level 8
黎明之月
楼主
Hi everyone and welcome to another dev diary on Death or Dishonor and the 1.4 Oak Update. Today's country highlight is Yugoslavia!
大家好,欢迎收看本周的DoD以及1.4更新的开发日志。今天的主角是南斯拉夫。
When we envisioned Death or Dishonor, we wanted to put the player into a position where they had to make hard choices and decisions that they knew may come back to haunt them. Yugoslavia is in many ways made for that kind of gameplay.
当我们给DoD这个DLC立项的时候,我们最起初的设想就是想让玩家挣扎在艰难的决定上,做一些哪怕是饮鸠止渴的决定。而这种设计理念在以南斯拉夫为国家进行游戏的时候你们将会深有体会

Historically, Yugoslavia attempted to remain neutral for as long as possible, despite heavy pressure from both the Axis and the Allies to declare for their side. When the government of Prince Paul finally decided to join the axis - attempting as much as they could to stay out of the war even then - the government was swiftly replaced by a coup. This caused Hitler to decide on an invasion, and the country collapsed in less than two weeks - with some areas openly welcoming the invaders as liberators.
历史上,南斯拉夫在整个二战中都企图在轴心和同盟国的巨大压力下尽一切可能保持中立。然而事与愿违,最后保罗亲王不得不在巨大的压力下选择像轴心国低头,来让战火远离自己的本土。最后的结果依旧是造化弄人,一场政变彻底瓦解了现有的政府组织,这也直接导致了其与希特勒兵戎相见,并最终半月亡国。政见的不同甚至让部分南斯拉夫人把侵略者当作解放者一样看待。
But we are in this to allow you to change that history.
不过,我们设计钢铁雄心这款游戏的初衷就是让你自己的去改变历史实现脑洞。

The reasons for the collapse are many, from poor military preparations to discontent amongst the various ethnic groups, who believe that Yugoslavia is not so much a union of equals as it is a Greater Serbia with some attached territories. This situation is represented in game by a set of National Spirits, which lower national unity to just 30%, make political appointments and law changes more expensive, reduce factory output and make officer recruitment costly.
军事上如此不堪一击的原因有很多,有军事上的前期准备不足,也有多种族之间的矛盾。许多人并不把南斯拉夫内部多种族看成一个平等的多名族国家,毕竟他是一个以塞尔维亚为主并吸纳了一些周边领土的国家。在游戏中,这些因素会直接作为国家精神影响在你的国家凝聚力上。除了30%的凝聚力以外,政治点数的增加,以及法案切换的成本都会收到惩罚。不仅如此,工厂的产出以及军官的聘用也会对玩家跟家不利。
You have several avenues open to deal with these issues, which may even require you to give up some territory and allow some measure of self-government. Consequently, your decisions in other areas must take this into consideration - why build up territory that will not necessarily remain yours?
去除这个国家精神的解决方案可谓是条条大路通罗马,其中有些会让你不得不放弃一些领土并让其享有某种程度的自治。但是归根结底,留得青山在不怕没柴烧。与其GAME OVER不如卧薪尝胆。
Time is quite literally of the essence, as both Germany and Britain have a keen interest to see you join their faction, and they will be around from time to time to remind you of that fact. Declaring for one will, of course, get you into conflict with the other, and declaring too early might well see your government rather aggressively changed or the country descend into a civil war.
而对时间的把控毫无疑问是重中之重,毕竟德国和英国都想拉拢你,不断的对你示好。 当然答应其中任何一方的要求都会导致和另一方彻底撕破脸皮。 过早的做出决定就意味着你要么看着自己的政府被粗暴的林将军推翻(入轴),要么就看着你的国家陷入战火之中吧(入盟)。
To get to the focuses that allow you to join a faction, you must first solve the pressing issues of the country, which takes precious time. Considering that you will also want to rebuild your military, you will have to make tough choices. Some of the mutually exclusive branches have been deliberately designed to be short - the time saved being the major advantage.
为了能点到加入阵营的国策,你必须首先在有限的时间内解决更加紧迫的事情。考虑到你还得重建军队,有些弃车保帅,哪怕是饮鸠止渴的艰难决定也不得不去执行。一些互斥的分支被故意设计的很短,毕竟节约时间比什么都重要(节约你们的时间好偷懒么)
With such huge problems to solve, we felt that it made less sense to give Yugoslavia many options to expand - that would require a capable military and a united population, both things the historical Yugoslavia famously lacked. However, you may find that a military solution to some problems might be preferable. Joining the Axis or the Allies will also give you the option to at least claim some reward.
由于国内的诸多内因,我们不觉得应该给南斯拉夫大规模扩张的机会;做酋长是需要过硬的军事实力和团结的民众的,而这两个正式南斯拉夫在历史上最欠缺的。 不过有些争端还是允许你用武力来解决的。 同时加入阵营也能让你在最后的胜利大会上分一杯羹。
Of course, you can also choose to join the world revolution and seclude yourself from the petty struggles of the destruction-bound imperialists. Unfortunately, your closest ally is on the other side of some rather aggressive neighbours, and while you can solve the main issues plaguing the country reasonably quickly, your military still leaves a lot to be desired. With enemies on all sides, you must choose...Death or Dishonor.
当然了,你也可以可以加入世界革命,把自己与帝国主义的疯狗划清界限(应该说是入共),然而不幸的是,你最近的盟友在一个对你虎视眈眈的国家的另一边。即使你能在短时间内解决内部问题,你的军事实力还是不堪一击,而周围的国家都对你横刀立马,你最终的选择也只有,玉碎或者瓦全了。
Of course also some neat portraits for new generals and leaders. Here is a sample:
作为补偿,我们给了南斯拉夫一些整齐的新将军,首脑的画像,比如下图。

