【170304】[情报消息]3.4QA 圣彼得堡航天局的一箭多星新计划
战舰世界吧
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仅看楼主
level 10
圣彼得堡航天局的一箭多星新计划。感谢情报组同仁@小头怪蜀黍 以及@cs0winter 的协力
2017年03月04日 09点03分 1
level 12
站位[滑稽]
2017年03月04日 09点03分 2
level 12
[滑稽][滑稽][滑稽]
2017年03月04日 09点03分 3
level 12
前排[滑稽]
我的儿子,
在你出生的那一刻,
整个大西洋都在低声呢喃着你的名字
Admiral Hipper
你要知道,我们一直是以AP统治这片海域,
我也相信你会谨慎的使用自己强大的力量,
但是,我儿
真正的胜利,
是在于激励队友的希望,
我之所以告诉你这些,
是因为
终有一天我的生命将到达终点,
而你,
将加冕为王! 
2017年03月04日 09点03分 6
亡灵序曲!
2017年03月04日 16点03分
@E100-WT 这是魔兽巫妖王那段cg里的玩意[汗]
2017年03月05日 06点03分
回复 longking911 :背景音乐是 阿尔萨斯 我的儿 好像
2017年03月09日 00点03分
level 10
Can you explain why camo application works like it currently does? How it must must be destroyed to change types, unlike other things like signals and consumables? I understand the realism factor. Once you apply paint, you can't get it back. But from a gaming perspective, what does this add? I feel it only really adds some frustration. For example, maybe my ship is 5000 XP from being elite, and I want to use +100% XP camo to finish it off. If I leave the resupply on, then I run the risk of having a good game that elites the ship and then "wasting" the next camo because I don't need the bonuses anymore. I can turn resupply off, but then before every battle until I elite it I need to manually reapply it. And then I risk accidentally forgetting and entering battle with no camo. I can't see this adding player choices, it just makes a memory game of remembering when to turn on/off resupply or to put camo on before every battle.
请解释涂装为何一定要摧毁了才能换,你看看人家旗子损管。如果你一定要讲真实性,那我这句mmp也一定要讲。
Well, the original design was connected with IRL logic as you said - you cannot demount camo from the ship. However, when you think about it...this is not the matter where we should stick to IRL logic. Your idea is solid - this is the matter of comfort. We discussed your question with game designers and decided to improve camo application logic so it will be demountable like signal flags. I'm not promising 0.6.3 or 0.6.4, but I think we will manage to squeeze it into some of the foreseeable future updates. Thank you for your input!
准奏。一颗以你名字命名的卫星已经升空。
2017年03月04日 09点03分 7
春秋笔法[滑稽]
2017年03月04日 10点03分
啥玩意儿?你说啥玩意儿?你再说一遍[阴险]
2017年03月04日 11点03分
这大一段你就一句话[阴险]
2017年03月04日 14点03分
回复 biaoliudefeng8 :微言大义
2017年03月04日 15点03分
level 11
前排
2017年03月04日 09点03分 8
level 12
(๑• . •๑)
2017年03月04日 09点03分 9
level 11
插一下[滑稽]
2017年03月04日 09点03分 10
level 10
Impact of the Protected MM on Tier 5+6 How does WG feel about the protected MM many months on. Is the quantity of mid tier (5+6) games stabilized given any decrease in experienced players at these tiers compensated by the intended increase in new players having a more comfortable entry to mid tier. Was there an impact on tier 5+6 premium ship popularity due to the protected MM. I can only speak for myself that I rarely play my tier V premiums.
自从推出分房保护已经数月了,5-6级的人气如何了。我自己都不玩5级金币船了。
We feel that was the right decision. T V-VI are filled with quite powerful ships, including premiums. Now, they are not threatening new players at low tiers, while maintaining nice gameplay. And TVII-VIII became more popular, which is good. The quantity of mid tier games is not dramatically dropping, and I wouldn't say this change has put some major disadvantage to these ships. For example, from last 2 weeks stats: T V ships were top tier in battle in 38,5% of cases. It does not look like they are always uptiered. Thus, we don't see any need to change MM right now. But we're definitely keep monitoring the stats and your feedback on it.
