2/14官网更新内容翻译
miscreated吧
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仅看楼主
level 6
一楼度娘。渣机翻
2017年02月14日 13点02分 1
level 6
更新# 46
女性角色
女性角色已添加,现在播放!情人节快乐!
您可以通过主菜单屏幕上的播放器设置选项更改为女性角色
注意:如果你已经有一个服务器,你必须死一个字符,然后退出前重生,然后改变你的性别为女性(或男性如果从女),然后再回到服务器
如果你加入了一个服务器,你还没玩过之前,它将使用您选择的任何性别,你将不需要模具和答辩
聊天命令
聊天命令可以输入到聊天窗口,可以用来获取额外的游戏信息
当前聊天命令是:
•!正常运行时间(时间服务器已经运行的金额)
•!ping(你的ping时间到服务器)
•!重新启动(时间直到下次服务器重新启动)
•!服务器(服务器你在名称和公告信息)
•!弹出(显示服务器人口)
服务器
固定的问题与新的•关机/调度命令不工作或在hosting.cfg通过RCON
•服务器现在可以被配置为调整球员可以建立基地。下面列出三个选项:
•g_gamerules_bases = 0(玩家不能建立在服务器)
•g_gamerules_bases = 1(默认只能建立在默认情况下,允许区域)
•g_gamerules_bases = 2(玩家可以建造在任何地方,但只能设置一个白名单的服务器)
•一体的g_gamerules_bases线可以被添加到服务器的hosting.cfg文件离开了评论()
服务器内只
以下新功能只会工作,如果你有你的服务器设置白名单的球员
一切正常(非白名单)需要服务器运行相同的游戏规则,所以这对他们不适用。
•添加到阻止任何蒸汽IDS VAC /游戏禁止加入服务器设置sv_nobannedplayers = 1 hosting.cfg文件的能力
•补充通知所有玩家当一个新玩家或玩家断开连接设置sv_msg_conn = 1 hosting.cfg文件的能力
•新增能力通知所有玩家当玩家被杀死-显示杀手,受害者,和武器/车用集sv_msg_death = 1 hosting.cfg文件
派系
我们添加了服务器管理员要求的其他游戏规则,
然而,其中一些设置并不代表我们的生存游戏的愿景。
尽管如此,作为对定制请求的确认,它们已被添加
只有在白名单的服务器支持。整个阵营系统解释在这些补丁笔记结束。
基地建设
•部分损坏的颜色被重新介绍部分应使每25%对他们造成的伤害
•使火炬光更微妙,更轻微的粒子效果,镜头光晕添加
•青铜侏儒加(所以你可以有青铜、白银、黄金!)
•与基础相互作用的任何家族成员会复位后,定时器-包括打开机箱的库存
游戏
•箭伤害更新使用我们的动能为基础的伤害系统(现在是一致的子弹)
•调整查看距离的所有规格,以确保游戏是公平的所有设置
•调整车辆产卵代码,以帮助防止一些服务器产卵过多的车辆
•潜在修复几个额外的客户端崩溃(从bugsplat集成)
•不要让物品在梯子上掉落
•分辨率低于720的高度或宽度的1024不支持,并已被删除的决议清单
•添加后部载货灯的5吨卡车(默认是“T”键)
•林地树木现在可以收获木材
•调整收获信息表明你可能携带太多的重量
•添加的信息显示,如果你试图拿起一个项目,已经有其他项目里面
•游戏适当隐藏长衣服下的皮肤网格(仍然会看到库存视图)
项目
•反射视线增加只能用在at-15 - M16和MK18支持将在以后添加
•减少基本手电筒产卵机会
•调整比饮料食品由于一些饮料可以续杯
•增加产卵的机会的lugwrench既然是唯一的项目,可以用来维修车辆
•火炬不再设置球员火时,不点燃
地图
•添加地区新的道路获得海沃德伍德黑文北
•现在可以通过马蹄海滩到海洋的河流,这样你就可以驾驶船从河流到海洋
•更新郡沼泽区
•各种其他小修正和调整,世界各地
•搬武器产卵,是不可能在三层楼房的战利品
•取代了一些旧的资产在三层楼的家庭用新的
•固定在单层屋面雨水封堵器
UI
•更新为锤子和斧头的图标
音频
•固定公鸡闲置,以便
正确的
声音播放
动画
•不允许任何完成的动作(例如开放清单,)是在梯子的使用会导致动画
2017年02月14日 13点02分 2
强势插入[滑稽]
2017年02月14日 18点02分
level 6
下楼英文原话
2017年02月14日 13点02分 3
level 6
Update #46Female CharacterThe female character has been added and is now playable! Happy Valentine's Day!
