level 7
So if you have been following the mod recently, I have stated that 3.61 would probably be released around Christmass. Well tough luck for me and you, as there is gonna be a big delay.
Many of you have asked about the implementation of new models and textures. And so we are working on it!.
Problem is, that it is not just a simple model swap, it is gonna be a pain in the ass as there are certain things that we might or not might touch.
This implementation is directly aimed TOWARDS Space Marines and Chaos Space Marines only, as they are the only two armies that their models and textures are just not convincing enough (ewww those Scouts.)
So yeah, we do not know how much time it will take, as we are not only talking on changing the entity blueprints. We are talking about changing the textures of certain weapons for some other units. So there is that, sadly.
Anyhow, that was the salt, but here comes the sugar.
The changelog has been updated accordingly in the meantime, check it out:
GENERAL
- Some icons have been changed, specially the ones that specifically tells the player which Tier level are they entering.
- Changed the addon of LPs icon to specify their actual nature, which is an addon.
- Fixed the tooltips for all versions regarding the implementation of Cyrenes Temple map (for Steam users).
CSM
- Fixed the Daemonic Pressence icon research which did have the same icon as the Daemon Prince Demonic Roar.
DE
- Decreased the time to enter Tiers from 35 to 30 secs.
- Decreased the time for the LP Dark Lance from 30 to 15 secs.
- Decreased the time for the Gruesome Talisman and Slave Graveyard from 30 to 15 secs.
- Fixed the ranged attack range for Hellions and Whyches that affected negativelly the AI.
- Fixed the Haywire Bomb fx using the same one from the Eldar.
- Decreased the research time for both Power researches from 60 and 95 secs to 20 secs both.
- Increased the time for Heavy Weapons research from 30 to 45 secs.
SoB
- Regular SoB Storm Bolter squads now are affected by Blessed Ammunition instead of Optics research.
- Fixed a bug that made the Retributor squad not scale their Heavy Bolters nor their Multimelta with the Optics research.
- HQ: Tier 2 and 3 researches are there to stay. Added 3 new addons for the HQ - Heavy Bolter Turrets Left and Right and Sensor Array.
- Martyrs Gift changed so it only affects Confessor, Imagifer and Hospitallers.
- Imagifer: Increased sight radius from 25 to 30. Reduced her Faith addition from 10 to 5.
- Heavy Weapon Research removed. All SoB tacs, Seraphims, Retibutors and Celestians gain +1 Heavy Weapon after Tier 2.
- Repentia: Increased accuracy from 0.65 to 0.75. Righteous Fervor requires Zealot charge now; research moved to T3.
- Moved the Canoness wargear to the Pristine Sanctuary.
- Repressor Tank removed from Vehicle Building.
- Immolator: Decreased Heavy Flamer damage vs inf_med and inf_high, increased Heavy Bolter accuracy from 0.5 to 0.65.
- Hospitaller: Moved from HQ to infantry building. Now gains Leadership Aura. Increased Req cost from 40 to 50. Changed armor from inf_high to inf_heavy_med. Adds +5 Faith.
- Removed Heart of the Pure/Faithful researches. Added an add-on for the Infantry building that adds
+3
0 Morale points for all SoB squads and adds +15 Faith.
- Adeptus Arbites: All benefits they gain from other researches have been moved into a new single research - Adeptus Arbites Veterancy Research. Available from the HQ on T2. No longer have access to Phosphor Grenades. Added Adeptus Arbites with Grenade Launcher. Added a reinforceable member to the squad.
2016年01月04日 14点01分
2
level 13
这个改动清单我也是很早就看到了,不过对平衡性影响几乎没有(修女除外)。
2016年01月05日 00点01分
3
nob快去给跟作者提意见呗
2016年01月05日 02点01分
level 7
最新改动
So keeping it simple, the mod is still worked on, more bugfixes and stuff are coming out as we have planned.
Thing is, right now we are lacking someone for the texturing process, due to these real life constraints the guy working behind the retexturing of weapons has to stop for now, so in the meantime we are searching off for anything that is amiss balance-wise.
Without further explanation, heres the changelog which has grown up, but is still a work in progress.
