3
ITEM_MAKE_CLOSE=E
//아이템도감
ITEM_BOOK_CLOSE=
//태세창
STANCE_SELECT_ATTACK=W
STANCE_SELECT_NOMAL=E
STANCE_SELECT_HIDE=R
STANCE_CLOSE=JoystickButton1,G
//휴식창
REST_SELECT_SLEEP=W
REST_SELECT_RECOVERY=E
REST_SELECT_FIRST_AID=R
REST_CLOSE=JoystickButton1,S
//캐릭터장비창(CharacterEquipInfo)
CHARACTER_UNEQUIP=JoystickButton2,JoystickButton0,R
CHARACTER_MAKE=JoystickButton3,E
CHARACTER_CLOSE=F
//생존자창
ALIVELIST_SCROLL_VERTICAL=Vertical
ALIVELIST_CLOSE=Tab
//캐스팅창
CASTRING_CANCLE=JoystickButton1
//전투
BATTLE_ATTACK=JoystickButton0,Mouse0
BATTLE_COMBAT_ATTACK=JoystickButton3,Mouse1
BATTLE_RUNAWAY=JoystickButton1,T
//해킹소캣발견
HACKING_USE_CODE=Space,JoystickButton0
HACKING_CLOSE=JoystickButton1
//시체
CORPSE_CLOSE=Space
//스마트커맨드
SMARTCOMMAND_HORIZONTAL=L_Horizontal,Arrow_Horizontal
SMARTCOMMAND_VERTICAL=L_Vertical,Arrow_Vertical
2018年01月04日 14点01分 6
level 3
上述改的键位是按楼主的习惯来的,如果你有不同的操作习惯也可自己DIY,不过注意几点:同一个功能可以绑定多个按键,同一个按键亦可映射多个功能,但必须注意每幅界面图上的按键必须不一致,防止按键冲突。比如开场界面,把T绑切图和休息上,你按个T系统不知道你要干嘛。但是可以把T绑到切图和拾取物品上,因为物品弹窗和开场界面不在同一幅界面上。只要按键不冲突想怎么设置都行,按键的对应代码查看那个网站的键位表即可。
教程到此结束,祝大家操作得心应手玩得愉快。
2018年01月04日 15点01分 8
level 3
[汗]7楼被系统删帖,重发一下:
楼主的键位说明:空格键:探索,关闭探索物品界面,关闭弹出CORPSE界面
T:开关地图,溜走(残血搜索到敌人,双击TT立马切图)
G:开关姿态界面(接w攻击,接E普通,接R潜行,WER基本相当于原版的123)
F:查看自身装备
S:开关休息界面(接W回血,接E回耐,接R疗伤)
Q:找面包反击加速等对应按键
Y:开关垃圾箱界面(WERT分别对应回收站里的四个物品)
Tab:开关战绩表
W:拾取物品,使用物品,装备物品
E:开关制作物品(即开关物品合成表)
3:确认制作物品
4:制作表那行第一个物品(蕾丝手套位,E43一气呵成[滑稽]
5:制作表第二个物品(红马褂位,E想了想53[哈哈]
R:丢弃物品
鼠标左键:点屏幕空白处探索,包含W键的大部分功能(拾取物品,使用物品,装备物品),普通攻击平A,选择物品。那些吃药慢的,鼠标左键双击物品栏的食品即可吃上。那些A人慢的,开攻击姿态(按GW)后狂点屏幕中央即可。打不过了按TT切图跑。
由于空格键有探索,W键有拾取物品,使用物品,装备物品,鼠标左键也绑到了拾取物品,使用物品,装备物品,有些人用不惯,可以把ITEM_POPUP_USE=Mouse0,W,JoystickButton0改为ITEM_POPUP_USE=W,JoystickButton0,这样拾取使用装备物品就不和鼠标左键(Mouse0)绑定,这样可能顺手些,但秒吃药就是左键点药后接W键,可能没鼠标双击吃得快。
鼠标右键:使用角色的攻击技能,比如鏖战鱼雷等。
操作姿势就是四指放WERT,大拇指压空格。具体操作还需自行体会,熟练后快得自己都看不清[酷]
2018年01月04日 15点01分 9
level 11
所以说,键位文件在哪个文件夹呢[委屈]
2018年01月05日 03点01分 10
level 11
好吧 找到了
2018年01月05日 03点01分 11
level 2
感谢楼主分享,另外更新一下第7赛季可用的按键
有兴趣练的玩家可以去练一练
##########################################################
BlackSurvival Key Setting
You can customize this file to change in-game button settings.
But invalid syntax will cause errors in the game.
We do not recommend editing this file.
[Unity Key Code List]
https://docs.unity3d.com/ScriptReference/KeyCode.html
[Archbears Custom Axes]
Horizontal : KeyBoard (←, →)
Vertical : KeyBoard (↑, ↓)
L_Horizontal : Left Joystick (←, →)
L_Vertical : Left Joystick (↑, ↓)
R_Horizontal : Right Joystick (←, →)
R_Vertical : Right Joystick (↑, ↓)
Arrow_Horizontal : Joystic Arrow (←, →)
Arrow_Vertical : Joystic Arrow (↑, ↓)
Trigger : Joystic L, R Trigger
[Example]
// 1. Pressing the KeyBoard(→) to activate SomeAction.
