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左边是我的效果,右边是3dslicer的,我的传递函数设计为volumeColor->AddRGBPoint(-3024, 0, 0, 0);
volumeColor->AddRGBPoint(-155.41, 0.042, 0.73, 0.55);
volumeColor->AddRGBPoint(217.64, 0.088, 0.67, 0.88);
volumeColor->AddRGBPoint(419.74, 0.95, 0.063, 1);
volumeColor->AddRGBPoint(3074, 0.75, 0.34, 1);
volumeScalarOpacity->AddPoint(-3024, 0);
volumeScalarOpacity->AddPoint(120, 0);
volumeScalarOpacity->AddPoint(337.64, 0.676);
volumeScalarOpacity->AddPoint(639.74,0.833);
volumeScalarOpacity->AddPoint(3191, 0.804);
volumeGradientOpacity->AddPoint(0, 1);
volumeGradientOpacity->AddPoint(255, 1);
在volview中也试过这个数据,传递函数参考过来也没有骨头,不知道我是少做了什么东西吗,还是各个软件参数对应的值不是一样的,不能照着抄?