level 2
Loot & Survive is our largest update yet. Many of the changes in this update come from the feedback you’ve given us. When you load up the game, expect to see more content, more green mana, better solo play balance and so, so much more. How much more? Scroll down through this monster list of changes!
劫掠和生存是我们至今最大的一次更新。此次更新中许多都来自于你们的反馈。当你加载游戏时,你们希望看到更多的内容,更多的绿魔法,更好的单人游戏平衡甚至其他的更多内容。到底有多多呢?往下看看这些怪物改动列表吧。
We hope you enjoy this update. Because of the sheer size of this update, expect to find many bugs and balance issues. This is not the final state of the game, but it is a large step for mankind. People will look back on this moment and note it as a true changing point for humanity. Tears will be shed. Babies will be named after us and not just because most of us have very common names. Oh, no.
我们希望这次的更新能让你愉快。因为这次更新有十足的内容,所以希望能发现其中的bug和平衡性问题。这并不是游戏的最终阶段,但却是人类游戏的一大步(笑)。人们将会在未来回顾这一时刻并发现他真的是人类历史上的的一个转折点。眼泪也会止不住的留下来。许多婴儿将会以我们的名字命名不仅仅是因为我们的名字很普通而是我们创造了历史。哦,不。
Wipeageddon
Wipe Rewards
Apprentice, Squire, Huntress, and Monk Survivor Costumes have been added to the game. You will find these in your Mailbox for each hero class you had at level 25 before the Wipe.
法师,骑士,猎人和武僧的生存者外观已经加入豪华午餐,请享用。如果你在此次更新前大道25级,你将会在邮箱里收到这些套装。
The Corrupted Welp has been added to the game. You will find him in your Mailbox if you levelled a hero to 25 before the Wipe.
受到破坏的Welp已经加入游戏。如果你在此次更新前大道25级,你将会在邮箱里收到他。
Gems have been added to your Mailbox, based on how many Wyvern Tokens you earned before the Wipe:
20-39 Tokens = 150 Gems
40-79 Tokens = 300 Gems
80-119 Tokens = 500 Gems
120+ Tokens = 1,200 Gems
水晶也已经增加到你的邮箱,它取决于你在更新之前有多少飞龙币。(这兑换我就不翻译了)
If you do not receive your rewards, please go to this form and fill it out. Under the “Support Type,” select “Wipeageddon Rewards.” In the description, please mention what you were supposed to receive. We will be looking at your account information to verify your request.
如果你没有收到奖励,请去这个表格并填写他。就在“support type”里,选择“wipeageddon rewards”。在描述里,请提及你本应受到奖励而事实上没有。我们将会检查你的账号然后确认你时候有资格得到奖励。
The Wipe
As per our last Influence Vote, all progress has been reset. When you start the game, you will be immediately launched into our new tutorial. As soon as you unlock the Tavern, you will find all your Early Access, Wipe and other Rewards in your mailbox. Good luck defending!
根据最近的影响力投票,所有数据都会被重置。当你开始游戏时,你们会理科进入我们的新教程。直到你解锁旅店,你才会发现你所有以前的东西和奖励都在你的邮箱里。好运,守护者。
2015年07月29日 05点07分
2
level 2
Loot/Item Revamp
战利品/物品翻新
Items are now entirely based on the new Item Power system!
物品现在完全是新的物品强度系统。
Based on the Tier and Item Power of an item, it calculates what the stats for that item should be.
在一个物品的等第和物品强度的基础上,可以计算出这个物品的属性应该是多少。
You can always expect an item with higher Item Power of the same Tier to have higher numbers. You can also expect items with similar Item Power to have similar numbers.
你总能看到一个物品在同等第但有更高的物品强度有更好的属性。当然你也能看到相同的物品强度有相同的属性。
Tier adds some variation on the stats on top of the Item Power system.
等第在物品强度系统的上限属性增加了一些变动。
In the new system, a Legendary item of Item Power X will be equivalent to a Powerful with a higher Item Power, ensuring that you always get some upgrades.
在新系统中,传说物品的物品强度X将会等于一个较高等级的强力物品,所以保证物品经常升级。
Maps now have a suggested/required Item Power number
地图现在有建议/需求物品等级数。
Suggested: In Private Matches, you can still play a map that you do not have the suggested Item Power for, but good luck with that.
建议:在私人游戏中,如果你们又打到建议物品强度你依旧能玩这个地图,不过祝好运。
Required: For public games, you cannot join a game that you do not have the required Item Power for.
需求:在公共游戏中,如果你没达到需求物品强度,你将不能参加这个游戏。
Different maps, difficulties, and game modes now drop different Item Power ranges.