And 3d models:
也有3D兵模型

And of course pretty air and tank trees:
以及出色的空军和坦克树



Updated Strategic Areas
对空域的更新
In a kebab-fueled frenzy @Archangel85 stepped up and started splitting up strategic areas and adjusting them to make sense. The goal was to allow easier coverage, particularly in areas that saw heavy and prolonged fighting historically. A secondary goal was to make areas where naval landing are likely to occur easier to establish air superiority in when using carriers. Here is some highlights:
在我们的以kebab为动力的勤劳的@Archangel85的孜孜不倦的努力下,空域终于被分割成了更小的区域。为了能让分割出来的空域看起来不像是我们随手画的,空域的分割的时候考虑到了覆盖范围,尤其是那些历史上以飞机绞肉机出名的空域。除此之外这也方便了航母编队海军入侵时的制空权的获得,主要的分割如图所示。
hoi4_37.jpg hoi4_32.jpg hoi4_35.jpg hoi4_38.jpg hoi4_40.jpg hoi4_39.jpg hoi4_36.jpg hoi4_33.jpg hoi4_42.jpg hoi4_34.jpg hoi4_41.jpg
Here is a full list of zones changed:
这是所有的区域变化(地名不翻译了,简单的英语也懒得改了,想你们也没兴趣看吧。。。)
Split Northern Scandinavia into three zones (added Northern Norway and Northern Sweden)
Baltic islands are now part of the Baltic airzone
Adjusted the Balkans air regions to allow a better air war over Transylvania
The Ireland air zone now covers the entire island
Split northern African airzone in two (added North-West Africa covering roughly the area of the Torch landings)
Sahara airzone now covers only the impassable area of Africa
Split sub-saharan Africa into several zones (Central, South-East and South-West Africa)
Split off Madagascar into its own airzone
Made Egyptian zone smaller
Split Middle East Airzone by splitting off Arabian Peninsula
Added Pakistan air zone
Expanded Himalayas Airzone to cover Tibet, connecting parts of the zone
Rolled Easternmost Himalayas subzone into Eastern India
Added Burma airzone
Added Malaya airzone
Split off Sumatra airzone from Sunda Islands airzone
Split Australian Airzone into 4 (North, East, South and Central Australia)
Added Korea airzone
All Japanese home islands now actually part of Home Islands zone
Created Qinghai airzone (split off from Central Asia zone)
Shrunk Urals airzone
Added Northern Andes Airzone, shrinking Amazonas air zone
Added New England airzone (also covers parts of Eastern Canada)
Added Midwest airzone
Added Rocky Mountains Airzone
We are still looking into how these changes affect balance and might make some more changes in the future (still not completely happy with Iberia and France). Hopefully, this will take care of the worst offenders.
当然分割的时候我们考虑了平衡性,未来我们可能也会继续分割空域,尤其是伊比利亚和法国。希望这能让战狂们满意。
