level 2
zhmwwl
楼主
由steam的pd2社区管理Frankelstner调查游戏数据提供,挑了一些有意思的解释,更多细节自己去原帖看
Headshot multiplier: *5 against Bulldozers, else *2
Critical hit vs Bulldozers: *5
爆头统一*2,熊头*5
暴击对熊同样*5(没明白,装个傻蒙混过关![[咦]](/static/emoticons/u54a6.png)
Bulldozers have no hurt except short ECM hurt.
霰弹he和榴弹等爆破无,不再能晕熊,ECM还是能吃,不知道震撼弹出来能不能教做人
HP:
Guard: 40
FBI: 80
SWAT: 80
FBI SWAT (Green): 80
Elite: 80
Gangster: 80
Heavy SWAT: 160
Tan: 160
Shield: 80
Taser: 300
Cloaker: 600
Bulldozer: 2000
HP基础数据,现在改成直接按难度基数乘以基础倍率
HP multiplied by:
VH: *2, (additional multiplier for headshot multiplier *2)
OK: *3 (additional multiplier for headshot multiplier *3)
Mayhem: *6
DW: *6
OD: *9
倍率:vh*2,ovk*3,mh*6,dw*6,od*9(vh和ovk似乎有爆头加成对应*2和*3,下面未提到,不清楚
(mh和dw比较迷,血量倍率一样,包括下面的敌人伤害和刷怪方式,除了经验以外,都没看到明确区分
基本改版后敌人hp普遍上修,顺手还砍了爆头倍率,继续靠现代火器+捡弹来打,比改版前肯定要难了![[阴险]](/static/emoticons/u9634u9669.png)
XP multipliers: 11.5 for MH, 14 for OD
经验倍率部分,mh*11.5,od*14,其他没提到,应该是照旧
Enemy damage multiplier overrides:
Default values are:
self.m4_npc.DAMAGE = 1
self.g36_npc.DAMAGE = 3
self.r870_npc.DAMAGE = 5
self.c45_npc.DAMAGE = 1
self.mp9_npc.DAMAGE = 1
Normal:
self.m4_npc.DAMAGE = 0.1
self.g36_npc.DAMAGE = 0.15
self.r870_npc.DAMAGE = 0.3
self.c45_npc.DAMAGE = 0.1
self.mp9_npc.DAMAGE = 0.1
Hard:
self.m4_npc.DAMAGE = 0.4
self.g36_npc.DAMAGE = 0.6
self.r870_npc.DAMAGE = 1
OD:
self.m4_npc.DAMAGE = 3
self.g36_npc.DAMAGE = 5
self.r870_npc.DAMAGE = 7
敌人伤害,同样基础*难度倍率,不再一一说明
Shotgun range: 10-30 m -> 20-50 m
霰弹有效射程从10~30m上修到20~50m(难怪昨天我针弹打远距离更猛了![[升起]](/static/emoticons/u5347u8d77.png)
Joker damage: +45% -> +100%
Body Expert basic: 0.1875 -> 0.75
Body Expert aced: 0.625 -> 1.5 (so *4 damage)
Partners in Crime basic: *0.5 received damage
Partners in Crime aced: *0 received damage (do they take 1 granule per hit or no damage at all?)