不同的游戏,难度和游戏模式将掉落不同的物品强度范围。
The Item Power range on a map is split into three buckets:
地图中物品强度范围分为三块
Common: lower end(最多低强度)
Uncommon: mid range(中等强度范围)
Rare: higher end(可以打到很高强度)
This means that you are less likely to see an Item Power 200 item in a bucket between 150 and 200.
这意味着你不太可能在150~200的区域里看到200的物品强度。
Secondary and Primary Stats on items have been reworked
物品次要和主要属性现在重新生效。
Secondary Stats should now roll with similar numbers if you have two secondaries on an item. They will have the same number value associated with them but different stats. This was done to help you better understand and equate items to one another.
如果你的物品上有两个次要属性,那次要属性现在会随到相同的数字。他们将会有相同的数值关联但是不同的属性。这能使你更好的理解和同等看待两个不同的物品。
Passives have been rebalanced with the new Item Power & Level Cap increase - this is still a work in progress.
被动已随着新的物品强度和等级上限增加重新平衡-而且始终有效。
Stats on items have been reworked:
物品上的属性被重做
Defense Attack Rate has been removed as a Primary and Secondary stat that can appear on items.
防御塔攻击距离已从物品的主要和次要属性上移除。
Defense Attack Rate Skill Spheres are still in the game.
防御塔攻击距离雕文仍在。
2015年07月29日 05点07分
13
level 2
Resistance Rework & Trait System
抗性重做和特性系统
Certain enemies used to be classified as Physical Resistant, Magical Resistant or Neutral. We’ve done away with that system in favor of a new trait system.
已确定的敌人以前被分为物理抵抗,魔法抵抗或是中立。我们现在不再用这套东西,滨用了新的特性系统。
Under the new trait system, all enemies can appear as Physically Resistant, Magically Resistant or Neutral.
在新的特性系统洗啊,所有敌人都有可能是物理抗性,法术抗性或中立。
The spawners that enemies come out from now have the potential to have:
现在出怪点有可能会有:
One Primary Trait 一个主要特性
Multiple Secondary Traits 几个次要属性
Primary Traits are always resistance buffs 主要属性都是抗性buff
These buffs increase in intensity based on your difficulty getting as high as 75% resistant in Nightmare mode.
这些buff随着难度提高而变强,噩梦难度中怪物的抗性可高达75%。
Secondary Traits are more flavorful traits that are meant to provide new challenges.
次要特性更多是非别镑的特性会带来新的挑战。
This update has the following traits:
这次更新有以下一些特性:
Mighty: enemies that spawn deal +X% attack damage
强大的:敌人造成额外的X%的攻击伤害
Trollblood: enemies that spawn regenerate X health every 5 seconds
巨魔血脉:敌人没5秒回复X血
Grounded: enemies that spawn cannot be knocked up
接地气:敌人不会被击飞
Speedy: enemies that spawn move X% faster
迅捷的:敌人会增加X%移动速度
Healthy: enemies that spawn have X% more health
健康的:敌人会拥有X%的额外血量
Tenacious: enemies that spawn have X% resistance to crowd control effects
顽强的:敌人有X%抵抗硬控
Chrome: you all know what this is!
谷歌浏览器:你们都知道这是啥(?)
In the future, we’ll be expanding on this trait system to add more interesting traits -- some that can even benefit the player!
在未来,我们会拓展这些特性系统并增加更多有趣的特性——有些甚至能给玩家带来好处。
To see what traits a spawner has, you can press Shift to read the new billboards.
查看每个出怪点有什么特性,你可以按shift查看新的告示板。
Enemies that spawn from a spawner will have all the Traits associated with that spawner.
从出怪点出来的敌人会拥有这个出怪点的所有特性
Traits start coming online gradually as you play through the Campaign and different difficulties.
特性会在你玩战役模式和不同难度的时候上线。
Miscellaneous
五花八门的东西
I for inventory is now in the game! We maintained the functionality for going to the Forge so it cannot be accessed during Build Phase, nor can you access it during cutscenes.
I给仓库现在出现在游戏里了!我们保留了锻炉的功能性使其不再建造模式出现,当然你也不能再剧情动画时进去。
2015年07月29日 05点07分
15
level 2
Balance
The balance of the game has shifted to almost entirely pivot on Item Power. So much has changed! But we still have a LOT more changes coming in future updates! For the time being, we’d like to gather some of your feedback on some of the recent changes but keep in mind the balance is not yet final. Also thank Blacksmith and the whole rest of the team if you can! They’re killing themselves for you guys.
整个游戏的平衡基本全部转移到以物品强度为中心。有太多改变了的。但是我们在未来更新中还有很多固定!从现在起,我们想获得你们对这次改动的反馈但是记住这并不是最终版本。此外希望你们感谢Blacksmith和队伍中其余的人。他们都快为你们疯了。
Green mana is given out more generously now! Trust us, you’ll need it.