Country Air Wing Naming Flavor
空军命名偏好
one small thing we did during the air revamp was to add the ability to name air wings. Originally, the game auto generated a name for each wing. We quickly realized that "1. German Heavy Fighter Wing" does not sound nearly as cool as "Zerstörergeschwader 1". So after a bit of whining from the content designers, @Havebeard added the ability to generate nation-specific names from a template. We have already added flavor names for all the majors, the TfV and the DoD countries, plus some more minors (Brazil, Iran, Turkey, Poland, Finland, China, Sweden).
对空战的补丁还有一个额外的菜单,就是飞机的命名。现在游戏会自动生成一些飞机的名字,但是他们太土了,什么第一德国重型战斗机大队,跟Zerstörergeschwader 1比起来完全没有逼格。所以在跟游戏内容设计师Havebeard一顿扯皮之后,我们新增了自动以每个国家自己的模板的形式给飞机明明的功能。主要国家,TfV和DoD更新国策的国家以及一些人气小国(巴西,伊朗,土耳其,波兰,芬兰,中国和瑞典)也会有自己的自带的明明模板
Modding info:
给modder看的,不翻译了,也不搬运了这里
Expanding this system to cover land divisions is on the list for A Future DLC (tm).
还有你们可以拿着钱等陆军命名模板.DLC吧
Thats all for today. Next week we will be having an AI update from @SteelVolt and go over Czechoslovakia.
这就是这次日志的全部了,下周我们会由SteelVolt来继续介绍一下AI的更新,并介绍下捷克斯洛伐克,
Don't forget to tune in for World War Wednesday today at 16:00CET at
最后别忘了看我们的周三世界大战哦
https://www.twitch.tv/paradoxinteractive as we will be starting a new campaign playing as Yugoslavia!
2017年05月24日 12点05分
1
大家好,欢迎收看本周的DoD以及1.4更新的开发日志。今天的主角是南斯拉夫。
When we envisioned Death or Dishonor, we wanted to put the player into a position where they had to make hard choices and decisions that they knew may come back to haunt them. Yugoslavia is in many ways made for that kind of gameplay.
当我们给DoD这个DLC立项的时候,我们最起初的设想就是想让玩家挣扎在艰难的决定上,做一些哪怕是饮鸠止渴的决定。而这种设计理念在以南斯拉夫为国家进行游戏的时候你们将会深有体会

Historically, Yugoslavia attempted to remain neutral for as long as possible, despite heavy pressure from both the Axis and the Allies to declare for their side. When the government of Prince Paul finally decided to join the axis - attempting as much as they could to stay out of the war even then - the government was swiftly replaced by a coup. This caused Hitler to decide on an invasion, and the country collapsed in less than two weeks - with some areas openly welcoming the invaders as liberators.历史上,南斯拉夫在整个二战中都企图在轴心和同盟国的巨大压力下尽一切可能保持中立。然而事与愿违,最后保罗亲王不得不在巨大的压力下选择像轴心国低头,来让战火远离自己的本土。最后的结果依旧是造化弄人,一场政变彻底瓦解了现有的政府组织,这也直接导致了其与希特勒兵戎相见,并最终半月亡国。政见的不同甚至让部分南斯拉夫人把侵略者当作解放者一样看待。
But we are in this to allow you to change that history.
不过,我们设计钢铁雄心这款游戏的初衷就是让你自己的去改变历史实现脑洞。

