新宗派
@10281 = ~CHAMPION OF ARVOREEN~
@10282 = ~Champion of Arvoreen~
@10283 = ~CHAMPION OF ARVOREEN: Arvoreen is the nearest thing to a halfling war god. He is of stern defense and aggressive watchfulness, always preparing for incursions into halfling lands and making ready to repulse hostile creatures at the first sign of trouble. Arvoreen is not exactly a popular power among most halflings and his priests are often perceived as overly serious and "grumpy as dwarves" by the Small Folk.
Being a champion of Arvoreen is the closest thing to a paladin that a halfling can strive to become. The narrowness of society's views on what is right and wrong does not permit a member of the Small Folk to be pronounced as a holy warrior. It does not mean, however, that <PRO_HESHE> may not be courageous and decent at heart.
Champions of Arvoreen are brave and honest warriors. While they might lack the advanced expertise and knowledge of melee combat, Champions fight against evil fiercely and selflessly, and their God rewards their devotion with powers a mere swordsman would never attain.
Advantages:
- May achieve Grandmastery (five slots) in all weapons that are favoured by the Small Folk: Short Swords, Daggers, Short Bows and Slings.
- May use three innate abilities once per day: Haste, Strength of Arvoreen and Invoke Courage.
- May use the Lay on Hands ability. Gains one use at levels 9, 15 and 20.
- May use the Blessed Watchfulness ability. Gains one use at levels 11, 14 and 19.
- May use the Righteous Magic ability once per day at 21st level.
Disadvantages:
- Race restricted to Hafling.
- Alignment restricted to Lawful Good.
- May not exceed Specialization (two slots) in any other weapon.
- May not achieve any proficency in two-handed weapon style.
STRENGTH OF ARVOREEN: When a Champion of Arvoreen uses this ability, <PRO_HESHE> calls upon Arvoreen to grant <PRO_HIMHER> strength so <PRO_HESHE> may overcome whatever obstacle lies ahead. The power of the prayer increases along with the Champion's devotion. At 9th level <PRO_HISHER> strength raises to 18/75. At 13th it becomes 19 and, finally, at 18th level the strength reaches the value of 20. The effect lasts for 2 turns.
INVOKE COURAGE: When a Champion of Arvoreen uses this ability, <PRO_HESHE> becomes immune to fear and gains a +1 bonus to THAC0 as well as to all Saving Throws. At 13th level, the Champion receives extra +1 bonus and another one at 18th level, to a total of +3. The effect lasts for 2 turns.
LAY ON HANDS: The Champion of Arvoreen channels positive energy to heal the touched creature. The power and benefical effects of the ritual grow along with the Champion's spiritual strength.
- at 9th level, the spell restores 16 hit points and cleanses all poisons;
- at 11th level, the spell restores 28 hit points and cleanses all poisons and diseases;
- at 13th level, the spell restores 34 hit points, cleanses poisons and diseases, removes curses and paralysis;
- at 15th level, the spell also restores all the energy drained from afflicted person by a vampire or similar creature;
- at 19th level, the power of the spell grows to a value of 50 hit points;
- at 21th level, the power of the spell grows to a value of 75 hit points;
- at 25th level, the spell completely heals the touched creature and all afflictions that ail him.
BLESSED WATCHFULNESS: By casting this spell, the caster confers exceptional powers of observation and alertness to one creature for the duration of the spell. While blessed Watchfulness is in effect, the designated sentinel remains alert, awake, and vigilant. Those under the effect of this spell resist any spells or effects that could lower their guards or force them to abandon their watches, including charm, beguiling, fear, emotion, and similar mind-affecting spells. The effect lasts for 1 turn per 5 levels.
RIGHTEOUS MAGIC: This is a powerful combat spell that enhances the Champion's physical prowess, transforming <PRO_HIMHER> into a juggernaut of destruction. The effect adds 1 temporary Hit Point per level of the caster, adds 1 point of Strength every 3 levels of the caster (to a maximum of +6), and causes every successful hit to inflict maximum damage. The effects last for 5 rounds or until dispelled.~