UA 1.85更新
战争黎明吧
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仅看楼主
level 12
stennis 楼主
搬运百度网盘
更新内容
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.
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NEW CREDITS:
- Special thanks to whoever fixed the Dark Eldar Rampage (UA model). Whoever fixed it, let us know!
- Boychaos for Tigershark
- Eternal Confrontation mod for the base import of most models related to 1.85.
- Dance Macabre Mod, thanks to the Laughing God and "Soul Walker".
- Craftworld mod and Hell Stalker for Vampire Raider.
- RMX for new teamcolorable textures of the Ghost Ark, Doomsday Ark, and Annihilation Barge
- Eranthis Aconite for his usual new and awesome VOs!
- DOW 2 Exporters for a lot of DOW 2 content in UA.
- Dark Prophecy mod for the use of the Hell Forge and other Chaos like units.
- Creator of the Firesword and Land Raider Terminus Ultra.
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Global:
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* High resource rate values were decreased slightly, allowing the game to be slightly harder to get end game tiers and its units.
* Fixed up some missing FX, cleaning some of the project.
* Fixed up some missing textures, cleaning some of the project.
* Added a lot of placeholder/new icons, making the project more pretty in aesthetic purposes, especially for Eranthis Aconite's icons replacement.
* All tiering is now more expensive and wait time progresses increased, due to importance: Building units was not that used late game.
- Progression works as follows: (1) 400/130 (req/power) !1.5 mins! (2) 500/500 !2.5 mins! (3) 1000/1000 !3 mins! (4) 1500/1500 !4 mins! (5) 2000/2000 * number of Apocalypse options !5 mins!
FROM
- Earlier versions: (1) 350/130 (req/power) !1.25 mins! (2) 375/375 !1.5 mins! (3) 500/500 !2 mins! (4) 750/750 !2.5 - 3 mins! (5) 1500/1500 !5 mins!
* All relic units and titans relic point cost increased from 250 (basic) to 310, (advanced) 310 to 500, (titanic) 500 to 750, (reaver titanic) 850 to 1000, (warlord titanic) 1075 to 1200
* All commander personal shields are no longer toggleable (passive, always on) and decrease the ranged damage commanders take instead of making them immune to all types of damage (until morale broken). Morale no longer halts in regeneration.
* All elite squads health decreased by 20% as they are way too durable, especially comparing vehicles and earlier infantry.
* Standard difficulty AI is now slightly tougher and gathers a bit more resources than 70% of a player.
* All nuclear missile damages (even for Deathstrike) damage decreased by 10% as it was overpowered.
* All winbuttons that obliterate enemies instantly (nuclear like) costs 50% more requisition and power.
* Satellite Particle Cannon Beam superweapon now damages aircraft. Damage increased by 25% (+100 to max) as it was underpowered.
* All Turret heavy fortification researches increased in price by 50% (except for Sisters of Battle).
* Space Marine (Chaos included) health is now at 90% of the value, making them slightly easier to kill.
* Space Marine (Chaos included) falcon punch damage decreased, especially versus structures.
* All tier V descriptions were fixed.
* All missile launcher weapon damages for turrets increased by 35%.
2015年12月14日 03点12分 1
level 8
[真棒]
2015年12月14日 10点12分 7
順路問一下,連線問題修好了嗎?
2015年12月14日 10点12分
@杜庄焱cA 我是单机党 但是已经发现瑕疵 CSM建造菜单有重复 ED新建筑居然没有贴图[狂汗]
2015年12月15日 03点12分
level 12
stennis 楼主
2015年12月18日 05点12分 10
谢了
2015年12月18日 05点12分
level 1
可惜国内好难链接外国服务器,不然到可以好好玩下。
2015年12月19日 10点12分 11
level 12
stennis 楼主
Ultimate_Apocalypse_-_THB_Patch_1.85.5
[无效] http://pan.baidu.com/s/1i3NVClZ
UA_1.85.5_HOTFIX.1
[无效] http://pan.baidu.com/s/1jHzhqTo
Hint:
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.