现在率魔法水晶出来的更多了!相信我们,你们会用到的。
All Defenses got a substantial Defense Health increase based on the type of defense they are. Towers received a good boost, and blockades received a substantial boost.
所有防御塔会根据他们防御塔类型得到大量的生命加成。塔得到了很好地提升,而路障类的得到了巨大的提升。
Adjustments have been made to solo play as well. When playing solo, you will notice only 1 or 2 high “threat” lanes. Look for this information using Left Shift and seeing where the problem enemies coming. This is where you will need to focus your attention as a hero. The other lanes will generally take care of themselves with solid tower setups.
单人游戏也做了调整。当你玩单人游戏时,你会注意到一个或两个高威线。用左shift来查看信息看麻烦的敌人从哪儿来。你需要像英雄一样提高注意力。其他的线也需要用坚固的塔来兼顾。
Enemies now like to stick together. You will see less “globs of every enemy in the game coming down the lane” and more “We are Warboars, fear our numbers” sort of deal.
敌人现在更成群出现。你会很少看到“一个个敌人从游戏中的每条线来”,而更多的是“我们是战斗种族,因我们的数量而颤抖吧”这一类的。
All enemy scalars have been redone. All enemy stats are now based around the Item Power of the content, which should make balancing and providing a fair challenge much, much easier.
所有敌人数量都已经重做。所有敌人属性取决于地图中物品强度,这样可以更轻松的平衡和提供公平的挑战。
To match the new Item Stat & Item Power system, many Defenses and Abilities have been rebalanced.
为了新的物品属性和物品强度系统,许多防御塔和能力都被重新平衡过。
Reduced Electrocute stun duration from 2.5 to 1.0 seconds. Did we take it too far this time?
降低触电眩晕时间从2.5到1.0秒。我们这次是不是该的太狠了?
The Dark Mage is cultivating mass, bro. Increased Dark Mage mass 300 -> 400. Now he is no longer interrupted by Squire/Monk melee attacks. Just try and move him!
黑魔法师增加了数量,兄弟。黑暗法师数量从300增加到了400。现在他不会再被骑士和武僧的物理攻击所影响。只能尝试和使他移动。(这有疑问)
2015年07月29日 05点07分
16
level 2
Defenses
Cannonball Tower (Squire)
加农炮塔(骑士)
Damage increased by 28%
伤害增加28%
Minor adjustments to projectiles
抛物线的微小调整。
Flamethrower Uber (Apprentice)
喷火超级雕文(法师)
Its numbers were redone to make it more powerful and viable for end game play - it has reduced crit damage scaling but higher flat DPS output.
数据被重做使其更有威力并且在无尽游戏中能够使用-他减少了一定的暴击伤害但有更高的平稳DPS。
Heavy Cannonball Tower (Squire)
重型加农炮(骑士)
Damage at max range compared to Cannonball is now
+3
0% if AoE is utilized
如果使用AOE,最大射程伤害想必加农炮塔现在多30%
Damage at min range compared to the Cannonball is now -36% if AoE is utilized
如果使用AOE,最小射程伤害想必加农炮塔减少36%。
This should reward players that place the Heavy Cannonball Tower effectively and punish those that do not
这是奖励那些使用重型加农炮塔的玩家而惩罚那些不用的。
Lightning Aura (Monk)
电击光环(武僧)
Scaling for upgrades adjusted to match other defenses
升级比例提升调整与其他防御塔相吻合。
Damage increased by about 10%
增加了大约10%的伤害
Lightning Strikes (Monk)
电击(武僧)
Adjusted scaling for upgrades to match other defenses
升级比例提升调整与其他防御塔相吻合。
Damage reduced by about 50%
伤害降低了将近50%
Has higher Crit Damage scaling
有更高的爆伤比例
Explosive Trap (Huntress)
爆炸陷阱(猎人)
Damage reduced by 25%
伤害降低25%
Has higher Crit Damage scaling
有更高的爆伤比例
Elemental Chaos Uber (Huntress)
元素混乱超级雕文(猎人)
Base Damage Buffed by about 18%
基础伤害增加18%
Crit Damage scaling is high
有高额的爆伤比例
Found a bug with the fire proc effect not dealing any damage. Fixed the bug.
发现火焰效果不造成伤害的bug,现已修复
Fire Damage Over Time now deals 100% of your Defense Power as damage over 1 second before fading - the DoT can crit, too.
