War Support has several passive effects and also limits several of the laws. You can’t switch to full War Economy without enough war support for example.
战争支持度会有很多减益效果,并且也会限制一些法案的切换。 举例来说,经济总动员在战争支持度不够高的情况下就无法选择。
Note that in the picture below France is getting
+3
0% war support because they have been attacked by Germany. An offensive war on the other hand for Germany actually hurts their war support. This comes with some interesting balancing effects:
下图中法国的战争支持度有一个30%的增益,这是因为他们被德国宣战了。 对德国来讲,一个侵略性的战争则绘降低德国的战争支持度。 出于平衡性考虑,战争支持度被以下规则约数:
- Democracies challenging Germany early over Rhineland etc would put themselves as attackers, forcing them to fight hindered by the war support penalty.
- 民主国家在游戏早期拒绝德国重新进军莱茵兰而引发战争的话,系统会认为是同盟国挑起的战争,因此同盟国会有一个战争支持度的debuff
- Fascist or aggressive nations will generally have more initial war support but are likely to be surpassed by democracies in a defensive war when it comes to war support.
- 法西斯或者有侵略性的国家往往会在开局有一个颇高的战争支持度,但是当他们侵略民主国家的时候,被他们侵略的民主国家的战争支持度很有可能反过来超过他们自己的。


译者注:图中的说明栏
战争支持度
- 基础值: 10%
- 处于防御性战争:+30%
- 世界紧张度:+2.1%
- 敌军轰炸: -1.3%
- 轰炸拦截: +0.4%
- (国家精神)一战胜利者: -5%
目前战争支持度的效果
- 动员速度: +36.2%
- 核心领土攻击: +3.6%
- 核心领土防御: +3.6%
战争支持度表现了国民愿意奉陪到底的意愿。战争支持度会影响许多法案的颁布。让全国进入备战状态也会需要较高的战争支持度。
Defensive nations will be able to ramp up army sizes faster due to mobilization speed while attackers need to play a bit more carefully. The return of “national pride” from HOI3 in the form of combat bonuses on core territory will help here too.
处于防御战争的国家可以迅速的动员起自己的军队,而侵略者则需要以更谨慎的心态操作。3代核心领土攻防buff的"国家荣誉感"也会回归。
Speaking of mobilization speed, you no longer get a chunk of manpower instantly when enacting conscription laws or other changes to recruitable manpower. Instead how quickly the manpower is made available by the law change is controlled by your mobilization speed. The higher the war support the faster new manpower trickles in.
说到动员速度,当你切人力法案或者其他影响预备役比例的国家精神激活时,人力不会在一瞬间添加到人力池,而是会逐渐增加。 逐渐增加的速度取决于你的动员速度,而动员速度与战争支持度正相关。