------------------------
PLANS FOR FUTURE VERSIONS:
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NEW CREDITS:
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Global:
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* All Reaver Titan's mega melta weapon upon impact no longer makes an exclusive hit modifier. Cost increased to 600/600 req/power. Damage versus commanders and daemons decreased.
* Commander choice addon: Morale increases the morale of everything around the globe now by 50%, including titan void shields.
* Commander choice addon: Health increases the health of everything around the globe now by 20%.
* Commander choice addon: Production modifiers were increased by 10%, allowing 10% more production than before. Stackable.
* Commander choice addon: Squad and Support cap II now increases either or caps by 4 instead of 2.
AI Changes ------------------------
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Chaos Marines:
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> Bug fixed: Machine Pit and Warp Forge are now team colorable!
* New winbutton: Warp Storm of World End
* Khorne Berserkers damage increased by 15%.
* Plague Marines health decreased by 10%.
* Icon Bearers and Aspiring Sorcerors now require the Sacrificial Circle.
RETARDED 18+5+20+1+18+4+5+4 = 75
SMART 19+12+1+18+20 = 70
AI Changes-------------
* Super structure can now cast the Warp Storm of World End winbutton.
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Chaos Daemons:
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* New Winbutton: Warp Storm of World End
* Invulnerable hide wargear now grants slightly more invulnerability.
* When Angron's morale is dropped, he will lose now only half of his invulnerability.
* Angron's health increased to 100,000 hp from 90,000 hp. Armor increased as well.
* Armor of the Chosen One wargear now increases Angron's health regeneration by 200hp per second.
* Sacrificing a squad grants a lot more relic resource for either minion or Daemon army.
* Angron's regeneration rate increased by another 100hp.
AI Changes-------------
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Dark Eldar:
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* New VO added: Reaper
> All abilities that changes to attack stances were fixed (Hopefully in this patch).
* Luster of Souls ability regenerates the squad's health by 100hp per second from 15hp per second. Now very, very useful for damaged squads.
* Tormentor Titans take 40 more seconds to field and require now 5,000 souls each with a 4/4 cap.
* Kabal Citadel costs 1000/1000 req/power more with an increment of 6,000/6,000 req/power increment per Kabal Citadel.
* Scouragers overall damage increased by 15% for both Dark Lance and Splinter Cannons.
* Trueborn Warrior Dark Lance damage increased by 15%.
* Ravager and Dais of Destruction Distentigrator cannon damage increased by 50%. Cost to upgrade increased.
* Voidravens take 120 seconds longer to construct.
* Voidraven Bomber damage further decreased by 50% as the damage tables were completely insane.
* Voidraven Implosion missile now costs 8000 souls.
* Soul Cataclysm now costs 20000 souls.
* Rampages no longer share squads with other Rampage vehicles.
AI Changes-------------
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Eldar:
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* New Research: Laughs of Death
* New Research: Imbue: The Raider
* Ancient Wraithguard pink texture and missing texture fx was fixed.
* Shrine to the Laughing God pink texture was fixed.
* Laughing God Dance of Death ability now modifies her speed greatly!
* Laughing God damage output increased by 20%.
* Dark Reaper damage output increased by 30%.
* Vampire Raider can now be constructed through the Vaul Portal.
* Relic Research II grants this faction 350 relic points instead of 250 because it did not feeeel right with claims that this race can't field relic units.
* Farseer's Mind War ability damage increased by 60%.
* Farseer's Psychic Storm ability damage increased by 50%.
* Fire Prism pink ability icon was fixed.
* Cegorach The Laughing God was renamed to "The Laughing God".
AI Changes-------------
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Imperial Guard:
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* Apocalypse Rounds cost increased from 20000/20000 req/power to 30000/30000 req/power.
* Guardsmen morale researches no longer decreases squad sizes by 3.
