level 7
贴吧用户_0K87ZPD
楼主
Another patch, another group of those pesky bugs slayed!*
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
Certain enemy buffs no longer remain on a player after the combat ends
Ending a combat when multiple minions are present will now properly desummon all of them at once
Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
Rogue bronze armor and a weapon combination will now properly display the model
Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
Rare exception when entering the game was fixed
Equippable gems sometimes not triggering their effects were fixed
Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
Potion description should be consistent with their actual healing percentage, happened due to rounding
Rare drain floor player kill exception is fixed
Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.
2017年06月09日 14点06分
1
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
Certain enemy buffs no longer remain on a player after the combat ends
Ending a combat when multiple minions are present will now properly desummon all of them at once
Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
Rogue bronze armor and a weapon combination will now properly display the model
Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
Rare exception when entering the game was fixed
Equippable gems sometimes not triggering their effects were fixed
Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
Potion description should be consistent with their actual healing percentage, happened due to rounding
Rare drain floor player kill exception is fixed
Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.