火焰的持续伤害现在造成超过一秒100%你的防御塔攻击数值的伤害知道失效,火焰伤害不会暴击。
Napalm Balloon (Huntress)
汽油炸弹气球(猎人)
Damage increased by 20%
伤害增加20%
Crit Damage set to moderate
适当的爆伤
Upgrade scaling adjusted to match other defenses
升级比例提升调整与其他防御塔相吻合。
Poison Dart Tower (Huntress)
剧毒喷射塔(猎人)
Damage increased by roughly 50%
伤害大致提升50%
Crit Damage is very low
非常低的暴击伤害
Fixed some upgrade scaling issues
修复了一些升级比例的问题
Geyser Trap (Huntress)
间歇喷泉陷阱(猎人)
Damage increased substantially! (+400% since it is on such a long cooldown)
增加了相当多的伤害(+400%不过有很长的冷却时间)
Crit Damage is very low
很低的暴击伤害。
Skyguard Tower (Monk)
防空塔(武僧)
Skyguard Damage buffed by 100%
防空塔伤害增加100%
Crit Damage is high
爆伤很高
Upgrade scalars fixed to match other defenses
升级比例提升调整与其他防御塔相吻合。
Earthshatter Tower (Apprentice)
地震塔(法师)
Damage increased by 76%
伤害增加76%
Crit Damage is moderate
中毒爆伤
Upgrade scalars fixed to match other defenses
升级比例提升调整与其他防御塔相吻合。
Arcane Blockade (Apprentice)
奥术护盾(法师)
Damage increased by 100%
伤害增加100%
Critical Chance high
高爆伤
Upgrade scalars fixed to match other defenses
升级比例提升调整与其他防御塔相吻合。
Training Dummy (Squire)
训练假人(骑士)
Damage reduced to 25%
伤害降低25%
Critical Damage is moderate
中等爆伤
Upgrade scalars fixed to match other defenses
升级比例提升调整与其他防御塔相吻合。
Spike Blockade (Squire)
尖刺路障(骑士)
Damage increased by 55%
增加伤害55%
Critical Damage is moderate
中等爆伤
Harpoon (Squire)
鱼叉(骑士)
Base damage increased by 72%
基础上还增加72%
Critical Damage high
高爆伤
Range increased by 10%
范围增加10%
Upgrade scaling reduced to match other defenses
升级比例提升调整与其他防御塔相吻合。
Abilities
Arcane Volley (Apprentice)
奥术飞弹(法师)
Damage reduced by about 10%
降低大约10%的伤害
Crit potential set to high
潜在暴击高
Tornado (Apprentice)
飓风(法师)
Damage reduced by 50%
减少50%伤害
Damage potential is still relatively high if it hits a marked target
如果集中标记的敌人前在上海还是很高
Crit Damage potential is high
潜在爆伤高。
Mana Bomb (Apprentice)
法术炸弹(法师)
Massive damage buff: 300% if used with Arcane Marks
极大的伤害buff:300%的伤害如果有奥数标记。
Crit potential is moderate
潜在暴击中等。
Concussive Shots (Huntress)
震荡射击(猎人)
Damage increased by over 50%
增加50%伤害
Crit potential is low
潜在暴击低
Oil Flask (Huntress)
油瓶(猎人)
Damage increased by 23%
增加23%伤害
Crit potential is low
潜在暴击低
Piercing Shot (Huntress)
穿刺射击(猎人)
Damage increased by 250%
伤害增加250%
Crit damage set to high
潜在暴击高
Pole Smash (Monk)
棍棒震击(武僧)
Damage increased by 47%
伤害增加47%
Crit potential is low
潜在暴击低
Chi Blast (Monk)
劲风煞(武僧)
Damage increased
伤害增加
Crit potential is moderate
潜在暴击中等
Sword Beam (Squire)
剑气(骑士)
Damage doubled (almost)
几乎双倍伤害
Crit potential is high
潜在暴击高
Taunt (Squire)
嘲讽(骑士)
Duration scaling reduced slightly
持续时间比例略微下降
Damage buff increased slightly
伤害buff略微增加
Seismic Slam (Squire)
地震撞击(骑士)
Damage increased by 250%
伤害增加250%
Crit scaling pretty low
潜在暴击非常低
Stun duration reduced to 2.5 seconds
眩晕时间降低到2.5秒
Stun duration now scales with ability power (0.001% increase per point) - theoretical max is 6 seconds
眩晕时间现在与能力值成比例(每点增加0.001%),理论最大值是6s。
Frostbite Tower (Apprentice)
冰冻塔(法师)
Now reduces enemy attack speed by 20% but does not scale with anything
降低敌人攻速20%但是并不能被任何东西提升。
2015年07月29日 05点07分
17
level 2
我知道很多人会太长不看,不过也没事,更新玩起来什么都知道了,不需要扣那些细节。不过如果你仔细看了发现了什么错误,请在那层楼里面回复我,我一个人翻译的挺累的,估计错误和错字也很多,请见谅
2015年07月29日 06点07分
21
level 5
看的头昏眼花,刚刚弄了个正版CDK现在正在下载游戏
2015年09月13日 07点09分
24
哈哈哈,其实不用看,玩玩也就都熟悉了
2015年09月14日 03点09分