请问ue4能打包出给win7-32bit的用户的程序吗?
ue4吧
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level 1
[咦]我打包64位的似乎没太大问题, 打包32位的时候就这样
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: PCH.Factory.h.cpp
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(100): error C2737: ��std::is_same_v��: �����ʼ����constexpr������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(100): error C2998: ��const bool std::is_same_v��: ������ģ�嶨��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(245): error C2737: ��std::is_integral_v��: �����ʼ����constexpr������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(245): error C2998: ��const bool std::is_integral_v��: ������ģ�嶨��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(282): error C2737: ��std::is_floating_point_v��: �����ʼ����constexpr������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(282): error C2998: ��const bool std::is_floating_point_v��: ������ģ�嶨��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(295): error C2737: ��std::is_arithmetic_v��: �����ʼ����constexpr������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(295): error C2998: ��const bool std::is_arithmetic_v��: ������ģ�嶨��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xstddef(697): error C2737: ��std::is_function_v��: �����ʼ����constexpr������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xstddef(697): error C2998: ��const bool std::is_function_v��: ������ģ�嶨��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(524): error C2275: ��_To��: ���������������ʽ�Ƿ�
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(521): note: �μ���_To��������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(526): note: �μ������ڱ������ ģ�� ʵ������std::is_assignable<_To,_From>��������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(524): error C2275: ��_From��: ���������������ʽ�Ƿ�
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(522): note: �μ���_From��������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(524): error C3861: ��__is_assignable��: �Ҳ�����ʶ��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(524): error C2975: ��_Val��:��std::integral_constant����ģ�������Ч��ӦΪ����ʱ�������ʽ
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\xtr1common(21): note: �μ���_Val��������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1245): error C2061: �﷨����: ��ʶ����__make_integer_seq��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1249): error C2065: ��_Vals��: δ�����ı�ʶ��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1249): error C2975: ��_Vals��:��std::integer_sequence����ģ�������Ч��ӦΪ����ʱ�������ʽ
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1190): note: �μ���_Vals��������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1252): error C2061: �﷨����: ��ʶ����make_integer_sequence��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\type_traits(1261): error C2631: ��identity��: ����ģ���в��ܶ������ö��
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: F:\unreal_learn\lb700_413\Intermediate\Build\Win32\Factory\Shipping\Factory\PCH.Factory.h.cpp: fatal error C1903: �޷�����ǰ�Ĵ����лָ�������ֹͣ����
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: ��C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe���е��ڲ�����������
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: ��ѡ�� Visual C++
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: ���������˵��ϵġ�����֧�֡������?���֧�ְ����ļ��������ϸ��Ϣ
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\unreal_learn\lb700_413\Binaries\Win32\Factory-Win32-Shipping.exe
UATHelper: 打包 (Windows (32位)): UnrealBuildTool: Total build time: 16.64 seconds
UATHelper: 打包 (Windows (32位)): CommandUtils.Run: Run: Took 16.6788929s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: 打包 (Windows (32位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Factory Win32 Shipping -Project=F:\unreal_learn\lb700_413\Factory.uproject F:\unreal_learn\lb700_413\Fac
tory.uproject -remoteini="F:\unreal_learn\lb700_413" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.25-10.52.30.txt'
UATHelper: 打包 (Windows (32位)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: 打包 (Windows (32位)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: 打包 (Windows (32位)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: 打包 (Windows (32位)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: 打包 (Windows (32位)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: 打包 (Windows (32位)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InT
argetToManifest)
UATHelper: 打包 (Windows (32位)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: 打包 (Windows (32位)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: 打包 (Windows (32位)): at BuildCookRun.ExecuteBuild()
UATHelper: 打包 (Windows (32位)): at AutomationTool.BuildCommand.Execute()
UATHelper: 打包 (Windows (32位)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: 打包 (Windows (32位)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: 打包 (Windows (32位)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: 打包 (Windows (32位)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: 打包 (Windows (32位)): at AutomationTool.Program.Main()
UATHelper: 打包 (Windows (32位)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: 打包 (Windows (32位)): BUILD FAILED
2017年02月25日 03点02分 1
level 1
[咦]另外这个东西要不要额外继承vc,dx之类的运行库?
2017年02月25日 03点02分 2
level 13
那么多问号。。你去掉中文先
2017年02月25日 04点02分 3
[咦]是说资源文件不能有中文还是什么东西的中文?源码和工程目录都没有中文啊
2017年02月25日 05点02分
@游戏专业做游戏 为了规范,尽量减少使用中文吧[滑稽]
2017年02月25日 12点02分
@leavemealone8 [阴险]有中文那是美术那群人搞出来的。。。而且这应该是编译器报错误。。。估计跟资源无关。。。。难道ue4官方已经不维护win32的东西了?
2017年02月27日 02点02分
1