* Fire Support Lieutenant Melta Gun now does double the damage, especially against vehicles compared to her standard Plasma Gun.
* Firesword damage decreased by 15%. Further against daemons by 10%.
* Volcano shots for IG damage versus structures decreased by 40%.
* Special Weapons Team Plasma Gun damage decreased by 25%.
* Conscript reinforcement cost (requisition) decreased by 1.
* Stormlord damage decreased by 10%.
* General's Reaver Titan Power Fist Glove costs increased and now has proper description of what it does.
* Ogryn Bayonet research was renamed to "Bayonets" and will increase the melee of Guardsmen, Special Weapons Team, and Kasrkin.
AI Changes-------------
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Inquisition:
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> Inquisition Librarian will be available in later versions.
* Listening Posts cost 20 less requisition from 120.
* Deployment Bunker now costs 125 requisition from 310.
* Librarium now costs 175/75 req/power.
* Tier 1 now costs 400/130 from 500/230 req/power.
* Nemesis Dreadknight health decreased, cost increased.
* Nemesis Dreadknights now cost 500 relic points from 400.
* Nemesis Dreadknight can no longer detect infiltrated units, description updated.
* Paladins cost massively increased.
* Paladin Schematic cost increased and takes 3 minutes to complete.
* Inquisitor Lord's Fireball ability recharge time increased by 11 more seconds.
* The banish ability duration decreased by 6 seconds. But recharge time decreased from 200 seconds to 120 seconds.
* Grand Master armor increased by 10.
* Paladins health increased by 200hp.
* Your super structures cannot die when the exterminatus is activated.
* Normal Dreadnoughts no longer require the Dreadnought schematic and are able to be built immediately upon the construction of a Grey Knight Teleporter.
AI Changes-------------
> IDH AI now produces units at end game.
2016年01月01日 15点01分 12
level 12
stennis 楼主
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Necrons:
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* Tiering costs increased. ---- 350 ---- 550 ---- 900 ---- 1500
---- 350 ---- 700 ---- 1400 --- 2000
* Power income research II rolled back to +25% bonus power instead of
+3
0% bonus power.
* Generators take less time to construct early game. End game, generators build much slower.
* Necron standard turrets cost increased +5 power more the more you construct.
* Sentry Pylons cost increases the more Sentry Pylons constructed.
* Sentry Pylon initial cost decreased from 550 power to 400 power.
* Lychguard damage decreased and cannot exceed 5 squad members in a squad. Squad cap increased by 1.
* Lychguard lightning radius decreased by 5 meters.
* Sentry Pylon Particle Accelerator damages against titans, greater daemons, and commanders decreased by 40%.
* Sentry Pylon Particle Accelerator damages against super structures and heavily armored vehicles decreased by 30%.
* Doomsday Monolith health increased from 20,000 hp to 25,000 hp.
* Overcharged Gauss Weaponry pink icon was fixed.
* Night Schythes no longer display small tiny shields upon the Improved Vehicle Armor research II.
* Death Lord's Pariah squadron is now affected by proper researches.
* Death Lord can no longer respawn at the spot he died at.
* Destroyer Lord is no longer affected by commander: Level 8 shields, like description states.
* Lychguard can now be fielded if the Nightbringer is summoned.
AI Changes-------------
* Further cheats less.
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Orks:
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* Meanest Tellyporta cost was raised to 1400/900 req/power. Build required time increased.
* The Great Waaagh! ability increases production times of everything by 400% instead of 900%.
* Turret research icons were changed up!
* Ouchy Turret addon upgrade fx was fixed.
* Grot Gang shotgun damage decreased by 50%.
* Grot Gang morale decreased.
* Gargant weapon reload time increased by .2 seconds.
* Waagh increment addons cost 100 to construct on Waagh! Banners.
* Ouchy Turret cost decreased.
* Supa Dupa Turret cost decreased, damage increased by 50%, 10% increased damage against structures.
AI Changes-------------
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Sisters of Battle:
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* Squad leader recruit glitches were fixed.