后续补充
Pumping Iron damage: +50% -> +100%
Body Expert basic: 0.75 -> 0.25
Body Expert aced: 1.5 -> 0.75 (so *2.5 damage which exactly matches normal headshots)
比较值得关注的是转化敌人变强了,很多人已经知道了
伤害增加从45%提升到100%,减伤的犯罪同伙ace有点迷,无敌?。。![[惊哭]](/static/emoticons/u60cau54ed.png)
Damage changed:
伤害调整部分(其实就是上修部分
Grenade launchers, bows, crossbows, Nagant
榴弹全1300,小弓小弩1500,大弓大弩4000,手弩750,都是大buff,怒刷存在感
骑士包dlc和忍者包dlc受益最大,wolf包和西部包dlc也蹭了点利好![[钱]](/static/emoticons/u94b1.png)
Flamethrower:
Dot damage: 10 -> 100
Dot chance: 30% -> 35%
Dot length: 3.1 s -> 6.1 s
喷火器点燃伤害dot:10 -> 100,点燃时间3.1 -> 6.1s,点燃几率小
加3
0% -> 35%
Grenade: 600 -> 900
Dynamite: 600 -> 1600 (not sure if used because e.g. the community grenade defaults to standard grenade values)
Javelin: 1100 -> 7500
Throwing axe unchanged at 1100. Great.
手雷伤害900,西部包dlc炸药1600,骑士包dlc投矛从1100飙升7500(害怕),飞斧还是1100没动(喜旧厌新
Poison:
Dot length: 10 s -> 6 s
Dot damage: 20 -> 250
Hurt chance: 50% -> 100% (I think the poisoned melee is fixed to 70% though)
毒伤dot,10s -> 6s,改成接近点燃效果持续时间,但伤害wtf,20 -> 250,几率100%,但原作者认为可能在70%,个人觉得也可能是打在胸甲上不算,飞镖比较明显,一些武器苦无(近战)、飞镖(投射物)、弓弩类(主副手)的毒箭都可以上毒,可见骑士包和忍着包销量有保障了![[钱]](/static/emoticons/u94b1.png)
Molotov+tripmine+incendiary fire:
Damage 30 -> 10
Fire dot damage: 10 -> 150
Dot length 3 -> 6
So enemies standing inside the fire take just 20 damage per second. When they leave the fire they take 300
莫洛托夫+绊雷+(榴弹燃烧弹?
伤害10,点燃dot 150,敌人在触发范围里,每秒受到伤害20点,但离开地上的燃烧区域以后升到每秒300(每秒有2次伤害结算,所以是*2
(算是屠夫bbq包dlc的利好消息吧![[钱]](/static/emoticons/u94b1.png)
后面还有一些刷兵的数据就不再详述了,值得注意是clk和熊,现在全图上限都是2个
然后,od除了one down部分以外,当然也比原dw有所加强
2016年10月09日 14点10分
1
Headshot multiplier: *5 against Bulldozers, else *2
Critical hit vs Bulldozers: *5
爆头统一*2,熊头*5
暴击对熊同样*5(没明白,装个傻蒙混过关
Bulldozers have no hurt except short ECM hurt.
霰弹he和榴弹等爆破无,不再能晕熊,ECM还是能吃,不知道震撼弹出来能不能教做人
HP:
Guard: 40
FBI: 80
SWAT: 80
FBI SWAT (Green): 80
Elite: 80
Gangster: 80
Heavy SWAT: 160
Tan: 160
Shield: 80
Taser: 300
Cloaker: 600
Bulldozer: 2000
HP基础数据,现在改成直接按难度基数乘以基础倍率
HP multiplied by:
VH: *2, (additional multiplier for headshot multiplier *2)
OK: *3 (additional multiplier for headshot multiplier *3)
Mayhem: *6
DW: *6
OD: *9
倍率:vh*2,ovk*3,mh*6,dw*6,od*9(vh和ovk似乎有爆头加成对应*2和*3,下面未提到,不清楚
(mh和dw比较迷,血量倍率一样,包括下面的敌人伤害和刷怪方式,除了经验以外,都没看到明确区分
基本改版后敌人hp普遍上修,顺手还砍了爆头倍率,继续靠现代火器+捡弹来打,比改版前肯定要难了