You may change to the female character through the Player Setup options on the main menu screen
Note: If you already have a character on a server you must die, then exit before respawning, then change your gender to female (or male if switching from female), then rejoin the server
If you are joining a server you haven't played on before it will use whatever gender you have selected, you will not need to die and rejoin
Chat CommandsChat commands can be typed into the chat window and can be used to get additional game information
The current chat commands are:
• !uptime (amount of time the server has been running for)
• !ping (your ping time to the server)
• !restart (time until next scheduled server restart)
• !server (name of server you are playing on - and motd messages)
• !pop (displays the server population)
Servers• Fixed issue with new shutdown/scheduling commands not working via rcon or in the hosting.cfg
• Servers can now be configured to adjust where players can build bases at. There are three options listed below:
• g_gameRules_bases=0 (players cannot build bases on the server)
• g_gameRules_bases=1 (default - can only build in the default, allowed areas)
• g_gameRules_bases=2 (players can build anywhere, but can ONLY be set on a Whitelisted server)
• One of the g_gameRules_bases lines could be added to the server's hosting.cfg file - leave out the comment in ()
Servers - Whitelisted OnlyThe following new features will only work if you have your server set up to whitelist players
All normal (non-whitelisted) servers need to run the same game rules, so these do NOT apply to them.
• Added ability to block any Steam IDs with VAC/game bans from joining the server - set sv_noBannedPlayers=1 in hosting.cfg file
• Added ability to notify all players when a new players connects or a player disconnects - set sv_msg_conn=1 in hosting.cfg file
• Added ability to notify all players when a player is killed - displays killer, victim, and weapon/vehicle used - set sv_msg_death=1 in hosting.cfg file
FactionsWe added additional game rules that have been requested by server administrators,
however some of those settings do not represent our vision for a survival game.
Nonetheless, as acknowledgement of the customization requests, they have been added, but are
only supported on whitelisted servers. The entire Faction System is explained at the end of these patch notes.
Base Building• Part damage colors have been re-introduced - parts should darken at each 25% of damage caused to them
• Made tiki torch light more subtle, better particle effect, slight lens flare added
• Bronze gnome added (so you can have bronze, silver, and gold!)