The reasons for the collapse are many, from poor military preparations to discontent amongst the various ethnic groups, who believe that Yugoslavia is not so much a union of equals as it is a Greater Serbia with some attached territories. This situation is represented in game by a set of National Spirits, which lower national unity to just 30%, make political appointments and law changes more expensive, reduce factory output and make officer recruitment costly.军事上如此不堪一击的原因有很多,有军事上的前期准备不足,也有多种族之间的矛盾。许多人并不把南斯拉夫内部多种族看成一个平等的多名族国家,毕竟他是一个以塞尔维亚为主并吸纳了一些周边领土的国家。在游戏中,这些因素会直接作为国家精神影响在你的国家凝聚力上。除了30%的凝聚力以外,政治点数的增加,以及法案切换的成本都会收到惩罚。不仅如此,工厂的产出以及军官的聘用也会对玩家跟家不利。
You have several avenues open to deal with these issues, which may even require you to give up some territory and allow some measure of self-government. Consequently, your decisions in other areas must take this into consideration - why build up territory that will not necessarily remain yours?
去除这个国家精神的解决方案可谓是条条大路通罗马,其中有些会让你不得不放弃一些领土并让其享有某种程度的自治。但是归根结底,留得青山在不怕没柴烧。与其GAME OVER不如卧薪尝胆。
Time is quite literally of the essence, as both Germany and Britain have a keen interest to see you join their faction, and they will be around from time to time to remind you of that fact. Declaring for one will, of course, get you into conflict with the other, and declaring too early might well see your government rather aggressively changed or the country descend into a civil war.
而对时间的把控毫无疑问是重中之重,毕竟德国和英国都想拉拢你,不断的对你示好。 当然答应其中任何一方的要求都会导致和另一方彻底撕破脸皮。 过早的做出决定就意味着你要么看着自己的政府被粗暴的林将军推翻(入轴),要么就看着你的国家陷入战火之中吧(入盟)。
To get to the focuses that allow you to join a faction, you must first solve the pressing issues of the country, which takes precious time. Considering that you will also want to rebuild your military, you will have to make tough choices. Some of the mutually exclusive branches have been deliberately designed to be short - the time saved being the major advantage.
为了能点到加入阵营的国策,你必须首先在有限的时间内解决更加紧迫的事情。考虑到你还得重建军队,有些弃车保帅,哪怕是饮鸠止渴的艰难决定也不得不去执行。一些互斥的分支被故意设计的很短,毕竟节约时间比什么都重要(节约你们的时间好偷懒么)
With such huge problems to solve, we felt that it made less sense to give Yugoslavia many options to expand - that would require a capable military and a united population, both things the historical Yugoslavia famously lacked. However, you may find that a military solution to some problems might be preferable. Joining the Axis or the Allies will also give you the option to at least claim some reward.
由于国内的诸多内因,我们不觉得应该给南斯拉夫大规模扩张的机会;做酋长是需要过硬的军事实力和团结的民众的,而这两个正式南斯拉夫在历史上最欠缺的。 不过有些争端还是允许你用武力来解决的。 同时加入阵营也能让你在最后的胜利大会上分一杯羹。
Of course, you can also choose to join the world revolution and seclude yourself from the petty struggles of the destruction-bound imperialists. Unfortunately, your closest ally is on the other side of some rather aggressive neighbours, and while you can solve the main issues plaguing the country reasonably quickly, your military still leaves a lot to be desired. With enemies on all sides, you must choose...Death or Dishonor.
当然了,你也可以可以加入世界革命,把自己与帝国主义的疯狗划清界限(应该说是入共),然而不幸的是,你最近的盟友在一个对你虎视眈眈的国家的另一边。即使你能在短时间内解决内部问题,你的军事实力还是不堪一击,而周围的国家都对你横刀立马,你最终的选择也只有,玉碎或者瓦全了。
Of course also some neat portraits for new generals and leaders. Here is a sample:
作为补偿,我们给了南斯拉夫一些整齐的新将军,首脑的画像,比如下图。