XP multipliers: 11.5 for MH, 14 for OD
经验倍率部分,mh*11.5,od*14,其他没提到,应该是照旧
Enemy damage multiplier overrides:
Default values are:
self.m4_npc.DAMAGE = 1
self.g36_npc.DAMAGE = 3
self.r870_npc.DAMAGE = 5
self.c45_npc.DAMAGE = 1
self.mp9_npc.DAMAGE = 1
Normal:
self.m4_npc.DAMAGE = 0.1
self.g36_npc.DAMAGE = 0.15
self.r870_npc.DAMAGE = 0.3
self.c45_npc.DAMAGE = 0.1
self.mp9_npc.DAMAGE = 0.1
Hard:
self.m4_npc.DAMAGE = 0.4
self.g36_npc.DAMAGE = 0.6
self.r870_npc.DAMAGE = 1
OD:
self.m4_npc.DAMAGE = 3
self.g36_npc.DAMAGE = 5
self.r870_npc.DAMAGE = 7
敌人伤害,同样基础*难度倍率,不再一一说明
Shotgun range: 10-30 m -> 20-50 m
霰弹有效射程从10~30m上修到20~50m(难怪昨天我针弹打远距离更猛了
Joker damage: +45% -> +100%
Body Expert basic: 0.1875 -> 0.75
Body Expert aced: 0.625 -> 1.5 (so *4 damage)
Partners in Crime basic: *0.5 received damage
Partners in Crime aced: *0 received damage (do they take 1 granule per hit or no damage at all?)
后续补充
Pumping Iron damage: +50% -> +100%
Body Expert basic: 0.75 -> 0.25
Body Expert aced: 1.5 -> 0.75 (so *2.5 damage which exactly matches normal headshots)
比较值得关注的是转化敌人变强了,很多人已经知道了
伤害增加从45%提升到100%,减伤的犯罪同伙ace有点迷,无敌?。。
Damage changed:
伤害调整部分(其实就是上修部分
Grenade launchers, bows, crossbows, Nagant
榴弹全1300,小弓小弩1500,大弓大弩4000,手弩750,都是大buff,怒刷存在感
骑士包dlc和忍者包dlc受益最大,wolf包和西部包dlc也蹭了点利好
Flamethrower:
Dot damage: 10 -> 100
Dot chance: 30% -> 35%
Dot length: 3.1 s -> 6.1 s
喷火器点燃伤害dot:10 -> 100,点燃时间3.1 -> 6.1s,点燃几率小
加3
0% -> 35%
Grenade: 600 -> 900
Dynamite: 600 -> 1600 (not sure if used because e.g. the community grenade defaults to standard grenade values)
Javelin: 1100 -> 7500
Throwing axe unchanged at 1100. Great.
手雷伤害900,西部包dlc炸药1600,骑士包dlc投矛从1100飙升7500(害怕),飞斧还是1100没动(喜旧厌新
Poison:
Dot length: 10 s -> 6 s
Dot damage: 20 -> 250
Hurt chance: 50% -> 100% (I think the poisoned melee is fixed to 70% though)
毒伤dot,10s -> 6s,改成接近点燃效果持续时间,但伤害wtf,20 -> 250,几率100%,但原作者认为可能在70%,个人觉得也可能是打在胸甲上不算,飞镖比较明显,一些武器苦无(近战)、飞镖(投射物)、弓弩类(主副手)的毒箭都可以上毒,可见骑士包和忍着包销量有保障了
Molotov+tripmine+incendiary fire:
Damage 30 -> 10
Fire dot damage: 10 -> 150
Dot length 3 -> 6
So enemies standing inside the fire take just 20 damage per second. When they leave the fire they take 300
莫洛托夫+绊雷+(榴弹燃烧弹?
伤害10,点燃dot 150,敌人在触发范围里,每秒受到伤害20点,但离开地上的燃烧区域以后升到每秒300(每秒有2次伤害结算,所以是*2
(算是屠夫bbq包dlc的利好消息吧
后面还有一些刷兵的数据就不再详述了,值得注意是clk和熊,现在全图上限都是2个
然后,od除了one down部分以外,当然也比原dw有所加强