全套给你好了,
。
导入材质
var 判断材质 = false;
//新定义添加物品函数
ModPE.newsetItem=function(par1int, par2String, par3int, par4String,par5int)
{
try
{
ModPE.setItem(par1int, par2String, par3int, par4String,par5int);
}catch(e)
{
if(!判断材质)
print("你尚未加载材质包,请加载")
ModPE.setItem(par1int, "hopper", par3int, par4String,par5int);
}
}
//新定义盔甲函数
Item.newdefineArmor=function(id, iconName, iconIndex, name, texture, damageReduceAmount, maxDamage, armorType)
{
try
{
Item.defineArmor(id, iconName, iconIndex, name, texture, damageReduceAmount, maxDamage, armorType);
}catch(e)
{
if(!判断材质)
Item.defineArmor(id, "hopper", 0, name, "armor/chain_2.png", damageReduceAmount, maxDamage, armorType);
}
}
//新定义方块函数
Block.newdefineBlock=function(par1int, par2String, par3Object, par4Object, par5Object, par6Object)
{
try
{
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
}catch(e)
{
if(!判断材质)
Block.defineBlock(par1int, par2String, "missing_tile", par4Object, par5Object, par6Object);
}
}
//新定义食物函数
ModPE.newsetFoodItem=function(par1int, par2String, par3int, par4int, par5String,par6int)
{
try
{
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String,par6int);
}catch(e)
{
if(!判断材质)
ModPE.setFoodItem(par1int,"hopper", par3int, par4int, par5String,par6int);
}
}
2015年10月17日 14点10分
8