typezhanche
cultureall
classcannon
variantlarge
pathfinding_datanone
reference_pointssiege_engines/great_cross_standard.modelReferencePoints
engine_model_groupnormal
engine_skeletonGreat_Cross_standard
engine_bone_mapsiege_engines/BoneMaps/Great_Cross_standard.xml
engine_collisionsiege_engines/collision_models/catapult_collision.CAS
engine_meshsiege_engines/fortification_warwagon.mesh, 40.0
engine_meshsiege_engines/fortification_warwagon.mesh, 80.0
engine_meshsiege_engines/fortification_warwagon.mesh, max
engine_model_groupdying
engine_skeletonGreat_Cross_standard
engine_bone_mapsiege_engines/BoneMaps/Great_Cross_standard.xml
engine_collisionsiege_engines/collision_models/catapult_collision.CAS
engine_meshsiege_engines/fortification_warwagon.mesh, 40.0
engine_meshsiege_engines/fortification_warwagon.mesh, 80.0
engine_meshsiege_engines/fortification_warwagon.mesh, max
engine_model_groupdead
engine_collisionsiege_engines/collision_models/belltower_collide.CAS
engine_meshsiege_engines/fortification_warwagon.mesh, max
我没改模型,东西现在是这么写的,然后任何时候模型都没变。
所以我想,如果你直接把最后的dead的模型更换为损坏的,这样应该比中途变成其他的物件好吧?