level 12
stennis
楼主
搬运百度网盘
更新内容
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.
------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NEW CREDITS:
- Special thanks to whoever fixed the Dark Eldar Rampage (UA model). Whoever fixed it, let us know!
- Boychaos for Tigershark
- Eternal Confrontation mod for the base import of most models related to 1.85.
- Dance Macabre Mod, thanks to the Laughing God and "Soul Walker".
- Craftworld mod and Hell Stalker for Vampire Raider.
- RMX for new teamcolorable textures of the Ghost Ark, Doomsday Ark, and Annihilation Barge
- Eranthis Aconite for his usual new and awesome VOs!
- DOW 2 Exporters for a lot of DOW 2 content in UA.
- Dark Prophecy mod for the use of the Hell Forge and other Chaos like units.
- Creator of the Firesword and Land Raider Terminus Ultra.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
------------------------
Global:
------------------------
* High resource rate values were decreased slightly, allowing the game to be slightly harder to get end game tiers and its units.
* Fixed up some missing FX, cleaning some of the project.
* Fixed up some missing textures, cleaning some of the project.
* Added a lot of placeholder/new icons, making the project more pretty in aesthetic purposes, especially for Eranthis Aconite's icons replacement.
* All tiering is now more expensive and wait time progresses increased, due to importance: Building units was not that used late game.
- Progression works as follows: (1) 400/130 (req/power) !1.5 mins! (2) 500/500 !2.5 mins! (3) 1000/1000 !3 mins! (4) 1500/1500 !4 mins! (5) 2000/2000 * number of Apocalypse options !5 mins!
FROM
- Earlier versions: (1) 350/130 (req/power) !1.25 mins! (2) 375/375 !1.5 mins! (3) 500/500 !2 mins! (4) 750/750 !2.5 - 3 mins! (5) 1500/1500 !5 mins!
* All relic units and titans relic point cost increased from 250 (basic) to 310, (advanced) 310 to 500, (titanic) 500 to 750, (reaver titanic) 850 to 1000, (warlord titanic) 1075 to 1200
* All commander personal shields are no longer toggleable (passive, always on) and decrease the ranged damage commanders take instead of making them immune to all types of damage (until morale broken). Morale no longer halts in regeneration.
* All elite squads health decreased by 20% as they are way too durable, especially comparing vehicles and earlier infantry.
* Standard difficulty AI is now slightly tougher and gathers a bit more resources than 70% of a player.
* All nuclear missile damages (even for Deathstrike) damage decreased by 10% as it was overpowered.
* All winbuttons that obliterate enemies instantly (nuclear like) costs 50% more requisition and power.
* Satellite Particle Cannon Beam superweapon now damages aircraft. Damage increased by 25% (+100 to max) as it was underpowered.
* All Turret heavy fortification researches increased in price by 50% (except for Sisters of Battle).
* Space Marine (Chaos included) health is now at 90% of the value, making them slightly easier to kill.
* Space Marine (Chaos included) falcon punch damage decreased, especially versus structures.
* All tier V descriptions were fixed.
* All missile launcher weapon damages for turrets increased by 35%.
2015年12月14日 03点12分
1
更新内容
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.
------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NEW CREDITS:
- Special thanks to whoever fixed the Dark Eldar Rampage (UA model). Whoever fixed it, let us know!
- Boychaos for Tigershark
- Eternal Confrontation mod for the base import of most models related to 1.85.
- Dance Macabre Mod, thanks to the Laughing God and "Soul Walker".
- Craftworld mod and Hell Stalker for Vampire Raider.
- RMX for new teamcolorable textures of the Ghost Ark, Doomsday Ark, and Annihilation Barge
- Eranthis Aconite for his usual new and awesome VOs!
- DOW 2 Exporters for a lot of DOW 2 content in UA.
- Dark Prophecy mod for the use of the Hell Forge and other Chaos like units.
- Creator of the Firesword and Land Raider Terminus Ultra.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
------------------------
Global:
------------------------
* High resource rate values were decreased slightly, allowing the game to be slightly harder to get end game tiers and its units.
* Fixed up some missing FX, cleaning some of the project.
* Fixed up some missing textures, cleaning some of the project.
* Added a lot of placeholder/new icons, making the project more pretty in aesthetic purposes, especially for Eranthis Aconite's icons replacement.
* All tiering is now more expensive and wait time progresses increased, due to importance: Building units was not that used late game.
- Progression works as follows: (1) 400/130 (req/power) !1.5 mins! (2) 500/500 !2.5 mins! (3) 1000/1000 !3 mins! (4) 1500/1500 !4 mins! (5) 2000/2000 * number of Apocalypse options !5 mins!
FROM
- Earlier versions: (1) 350/130 (req/power) !1.25 mins! (2) 375/375 !1.5 mins! (3) 500/500 !2 mins! (4) 750/750 !2.5 - 3 mins! (5) 1500/1500 !5 mins!
* All relic units and titans relic point cost increased from 250 (basic) to 310, (advanced) 310 to 500, (titanic) 500 to 750, (reaver titanic) 850 to 1000, (warlord titanic) 1075 to 1200
* All commander personal shields are no longer toggleable (passive, always on) and decrease the ranged damage commanders take instead of making them immune to all types of damage (until morale broken). Morale no longer halts in regeneration.
* All elite squads health decreased by 20% as they are way too durable, especially comparing vehicles and earlier infantry.
* Standard difficulty AI is now slightly tougher and gathers a bit more resources than 70% of a player.
* All nuclear missile damages (even for Deathstrike) damage decreased by 10% as it was overpowered.
* All winbuttons that obliterate enemies instantly (nuclear like) costs 50% more requisition and power.
* Satellite Particle Cannon Beam superweapon now damages aircraft. Damage increased by 25% (+100 to max) as it was underpowered.
* All Turret heavy fortification researches increased in price by 50% (except for Sisters of Battle).
* Space Marine (Chaos included) health is now at 90% of the value, making them slightly easier to kill.
* Space Marine (Chaos included) falcon punch damage decreased, especially versus structures.
* All tier V descriptions were fixed.
* All missile launcher weapon damages for turrets increased by 35%.