* Missionaries and Hospitaller leaders require the Holy Reliquary now.
* Confessor's Witch Hammer can now be casted at a larger radius and its damage was increased by 100%.
* Immolator Tank morale damage for Heavy Flamers and Multi Melta increased.
AI Changes-------------
* Builds the Confessor more often.
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Space Marines:
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* New Wargear for the Chaplain: (addons) Plasma Pistol, Bolter, Storm Bolter, Power Fist (research) Devoted Crozius Arcanum, Artificier Armor, and Iron Halo.
* Grand Promotion Research now transforms the Chaplain into the Chaplain with Terminator Armor.
* Banner Bearers and Apothecary leader units now requires the Sacred Artifact structure.
* Deepstrike Turrets are now constructed through the Orbital Relay Node but requires a Deepstrike Beacon.
* Land Raider Terminus Ultra weapons were swapped from coaxial to top and top to coaxial.
* Land Raider Terminus Ultra main pulsar weapon damage decreased by 30%.
* Vanguard Veterans can no longer teleport but can charge when in melee range.
* Personal Teleporters research was moved to tier III.
* All of the Librarian offensive abilities damage increased by 60%.
* Librarian's Smite ability damage is increased by 25% instead of 60%.
* Librarian's Curse of the Machine Spirit ability lasts 10 seconds longer.
* Ironclad Dreadnought Hurricane Bolter damage increased by 100%. Cost increased.
* Chapter Master now increases the morale of all infantry around the globe. Inspiring the Chapter.
* Librarian's Psychic Inquisition damage increased by 1,000% but ONLY works on commanders (with 50% penetration), Daemons, and monstrous creatures. Hit monsters go flying and instantly loses morale.
AI Changes-------------
* Space Marines spam much less Weapon Servitors.
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Tau:
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* Fire Warrior Rail Rifles (upgrade) damage increased by 60%.
* XV9 Hazard Suit damage increased by 35%.
* Crisis Suits costs decreased.
* Broadside Battlesuits damage increased by 20%.
* RAM!!! ability no longer contains a pink icon.
* Kroot Carnivore health increased.
* Cost increased by 50/100 requisition/power.
* Stealth Drones requires tier II now.
* Vespids health decreased.
* Ion Cannon armor piercings were changed up.
* Ion Cannon Overcharge ability now triples the damage upon impact.
* Stingrays cost more.
* Tigershark damage increased by 20%.
* Riptides cost decreased. Now costs 400 relic resource from 500.
* Skyray Gunship missile damage and barrage missile damage increased by 35%. Cost increased from 100/225 req/power to 120/240 req/power.
* Devilfish and Pirahna Skimmer weapon damages increased by 50%.
* Hammerhead Gunship, Swordfish Gunship, and Stingray Gunship engage ranges increased by 20m.
AI Changes-------------
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Tyranids:
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>> (Someone please tell me animation name or I can't make this work) Tyrant Guard can now entrench, increasing their armor by a lot, making them mobile walls.
* Game Breaking bug such as the insta reinforce and free Tyrant Guard was fixed.
* Uberfex ranged damage versus structures decreased by 30%.
* Health deteriation (toxic miasma) auras were removed from structures.
AI Changes-------------
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Tech Trees (Visual Images Separate from mod): |
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SCAR (Winconditions): |
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SCENARIOS: |
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SOUND: |
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* New VO added: Reaper
2016年01月01日 15点01分 13
这两个盘是什么意思?
2016年01月03日 11点01分
又更新了什么么?
2016年01月03日 11点01分
level 7
英语...
2016年01月03日 16点01分 14
level 4
S61
求翻译 0 0 改动茫茫多
2016年01月10日 07点01分 15
level 9
度盘又挂了[黑线]
2016年01月15日 02点01分 16
level 8
为啥我的灵魂风暴装完UA1.85.5和HOTFIX后就打不开了
2016年01月20日 15点01分 18
1