level 1
Ashy_Raven
楼主
中微子就是削削削,ICE就是调调调……主要就酱……

RC3
------------------------------------------------
Support Version Checker
Antiproton Laser
-State restored to 1.82 time
-Beam no longer piercing missiles
-Each beam it shot will try to aim at missile in small arc independently.
Unsung
-OP reduce to 450.
-Flux dissipation reduce to 2000
-Flux capacity reduce to 30000
-Armor rating reduce to 1750
Phased Array Cannon
-Cost 28000 flux to fire(was 24000).
-Range decrease to 950.
Neutron Lance
-Cost 7000 flux to fire(was 6000).
-Range decrease to 1000.
Silver Lance
-Now the armor braking effect will related to target's flux level. It will do more armor braking hits while target's flux level is high.
-Will have chance to release EMP arc in path.
-Cost 13500 flux to fire.(Was 9000)
Bane and Misery
-Crit damage halved.
-Shots will spread wider after continuous firing.
Heavy Neutron Pulse Cannon
-DPS increace to 400(200).
Neutron Pulse Cannon
-DPS increace to 250 by slightly increace ROF.
Neutron Pulse Cannon v(F) replaced by Triple Neutron Pulse Cannon
-Fire a 9x150 burst every 6 secands.
-Max ammo reduce to 18(2 bursts). Reload 9 ammo in 30 secands.
-Projectiles travel slow and scattered.
-OP cost increase to 14.
Floh
-Flux capability increase to 2000. Shield efficiency reduce to 0.55
Derp Charge CIWS
-Max charges reduce to 3.
Maul
-Siege Mode will take 3 seconds to charge up. While charging up the weapon fire will be blocked(to give AI some time to line up their weapons).
Neutronium Plating
-Will cause one second overload while collapsed.
Polyphase Amplifier
-No longer disable shield.
-Cost hard flux to use. And block hard flux dissipation.
Some minor VFX adjustment.
And something CLASSIFIED...

----< ICE version 0.3.3 LTS1c >--------------------------------------------------------------------------
CONTENT CHANGES
- Flashghast(missile frigate) and Pentagram(melee frigate) rejoin ICE fleets.
- Gandiva LRM(Large high speed LRM) back to ICE armory.
- Some adjustment on the melee AI. To make them don't try to kill friendly ships by accident.
- Add more variants to ICE and ICI fleets. ICI will stick on Idoneus tech while ICE will mix up with vanilla weapons.
- Support Version Checker again
BALANCE CHANGES
- A balance pass was goes thought all ICE ships.
-> OP count reduce to vanilla level.
-> Flux state more clost to vanilla level. Most ships vanilla level dissipation rate but about 20%-10% lower capacity.
-> Max speed slightly increased.
-> Supplies usage more close to vanilla level.
-> Aromr rating rebalanced.
- Weapon rebalance.
-> Hex AC line flux per shot increase to 15, AOE reduced. Light Hex AC range increase to 250, Hex Autocannon range increase to 350
-> Flamebolt Cannon range increase to 400. DPH reduce to 500. Flux per shot increase to 750. CD increase to 2.5.(And will shot fire balls)
-> Scatter PD DPH reduce to 100
-> Boomerang SRM missile speed increase to 500
-> Mobius Ray flux per shot increase to 90.
-> Chupacabra Fusor flux per second reduce to 300
-> Hypermass Driver shot a 4x1000 brust instead of one 6000 shot. Cost 4x1500 per shot. After shoot overload time reduce to 5 seconds.
- Ship systems
-> Phase Warp will no longer cost flux after actived. (still cost flux to use.)
-> Armor Repair Mataix will cost more flux to repair armor. (As well as Nova Reactor).
2016年04月04日 11点04分
1

RC3------------------------------------------------
Support Version Checker
Antiproton Laser
-State restored to 1.82 time
-Beam no longer piercing missiles
-Each beam it shot will try to aim at missile in small arc independently.
Unsung
-OP reduce to 450.
-Flux dissipation reduce to 2000
-Flux capacity reduce to 30000
-Armor rating reduce to 1750
Phased Array Cannon
-Cost 28000 flux to fire(was 24000).
-Range decrease to 950.
Neutron Lance
-Cost 7000 flux to fire(was 6000).
-Range decrease to 1000.
Silver Lance
-Now the armor braking effect will related to target's flux level. It will do more armor braking hits while target's flux level is high.
-Will have chance to release EMP arc in path.
-Cost 13500 flux to fire.(Was 9000)
Bane and Misery
-Crit damage halved.
-Shots will spread wider after continuous firing.
Heavy Neutron Pulse Cannon
-DPS increace to 400(200).
Neutron Pulse Cannon
-DPS increace to 250 by slightly increace ROF.
Neutron Pulse Cannon v(F) replaced by Triple Neutron Pulse Cannon
-Fire a 9x150 burst every 6 secands.
-Max ammo reduce to 18(2 bursts). Reload 9 ammo in 30 secands.
-Projectiles travel slow and scattered.
-OP cost increase to 14.
Floh
-Flux capability increase to 2000. Shield efficiency reduce to 0.55
Derp Charge CIWS
-Max charges reduce to 3.
Maul
-Siege Mode will take 3 seconds to charge up. While charging up the weapon fire will be blocked(to give AI some time to line up their weapons).
Neutronium Plating
-Will cause one second overload while collapsed.
Polyphase Amplifier
-No longer disable shield.
-Cost hard flux to use. And block hard flux dissipation.
Some minor VFX adjustment.
And something CLASSIFIED...

----< ICE version 0.3.3 LTS1c >--------------------------------------------------------------------------CONTENT CHANGES
- Flashghast(missile frigate) and Pentagram(melee frigate) rejoin ICE fleets.
- Gandiva LRM(Large high speed LRM) back to ICE armory.
- Some adjustment on the melee AI. To make them don't try to kill friendly ships by accident.
- Add more variants to ICE and ICI fleets. ICI will stick on Idoneus tech while ICE will mix up with vanilla weapons.
- Support Version Checker again
BALANCE CHANGES
- A balance pass was goes thought all ICE ships.
-> OP count reduce to vanilla level.
-> Flux state more clost to vanilla level. Most ships vanilla level dissipation rate but about 20%-10% lower capacity.
-> Max speed slightly increased.
-> Supplies usage more close to vanilla level.
-> Aromr rating rebalanced.
- Weapon rebalance.
-> Hex AC line flux per shot increase to 15, AOE reduced. Light Hex AC range increase to 250, Hex Autocannon range increase to 350
-> Flamebolt Cannon range increase to 400. DPH reduce to 500. Flux per shot increase to 750. CD increase to 2.5.(And will shot fire balls)
-> Scatter PD DPH reduce to 100
-> Boomerang SRM missile speed increase to 500
-> Mobius Ray flux per shot increase to 90.
-> Chupacabra Fusor flux per second reduce to 300
-> Hypermass Driver shot a 4x1000 brust instead of one 6000 shot. Cost 4x1500 per shot. After shoot overload time reduce to 5 seconds.
- Ship systems
-> Phase Warp will no longer cost flux after actived. (still cost flux to use.)
-> Armor Repair Mataix will cost more flux to repair armor. (As well as Nova Reactor).