我们认为是正确的决定。5-6级很多船强而有力,包括金币船。7-8级也更火了,也是好事。中阶船数量没有骤减,且这对这些船不是明显的劣势。上两周的5级进5级的有38.5%所以并不是常年壮丁。因此没有修改分房的必要。
2017年03月04日 09点03分 11
轰鸣七级房日常[滑稽]
2017年03月04日 13点03分
也就是说有2/3的几率壮丁[what]
2017年03月04日 13点03分
也就是四级船只有38.5%几率壮丁[滑稽]
2017年03月04日 16点03分
[阴险]5级13km的射程怎么打战列啊
2017年03月04日 17点03分
level 11
[滑稽]
can you feel my heart.
can you feel my beat?
2017年03月04日 09点03分 12
level 12
吼啊
2017年03月04日 09点03分 13
level 10
Can we have commands for destroyers, something like "I'm going to lay smoke" or "About to launch torpedoes" This will help with communication to tell other people that anyone who wants to join in the smoke knows im going to do it or warn allies so they dont get in between you and the enemies when they know ur about to torpedo. p.s. When can we expect to get higher tier premium IJN BBs?
加入语音消息比如我拉烟了或我放雷了。
Well, as I said in some of the previous Q&As, we want to upgrade the quick commands system at some point, including new features. We're not ready to share the details yet, but your suggestion about consumables and armament warnings is nice and logical. Thank you! P.S. I cannot disclose any ship release dates. Sorry.
未来吧。
2017年03月04日 09点03分 14
这个确实有必要
2017年03月04日 16点03分
然后一堆战列哪里狂刷
2017年03月06日 09点03分
那天我的舰娘群水友三飞WOWS,接的语音,岛风一到点边就来了句:“五联装酸素鱼雷~衣加呆”,把我和另一个恶心坏了[喷]三基佬
2017年03月06日 10点03分
2017年03月07日 01点03分
level 10
According to various leaks and a google-translated russian portal page, the RUDD are going to get their HE damage buffed. what was the balancing decision behind that, as currently the russian DDs dont seem to lack in the damage department according to third-party sites like warships.today, unlike a certain other nation.
为何加强苏驱HE伤害,根据统计毛驱不缺伤害,不像某强而有力国。
We have to remember that HP absolute values are quite different between classes. VMF DDs are busy trying to make BBQ from BBs, so their absolute damage numbers look good. But when we studied their competitive aspect comparing to other light ships and relative damage, we realized they could use this buff. We don't expect them to rocket up, but at least will be in better balance with other destroyers.
别忘了不同舰种血量差很大,毛驱经常点歌所以伤害好看。在我们研究了竞技性后决定加强它们。虽然不至于逆天,不过和其他dd更平衡。
2017年03月04日 09点03分 15
……日驱依旧强而有力。
2017年03月04日 09点03分
毛驱依旧不够强[滑稽]
2017年03月04日 10点03分
送你草泥马这设计 平衡个JB 日系特色隐蔽 结果搞得和美系一样互亮 苏系开炮 强上加强
2017年03月04日 11点03分
我就喜欢毛子你这臭不要脸的所谓平衡自己的手法[怒]
2017年03月04日 11点03分
level 10
Have you considered making hydro and radar ranges dependent on the ship classes you're spotting? E.g. an Atlanta-type radar would spot a DD within 8.5km, a CL/CA within 9.5km and a BB within 10.5km. In my opinion this would be more realistic and it would discourage capital ships hiding in smoke for an extended period of time, possibly leading to a more dynamic gameplay experience.
可否考虑让水听雷达发现距离根据吨位而定?比如发现dd距离8.5发现ca距离9.5发现bb10.5.如此甚为真是并可防止大船蹲烟。也会让游戏更动态。
Surely we considered similar idea when we were designing these consumables. However, we decided to reject it in favor of user-friendly and predictable mechanics, and honestly, we doubt it would be wise to change it now. Capital ships sitting in smoke is rare case, and without DD/UK CL speeding ability, they are easily countered by torpedo spamming.
我们考虑过并拒绝了这个想法,原因是为了让游戏机制简单可预测。大船蹲烟很少见,而且没有dd和英巡的机动性很容易被鱼雷海针对。
2017年03月04日 09点03分 16
看看团队战……
2017年03月04日 15点03分
大船蹲烟都变日常打法了[喷]
2017年03月04日 16点03分
看来外服环境不如国服恶劣
2017年03月04日 17点03分
看来还是国人投机取巧的能力强[滑稽][滑稽][滑稽]
2017年03月05日 04点03分
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