• Any clan member interacting with a base will reset the despawn timer - including opening a crate's inventory
Game• Arrow damage was updated to use our kinetic-based damage system (now is consistent with bullets)
• Adjusted view distances for all specs to ensure gameplay is fair across all settings
• Adjusted vehicle spawning code to help prevent some servers spawning with too many vehicles
• Potential fixes for a couple of additional client crashes (from BugSplat integration)
• Don't allow items to be dropped while on a ladder
• Resolutions below 720 in height or 1024 in width are not supported and have been removed from the resolutions list
• Added rear cargo lights to the 5-ton truck (default is "t" key)
• Woodland trees can now be harvested for wood
• Adjusted harvesting message to indicate you may be carrying too much weight
• Added message that is displayed if you are trying to pick up an item that already has other items inside of it
• Game properly hides skin mesh under long clothes (will still be seen in inventory view
2017年02月14日 13点02分 4
level 6
Items• Reflex sight added - can only be used on the AT-15 - support for M16 and Mk18 will be added later
• Decreased basic flashlight spawn chance
• Adjusted ratio of drink to food items since several drinks can be refilled
• Increased spawn chance of the lugwrench since it's the only item that can be used to repair vehicles
• Torch no longer sets players on fire when not lit
Map• Added new area north of Woodhaven with road access to Hayward
• Can now access river by Horseshoe beach to the ocean so you can drive a boat from river to ocean
• Updated the shire swamp area
• Various other minor fixes and tweaks around the world
• Moved a weapon spawner that was impossible to loot in the three story houses
• Replaced some of the old assets used in the three story homes with new ones
• Fixed rain occluder in the single story house
UI• Updated icons for the hammer and hatchet
Audio• Fixed rooster idle so the sound is correctly played
Animations• Don't allow any fullbody emotes (opening inventory, for example) to be used while on ladders - would cause animation issues
• Pick up object animation added
• Male tshirt mesh altered to stop clipping with trousers
• Skinning on stowpack altered to fix issues around straps
• Crouching search container dedicated animation added instead of using standing
Models/Textures• Adjusted textures on the pickaxe
• Adjusted plywood material to look better
• Fixed missing texture for the basebuilding electrical cables
• Adjusted some of the Bistro assets - umbrellas and chairs
• Improved textures for some of the single story and three story houses
• Fixed missing tuna can material at distance
• Fixed materials for two of the sunglasses models
• Adjusted materials on the quonset military building
• Adjusted materials on the sleeping bags
• Fixed shading issues on the gas station
• 5-ton truck - fixed glass not showing impacts, adjust physics proxies, reduced drawcalls
• Fixed burned material setup on pick up truck
• Many more adjustments and tweaks to textures
Faction SystemThe faction system can support a multitude of scenarios like PVE, factions, or role play.
Players, mutants/animals and bases have each already been assigned to a builtin faction
and the damage caused between those factions is controlled in detail by a damage multiplier
matrix described in the following sections.
Players can also join additional defined factions by issuing a chat command that is the name of the faction
(in the faction example below it would be !lawmen or !outlaw since those are the defined names for factions)
After a faction is joined it can't be left until a server restart. A player's current faction can be determined with
the chat command "!faction".
Server administrators can fully customize the factions by turning them on/off, the damage amounts,
faction names, and faction access based on Steam IDs.
Up to 4 additional factions can be defined. By default two are already predefined: lawmen and outlaw -
each of those can be redefined by the server administrator.
Faction DefinitionSpecial builtin faction indexes: (builtin factions can't be disabled)
The indexes will be used in some of the following commands
0 - players (without an assigned faction)
1 - environment (mutants, animals, etc)
2 - bases
To use a player faction they must be enabled, like in the following example
g_gameRules_faction3=1 (activate first additional faction - faction index 3)
g_gameRules_faction4=1 (activate second additional faction - faction index 4)
g_gameRules_faction5=1 (activate third additional faction - faction index 5)
g_gameRules_faction6=1 (activate fourth additional faction - faction index 6)
Once each player faction is enabled then you can define additional settings and rules for them
In the following examples [0-6] means to specify one of the faction indexes.
g_gameRules_faction_name[0-6]="factionname"
Sets the faction's name and chatcommand keyword to join that faction.
Each faction name must be unique.
g_gameRules_faction[3-6]_steamids="123456;1234567;..."
By default anyone can join a faction, but it can restricted by adding a semicolon separated
list of 64-bit Steam IDs
g_gameRules_faction[0-6]_dmg_f[0-6]=1.0
By default every faction does normal damage to every other faction, but a damage multiplier
can be specified for any combination of factions - it's a 7x7 damage multiplier matrix.
