Hellion3.1日更新日志
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Laiyx😇 楼主
Hellion update v0.1.4
3月1日-ZG_SMORTY
It’s been a busy few days at Zero Gravity and our team managed to crank out yet another update that addresses some of the largest issues reported so far. Most notably object rotation/position updates. This will affect various problems like asteroid collision, jittery ship/station movement and docking related problems.
Five days have passed since the awakening and so far we have seen a lot of interesting things happen. What we did not see coming was that all of this commotion in a once dormant system would cause some rather unexpected side effects. The asteroids woke up as well…
It is somewhat understandable, after all they had no one but other asteroids to play with for millions of years and it was the same old game of orbital tag. Suddenly there were all these people running around, fixing ships, looking for resources and the asteroids could no longer hide their excitement. We know they just wanted to play, but we still had to calm them down somewhat. After a lengthy discussion with our programmers asteroids have agreed to behave, at least for now. Our team would greatly appreciate your input should some of the asteroids break their promise.
Another thing of note is the rework of the shuttle/module RCS system. These tweaks should allow for more accurate control when it matters most. As many of you know already, the shuttle craft everyone is flying around in isn’t exactly small. It is in fact larger than many of the station modules. After this patch this should be reflected in the controls as the shuttle should now feel more inert when attempting fast turns, but more responsive and accurate during docking procedures and other precision maneuvers. RCS stabilization still fires at full thrust right of the bat and will allow you to stabilize your ship as fast as before. In addition, this improved control at low speeds will allow you to bring your ship to a near full stop relative to your target providing the workaround for the “temporarily absent” match velocity command.
There are a few more things of importance in this update but we will single out the station/ship system synchronization update. Once docked, all systems on ships and stations will now properly connect and allow you to transfer cargo from one ship/station to another and all system panels should update to show additional sub-systems.
Also our Q&A team expresses their thanks for all the feedback you’ve provided so far. Since they have a lot of work analyzing various bug reports they apologize for not being able to reply to each and every one of them.
Cheers!
Zero Gravity team
2017年03月01日 15点03分 1
level 11
Laiyx😇 楼主
明天再翻译
2017年03月01日 15点03分 2
level 2
赶紧的。翻译![滑稽]
2017年03月01日 15点03分 3
楼下有
2017年03月02日 00点03分
level 11
Laiyx😇 楼主
Hellion v0.1.4更新日志 3月1日 最近这几天我们的工作室特别繁忙,因为我们的团队正在赶制另外一个更新,那个更新会修复一些目前发现的严重问题。最明显的便是自转导致的方位偏差。而这会导致一些问题,比如说小行星撞击,太空站对接出错这一些惊险的事件。 自从游戏发布已经过了5天(文章发布时间)了,目前为止我们见证了许多有兴趣的事件。但是我们没有发现的是在同一个休眠系统的骚乱会引发一些出人意料的副作用。比如说小行星的苏醒。 令我们方无法理解的是,在只能孤独的与其它小行星游玩的情况下,突然间一大群人们开始四处走动,修理飞船,寻找资源,于是小行星也无法掩盖他们的激动。我们知道他们只是想玩,但我们依然得让它们冷静下来,在经过了漫长的讨论后,小行星答应会有所行动。不过我们团队非常欣赏玩家的投入也希望你们不会让小行星们违背他们的承诺。 另外一点就是对航天飞船的RCS模块的重做。这将会提供更精准的操作。我估计你们已经知道你们一直在开的飞船其实一点也不小。它实际上比大多是空间站都要大。在这个更新完成后你们再尝试进行转向的时候会更加缓慢,在对接这类精准工作中会变得更加灵敏。RCS的稳定仍然会让你的飞船保持如以前一样的的动力。这种对控制的减速可以让你的飞船尽可能的靠近你的目标并且能够在工作区工作时暂时离开飞船。 还有几点重要的改进我们会单独指出。现在你飞船与空间站的所有系统都可以连接并且将货物在他们之间进行传输。并且所有的系统面板都会升级来显示新加的子系统。 并且我们的Q&A团队对你们的支持表示感谢。他们有很多BUG报告要分析无法做到一一回复你们的问题。 Zero Gravity
2017年03月02日 00点03分 4
呃,机翻?。。。好像有一些人翻
2017年11月17日 16点11分
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