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Patch #15 HOTfix 1 - Mar 30
-Disabled the “Suggested Spawn" arrow for now, because it rarely caused a crash on the initial deployment screen.
-Increased the Defender lives in the Imperial Fortress Harkus to 300 defender (up from the original 200).
要塞攻防图守方增加到300兵力值(原先是200条命)
-Fixed the contested spawn points on Capture point A in the Fortress, which occasionally made the defenders spawn inside the mountain/rocks.
-Max players lowered to 60 (to make it a better round number with squad, rhinos, etc.) and to allow for better
performance (Note: This is already effective as a server-side change).
最大人数改成60而不再是64 这样可以更好的匹配班组人数和犀牛数 以及更好的性能
-Switched Tab and Alt functionality back to what it was originally (Tab is once again used to open the scoreboard,
Alt is now switch between locked targets).
-Tweaked the lighting a bit in the Fortress to avoid some issues with flickering shadows.
-Fixed a bug with one of the rules of the Stronghold game mode, regarding respawn penalties. If you die too quickly, you will have to wait longer before respawning (this was done to prevent griefing / intentionally dying as
a defender to deplete lives).
之前提到过的重生惩罚不能实装的bug已经解决 重生惩罚正式实装(用来防止恶意死太快频繁重生很快耗尽防守方的重生池)
2016年03月31日 01点03分
1
-Disabled the “Suggested Spawn" arrow for now, because it rarely caused a crash on the initial deployment screen.
-Increased the Defender lives in the Imperial Fortress Harkus to 300 defender (up from the original 200).
要塞攻防图守方增加到300兵力值(原先是200条命)
-Fixed the contested spawn points on Capture point A in the Fortress, which occasionally made the defenders spawn inside the mountain/rocks.
-Max players lowered to 60 (to make it a better round number with squad, rhinos, etc.) and to allow for better
performance (Note: This is already effective as a server-side change).
最大人数改成60而不再是64 这样可以更好的匹配班组人数和犀牛数 以及更好的性能
-Switched Tab and Alt functionality back to what it was originally (Tab is once again used to open the scoreboard,
Alt is now switch between locked targets).
-Tweaked the lighting a bit in the Fortress to avoid some issues with flickering shadows.
-Fixed a bug with one of the rules of the Stronghold game mode, regarding respawn penalties. If you die too quickly, you will have to wait longer before respawning (this was done to prevent griefing / intentionally dying as
a defender to deplete lives).
之前提到过的重生惩罚不能实装的bug已经解决 重生惩罚正式实装(用来防止恶意死太快频繁重生很快耗尽防守方的重生池)