As examples, you could use the following values on the right side of the equals sign to
scale the default damage done between to two specified factions:
0.0 no damage
0.5 means half damage
1.0 normal damage
2.0 double damage
The faction system allows, as one example, a PVE server with the following rules:
- players can't damage each other and bases
- players can join a outlaw or lawmen faction
- outlaw and lawmen can fight each other while the other players are unaffected
- lawmen can't damage each other
- players can damage outlaws but not lawmen
- outlaws could be allowed to damage bases while lawmen can't
- the environment can damage anyone (and to increase difficulty player damage to them can be halved while damage to players could be doubled)
- messages for deaths and join/disconnect
The following added to the hosting.cfg configures all of the above settings:
------------------------------------------------
-- Example section to add to hosting.cfg file (PVE with outlaw and lawmen) --
------------------------------------------------
-- lawmen need to join the faction with !lawmen chat command
-- outlaw need to join the faction with !outlaw chat command
-- default (no faction assigned) players can't damage each other and bases
g_gameRules_faction0_dmg_f0=0.0
g_gameRules_faction0_dmg_f2=0.0
-- players can join an outlaw or lawmen faction
g_gameRules_faction3=1
g_gameRules_faction3_name="lawmen"
g_gameRules_faction4=1
g_gameRules_faction4_name="outlaw"
-- outlaw and lawmen can fight each other while the unassigned players are unaffected
g_gameRules_faction3_dmg_f0=0.0
g_gameRules_faction3_dmg_f4=1.0
g_gameRules_faction4_dmg_f0=0.0
g_gameRules_faction4_dmg_f3=1.0
-- lawmen can't damage each other
g_gameRules_faction3_dmg_f3=0.0
-- players can damage outlaws but not lawmen
g_gameRules_faction0_dmg_f3=0.0
g_gameRules_faction0_dmg_f4=1.0
-- outlaws could be allowed to damage bases while lawmen can't
g_gameRules_faction3_dmg_f2=0.0
g_gameRules_faction4_dmg_f2=1.0
-- environment can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
g_gameRules_faction0_dmg_f1=0.5
g_gameRules_faction3_dmg_f1=0.5
g_gameRules_faction4_dmg_f1=0.5
g_gameRules_faction1_dmg_f0=2.0
g_gameRules_faction1_dmg_f3=2.0
g_gameRules_faction1_dmg_f4=2.0
-- messages for deaths and join/disconnect
sv_msg_conn=1
sv_msg_death=1
-- to allow only specific players to join the lawmen group do the following:
-- the following would only allow the Steam IDs of Miscreated and MrsMiscreated to join the lawmen faction
g_gameRules_faction3_steamids="76561198082291600;76561198136157752"