//
// SomeAction = +Horizontal
// 2. Pressing the KeyBoard(←) to activate SomeAction.
//
// SomeAction = -Horizontal
// 3. This action's input type is axi.
//
// (← and →)
// MINIMAP_MOVE_HORIZONTAL = Horizontal
//
// (Left is A, Right is D)
// MINIMAP_MOVE_HORIZONTAL = -A, +D
##########################################################
//커서
CURSOR_UP=+L_Vertical
CURSOR_DOWN=-L_Vertical
CURSOR_RIGHT=+L_Horizontal
CURSOR_LEFT=-L_Horizontal
CURSOR_CANCEL=JoystickButton1
CURSOR_SELECT=JoystickButton0
//기본상태
BASIC_SEARCH=R,JoystickButton0,JoystickButton5
BASIC_UP_ITEM_SLOT=-Trigger
BASIC_DOWN_ITEM_SLOT=+Trigger
BASIC_OPEN_MEMORY_BOX=JoystickButton4,M
BASIC_OPEN_ALIVELIST=Tab,JoystickButton6
BASIC_OPEN_STANCE=D,-Arrow_Vertical
BASIC_OPEN_REST=S,-Arrow_Horizontal
BASIC_OPEN_MINIMAP=E,+Arrow_Vertical
BASIC_OPEN_CHARACTER=C,JoystickButton7
BASIC_OPEN_NAVIGATION=+Arrow_Horizontal
BASIC_USE_POTENTIAL=W,JoystickButton3
BASIC_USE_FIELD_SKILL=A,JoystickButton2
BASIC_OPEN_SMARTCOMMAND_JOYSTICK=
BASIC_OPEN_SMARTCOMMAND_KEYBOARD=
//미니맵
MINI_MAP_HORIZONTAL=L_Horizontal,Arrow_Horizontal
MINI_MAP_VERTICAL=L_Vertical,Arrow_Vertical
MINI_MAP_CLOSE=JoystickButton1,E
//기억아이템
REMEMBER_BOX_SELECT_1=Alpha1
REMEMBER_BOX_SELECT_2=Alpha2
REMEMBER_BOX_SELECT_3=Alpha3
REMEMBER_BOX_SELECT_4=Alpha4
REMEMBER_BOX_CLOSE=JoystickButton1,M
//아이템발견팝업
ITEM_POPUP_SELECT_1=Alpha1
ITEM_POPUP_SELECT_2=Alpha2
ITEM_POPUP_SELECT_3=Alpha3
ITEM_POPUP_USE=R,JoystickButton0
ITEM_POPUP_UNEQUIP=R,JoystickButton0
ITEM_POPUP_MAKE=F,JoystickButton3
ITEM_POPUP_ABANDON=V,JoystickButton2
ITEM_POPUP_CLOSE=C,JoystickButton1
//아이템제작팝업
ITEM_MAKE_SELECT_1=Alpha1
ITEM_MAKE_SELECT_2=Alpha2
ITEM_MAKE_SELECT_3=Alpha3
ITEM_MAKE_SELECT_4=Alpha4
ITEM_MAKE_NEXT_SELECT=JoystickButton5
ITEM_MAKE_BACK_SELECT=JoystickButton4
ITEM_MAKE_BACK_SELECT_GOAL=JoystickButton2
ITEM_MAKE_CONFIRM=JoystickButton3,Space
ITEM_MAKE_CLOSE=JoystickButton1
//아이템도감
ITEM_BOOK_CLOSE=JoystickButton1
//휴식창
REST_SELECT_SLEEP=R,JoystickButton3
REST_SELECT_RECOVERY=F,JoystickButton2
REST_SELECT_FIRST_AID=V,JoystickButton0
REST_CLOSE=JoystickButton1,S
//캐릭터장비창(CharacterEquipInfo)
CHARACTER_UNEQUIP=JoystickButton2,JoystickButton0,R
CHARACTER_MAKE=JoystickButton3,F
CHARACTER_SELECT_GIVE_UP=JoystickButton3
CHARACTER_GIVE_UP=JoystickButton0
CHARACTER_CLOSE=C,JoystickButton7,JoystickButton1
//생존자창
ALIVELIST_SCROLL_VERTICAL=Vertical,L_Vertical
ALIVELIST_CLOSE=Tab,JoystickButton6
//캐스팅창
CASTRING_CANCLE=JoystickButton1
//전투
BATTLE_ATTACK=JoystickButton0,A
BATTLE_COMBAT_ATTACK=JoystickButton3,Q
BATTLE_RUNAWAY=JoystickButton1,S
//해킹소캣발견
HACKING_USE_CODE=Space,JoystickButton0
HACKING_CLOSE=JoystickButton1
//시체
CORPSE_CLOSE=JoystickButton1
//채팅
CHAT_CLOSE=
//스마트커맨드
SMARTCOMMAND_HORIZONTAL=
SMARTCOMMAND_VERTICAL=
//게임오버
GAMEOVER_CONFIRM=JoystickButton0
//결과창
RESULT_CONFIRM=JoystickButton0
RESULT_CLOSE=JoystickButton1
RESULT_VIEW=JoystickButton3
2019年10月28日 03点10分 12
操作方式和9楼的说明一致就不再重复
2019年10月28日 03点10分
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