level 10
在人物statedef -2下:
[State 0, FVar(8)-fvar(9)]
type = NULL
;triggerall = !Ishelper
triggerall = RoundState >= 0
trigger1 = fvar(7) := EnemyNear(fvar(36)),const(data.life) || 1
trigger1 = 1 || fvar(8) := EnemyNear(fvar(36)),const(data.defence)
trigger1 = fvar(9) := EnemyNear(fvar(36)),const(data.attack) || 1
ignorehitpause = 1
;persistent =
利用3个fvar调用对手的life,attack,defence
2017年02月03日 13点02分