CHANGELOG
GENERAL
- AI tweaks (need further testing and people!).
- Some icons have been changed, specially the ones that specifically tells the player which Tier level are they entering.
- Changed the addon of LPs icon to specify their actual nature.
- Fixed the tooltips for all versions regarding the implementation of Cyrenes Temple map (for Steam users). - Fixed a shadow map issue for the map Blood River remix.
Space Marines
- Decreased in 2 the Heavy Weapon options for the Assault Space Marines. They obtain the +2 right back after the player finishes Heavy Weapons Increase research.
Chaos Space Marines
- Fixed the Daemonic Pressence icon research which did have the same icon as the Daemon Prince Demonic Roar.
- Changed the texture for all Bolt pistols (more to come if a texturer shows up.)
Eldar
- Fixed a small inconsistency between the minimum and maximum damage bonus the Shuriken Bladestorm ability granted.
Tau
- Fixed the second Kroot melee research time cost (decreased its time from 36 to 30 seconds.)
EXPERIMENTAL- Changed the armor type from inf_high to inf_heavy_low to the Kroot Hound.
EXPERIMENTAL- Increased the charge range from 10 to 12 for the Krootox.
Dark Eldar
- Decreased the time for the Listening Post Dark Lance from 30 to 15 secs.
- Decreased the time for the Gruesome Talisman and Slave Graveyard from 30 to 15 secs.
- Fixed the ranged attack range for Hellions and Whyches that affected negativelly the AI.
- Fixed the Haywire Bomb fx using the same one from the Eldar.
- Decreased the research time for both Power researches from 60 and 95 secs to 20 secs both.
- Increased the time for Heavy Weapons research from 30 to 45 secs.
SoB
- Adeptus Arbites: They become pop 2. All benefits they gain from other researches have been moved into a new single research - Adeptus Arbites Veterancy Research. Available from the HQ on T2. No longer have access to Phosphor Grenades. Added Adeptus Arbites with Grenade Launcher. Added a reinforceable member to the squad. Entrench Shields ability is now a passive ability. Increased the range of Shotgun from 15 to 18. Decreased the reload time in close combat from 1.5 to 1.1.
- Canoness: Moved her wargear to the Pristine Sanctuary. Healing ability regeration decreased from 38 to 30.
- Confessor: Decreased from 900 to 850 his hitpoints. Reduced his armor value (armor_minimum) from 5 to 0.
- Imagifer: Increased sight radius from 25 to 30. Reduced her Faith addition from 10 to 5. Has a sharecap with Sister Hospitaller of 3.
- Hospitaller: Moved from HQ to infantry building. Now gains Leadership Aura. Changed armor from inf_high to inf_heavy_med. Adds +5 Faith. Has a sharecap with Sister Imagifer of 3.
- Regular SoB Storm Bolter squads now are affected by Blessed Ammunition instead of Optics research.
- Seraphim: Inf_heavy_low now. 3 pop. Increased cost of both Req and energy +5. Increased maximum range from 23 to 25. Increased from 0.6 to 0.75 their accuracy. Increased by +2 instead of +1 the amount of heavy weapon options they get after Tier 2.
- Repentia: Increased accuracy from 0.65 to 0.75. Righteous Fervor requires Zealot charge now; research moved to T3.
- Fixed a bug that made the Retributor squad not scale their Heavy Bolters nor their Multimelta with the Optics research.
- HQ: Tier 2 and 3 researches are there to stay. Added 3 new addons for the HQ - Heavy Bolter Turrets Left and Right and Sensor Array.
- Martyrs Gift changed so it only affects Confessor, Imagifer and Hospitallers.
- Heavy Weapon Research removed. All SoB tacs, Seraphims, Retibutors and Celestians gain +1 Heavy Weapon after Tier 2.
- Removed Heart of the Pure/Faithful researches. Added an add-on for the Infantry building that adds +30 Morale points for all SoB squads and adds +15 Faith.
- Repressor Tank removed from Vehicle Building.
- Immolator: Decreased Heavy Flamer damage vs inf_med and inf_high, increased Heavy Bolter accuracy from 0.5 to 0.65.
2016年01月19日 15点01分
5