-- uncomment if wanted: allow bases to be built everywhere
-- (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
-- g_gameRules_bases=2
2017年02月14日 13点02分 5
level 6
内容以上。。求吧内英语大佬详细分析
2017年02月14日 13点02分 6
level 7
刷子弹还没和谐吗
2017年02月14日 13点02分 7
好像没说
2017年02月14日 13点02分
回复
尐灬浅汐
:现在这游戏国服都不敢玩了 外挂加刷子弹
2017年02月14日 13点02分
level 6
中文翻译下半被吞重补
2017年02月14日 13点02分 8
level 6
•拿起对象动画添加
•男T恤网状改变停止剪裁的裤子
•剥皮stowpack改变修正问题带
•蹲搜索容器专用动画添加而不是使用站立
模型/纹理
•调整纹理的镐
•调整胶合板材料看起来更好
•固定为BaseBuilding电缆纹理缺失
•调整一些小酒馆资产-伞和椅子
•改进纹理的一些单层和三层的房子
•固定失踪金枪鱼罐头材料在距离
•固定材料为两个太阳镜模型
•调整材料对机场的军事建筑
调整睡袋上的材料
•固定的阴影问题的加油站
•5吨卡车固定玻璃不显示的影响,调整物理代理,减少drawcalls
•固定燃烧材料安装在皮卡
•更多的调整和调整纹理
阵营系统
帮派系统可以支持众多的场景像PVE,派别,或角色扮演。
球员,突变体/动物和基地都已经被分配到一个内部的派系
这些派系之间造成的伤害被详细控制的伤害乘数
矩阵描述如下部分。
玩家也可以加入额外定义的派系发出一个聊天命令,这是派系的名称
在派系下面的例子将是!执法者或!因为这是定义名称的派别取缔)
当一个派系加入它不能离开,直到服务器重新启动。一个球员的当前阵营可以确定
聊天命令“,”!派”。
服务器管理员可以完全自定义派系通过打开/关闭,损害金额,
派系名称和基于蒸汽ID的派系访问。
多达4个额外的派系可以定义。默认情况下,两个已经预定:警察和歹徒—
这些都可以由服务器管理员重新定义。
派的定义
特殊的内置派指标:(内部派系无法禁用)
这些索引将用于以下一些命令
0 -球员(没有分配派)
1 -环境(突变体,动物等)
2基地
要使用一个玩家阵营,他们必须启用,如在下面的例子
g_gamerules_faction3 = 1(激活第一个额外派派系指数3)
g_gamerules_faction4 = 1(激活第二附加派系派系指数4)
g_gamerules_faction5 = 1(激活第三个额外的派系派系指数5)
g_gamerules_faction6 = 1(激活第四个额外的派系派系指数6)
一旦每个玩家阵营启用,那么你可以定义额外的设置和规则
在下面的例子中,[ 6 ]是指定一个派别的指标。
g_gamerules_faction_name [ 6 ] =“factionname”
套加盟,派派的名字和chatcommand关键词。
每个派系名称必须是唯一的。
g_gamerules_faction [3-6] _steamids =“123456;1234567;…”
默认情况下,任何人都可以加入一个派别,但它可以限制通过添加分号分隔
64位蒸汽识别列表
g_gamerules_faction [ 6 ] [ 6 ] = 1 _dmg_f
默认情况下,每一个阵营都对其他阵营造成正常的伤害,但伤害倍数
可以为任何指定派系是7x7伤害乘数矩阵。
例如,您可以使用等号右侧的下列值
缩放两个指定派系之间的默认伤害:
0无损伤
0.5意味着一半的伤害
1正常伤害
2双重伤害
帮派系统允许,例如,用以下规则PVE服务器:
-玩家不能伤害对方和基地
玩家可以加入一个非法的或接到派
-奥特洛和执法者可以互相战斗,而其他玩家则不受影响
-执法者不能伤害对方
-玩家可以破坏不法分子而不是执法者
-不法分子可以破坏基地,而执法者不能
-环境可以伤害任何人(增加难度,玩家伤害减半,玩家伤害加倍)
-死亡和连接/断开的信息
下面的添加到hosting.cfg配置以上所有设置:
------------------------------------------------
——例如部分添加到hosting.cfg文件(PVE与歹徒和警察)——
------------------------------------------------
——迫切需要加入派系!执法人员聊天命令
——罪犯需要加入派系!禁止聊天命令
-默认(没有派分配)球员不能伤害对方和基地
g_gamerules_faction0_dmg_f0 = 0
g_gamerules_faction0_dmg_f2 = 0
-玩家可以加入歹徒或接到派
g_gamerules_faction3 = 1
g_gamerules_faction3_name =“执法者”
g_gamerules_faction4 = 1
g_gamerules_faction4_name =“非法”
——取缔和执法者可以互相攻击而未分配的球员不受影响
g_gamerules_faction3_dmg_f0 = 0
g_gamerules_faction3_dmg_f4 = 1
g_gamerules_faction4_dmg_f0 = 0
g_g
2017年02月14日 13点02分 9
level 9
666
2017年02月14日 13点02分 10
level 5
赞一个
2017年02月14日 13点02分 11
level 3
厉害了
2017年02月14日 13点02分 12
level 6
[真棒] 赞一个 必须的顶!
2017年02月14日 15点02分 13
level 10
[真棒]
2017年02月15日 02点02分 14
level 6
[太开心]
2017年02月15日 02点02分 15
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