And 3d models:也有3D兵模型

And of course pretty air and tank trees:以及出色的空军和坦克树



Updated Strategic Areas对空域的更新
In a kebab-fueled frenzy @Archangel85 stepped up and started splitting up strategic areas and adjusting them to make sense. The goal was to allow easier coverage, particularly in areas that saw heavy and prolonged fighting historically. A secondary goal was to make areas where naval landing are likely to occur easier to establish air superiority in when using carriers. Here is some highlights:
在我们的以kebab为动力的勤劳的@Archangel85的孜孜不倦的努力下,空域终于被分割成了更小的区域。为了能让分割出来的空域看起来不像是我们随手画的,空域的分割的时候考虑到了覆盖范围,尤其是那些历史上以飞机绞肉机出名的空域。除此之外这也方便了航母编队海军入侵时的制空权的获得,主要的分割如图所示。
hoi4_37.jpg hoi4_32.jpg hoi4_35.jpg hoi4_38.jpg hoi4_40.jpg hoi4_39.jpg hoi4_36.jpg hoi4_33.jpg hoi4_42.jpg hoi4_34.jpg hoi4_41.jpg
Here is a full list of zones changed:
这是所有的区域变化(地名不翻译了,简单的英语也懒得改了,想你们也没兴趣看吧。。。)
Split Northern Scandinavia into three zones (added Northern Norway and Northern Sweden)
Baltic islands are now part of the Baltic airzone
Adjusted the Balkans air regions to allow a better air war over Transylvania
The Ireland air zone now covers the entire island
Split northern African airzone in two (added North-West Africa covering roughly the area of the Torch landings)
Sahara airzone now covers only the impassable area of Africa
Split sub-saharan Africa into several zones (Central, South-East and South-West Africa)
Split off Madagascar into its own airzone
Made Egyptian zone smaller
Split Middle East Airzone by splitting off Arabian Peninsula
Added Pakistan air zone
Expanded Himalayas Airzone to cover Tibet, connecting parts of the zone
Rolled Easternmost Himalayas subzone into Eastern India
Added Burma airzone
Added Malaya airzone
Split off Sumatra airzone from Sunda Islands airzone
Split Australian Airzone into 4 (North, East, South and Central Australia)
Added Korea airzone
All Japanese home islands now actually part of Home Islands zone
Created Qinghai airzone (split off from Central Asia zone)
Shrunk Urals airzone
Added Northern Andes Airzone, shrinking Amazonas air zone
Added New England airzone (also covers parts of Eastern Canada)
Added Midwest airzone
Added Rocky Mountains Airzone
We are still looking into how these changes affect balance and might make some more changes in the future (still not completely happy with Iberia and France). Hopefully, this will take care of the worst offenders.
当然分割的时候我们考虑了平衡性,未来我们可能也会继续分割空域,尤其是伊比利亚和法国。希望这能让战狂们满意。
Country Air Wing Naming Flavor
空军命名偏好
one small thing we did during the air revamp was to add the ability to name air wings. Originally, the game auto generated a name for each wing. We quickly realized that "1. German Heavy Fighter Wing" does not sound nearly as cool as "Zerstörergeschwader 1". So after a bit of whining from the content designers, @Havebeard added the ability to generate nation-specific names from a template. We have already added flavor names for all the majors, the TfV and the DoD countries, plus some more minors (Brazil, Iran, Turkey, Poland, Finland, China, Sweden).
对空战的补丁还有一个额外的菜单,就是飞机的命名。现在游戏会自动生成一些飞机的名字,但是他们太土了,什么第一德国重型战斗机大队,跟Zerstörergeschwader 1比起来完全没有逼格。所以在跟游戏内容设计师Havebeard一顿扯皮之后,我们新增了自动以每个国家自己的模板的形式给飞机明明的功能。主要国家,TfV和DoD更新国策的国家以及一些人气小国(巴西,伊朗,土耳其,波兰,芬兰,中国和瑞典)也会有自己的自带的明明模板
Modding info:
给modder看的,不翻译了,也不搬运了这里
Expanding this system to cover land divisions is on the list for A Future DLC (tm).
还有你们可以拿着钱等陆军命名模板.DLC吧
Thats all for today. Next week we will be having an AI update from @SteelVolt and go over Czechoslovakia.
这就是这次日志的全部了,下周我们会由SteelVolt来继续介绍一下AI的更新,并介绍下捷克斯洛伐克,
Don't forget to tune in for World War Wednesday today at 16:00CET at
最后别忘了看我们的周三世界大战哦
https://www.twitch.tv/paradoxinteractive as we will be starting a new campaign playing as Yugoslavia!