虚空之遗新平衡补丁:旋风火蟑螂被砍,宿主加强
星际2吧
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仅看楼主
level 13
wangfutianyi 楼主
美服官网正好看到了,简翻一下重点
New Terran Unit
Before we get into the changes for existing units, we’d like to first discuss the status of the new Terran unit. We’ve been experimenting with various ideas, from a new base defense structure, to an add-on that allows production facilities to change their type. At this time however, it seems we may move forward with a unit from the Starport. There are various ways we’ve been experimenting with this unit:
High damage, low rate of fire
Low damage, high rate of fire
Variable attack “modes” – High damage w/ low range & Low damage w/ high range.
Small radius area attack w/ high damage
And more…
In general, we believe that armies made from the Factory or Starport will be more capable as independent compositions in Legacy of the Void. Players will be able to commit to a tech-path specifically, and so we are also interested in splitting out the mech and air upgrades again. We believe that bringing back this choice is a potential improvement for the game.
We would also like to take a closer look at Terran bio play in Legacy of the Void. With the changes to bio and the many buffs to mech, it is possible that the advantage might be tilting too heavily towards mech armies right now. Ideally, we’d like to have a good mix of options by the time we ship the game.
人族新单位基本确定是VS出的了,具体攻击模式还有待商榷。机械化攻防考虑重新分开,还有目前机械化比生化过于强势需要调整
Now let’s move on to the changes we’re planning for the next balance patch.
Gameplay Changes
New Reaper grenade ability
This activated-ability will allow Reapers to launch a grenade that deals damage and knocks units in that area back. What we’re hoping for on this front is not necessarily to make Reapers a must have in every combat situation, but something that would allow micro with and against the Reaper to be more interesting early on, as well as something that could be a combat bonus in some situations.
死神获得手雷技能,具有击退效果
Mineral amounts changed from 100%/50% to 100%/60%
We discussed this a bit earlier this week and we feel that the pressure to expand might be too great in its current state. Our goal for Legacy of the Void is still to encourage more aggressive expansions, but we’d like to tune this a little bit in hopes of finding to the correct place.
晶矿从一半50%调为60%
Protoss: Warp-in duration reverted to Heart of the Swarm.
Our goals on this front were to weaken Protoss Warpgate all-ins and increase strategic decision making for where to use each warp in. The resource changes look to already be getting us into a good spot for the all-in case. Focusing on strategic use however, it currently feels too punishing for the Protoss. We’re finding that you’ll always want to pick the safer warp-in spot for your units. In changing this, we’ll create more interesting decisions for the other player on whether or not to go for the vulnerable units that are warping in, or to continue battling the units already on the field. Therefore, we’d like to see how this works out with just the increased damage and the warp-in time reverted back to its original value.
神族折跃时间改回和虫心,但依然受到加倍伤害
Adept
Adept’s weapon’s damage point changed from .4 to default (0.167)
We heard your feedback in that the Adept feels clunky to use, so we made some tweaks in this area.
使徒这个没看懂。。似乎是个机制上的微调?
Cyclone
Can no longer target air.
New upgrade: allows Cyclones to target air (fusion core requirement, researched from factory tech lab). 100/100 cost.
The Cyclone is currently too good at stopping early game harassment. This is the opposite of what we want in Legacy of the Void, as we want to see more harassment play happening on both sides. The idea here is to still have Cyclones as an option early on, but not so all-around to the point that most harassment openings can be prevented just by opening Cyclones. In the late game, when the upgrade is researched, we believe players’ bases would be spread out so much that even though the Cyclones themselves become well-rounded options, opponents fighting against them will have numerous harassment options and can more readily find vulnerable positions.
旋风初始不再能对空,需要聚变核心解锁后在VF挂件升级,100/100
Ravager
Weapon period changed from 0.8 to 1.6
Weapon range reduced from 6 to 4
There looks to be some Ravager early game all-ins that are very difficult to stop. While we don’t know with 100% certainty that this is actually a problem, we decided to tone down the Ravager anyway so that we can see more units being used on the Zerg side. We have many more strategies and units that need to be tested and hope this change brings these into play. We chose these specific changes to create a clear distinction between Ravagers and Roaches. In short, Roaches will be better units for cost efficiency, whereas Ravagers are meant to be built in strategic numbers when their ability can prove useful.
火蟑螂攻速砍一半,变为1.6,射程6砍为4
Swarm Host
Cost changed to 200/100/3
No longer requires to upgrade for flying locusts (flying locusts are enabled from the start)
Locust health down from 65 to 50
Swarm hosts can burrow move at 2 speed
We also talked about Swarm Host changes earlier this week. With the Swarm Host, we’d like to explore getting to a good place sooner than with most unit changes in Void. The main reason is that HotS could potentially use a different design of the Swarm Host. We’d like to use the beta as a rough testing ground to see how the unit can turn out in both games potentially. Our goal here was to do the cost/supply cost changes to make Swarm Hosts more accessible. Locust health has also been reduced so that the mass Swarm Host case isn’t so good, and the Swarm Host burrow move change should help them be more effective at harassment.
宿主造价变回200/100,3人口,可以2速度埋地移动。自带飞行虫子不再需要升级,小虫子生命值从65降为50
2015年04月27日 20点04分 1
level 11
垃圾大围巾,再创一次更新重复打脸次数之最
2015年04月27日 20点04分 3
level 12
这种改动看看就好 没必要较真
2015年04月27日 20点04分 4
level 10
ZiMba
2015年04月27日 20点04分 5
level 12
宿主埋地移动hhhhhh
旋风改完之后也就是说拿VS开毫无办法咯?
火蟑螂改的真是喜闻乐见。要么叼成神要么废成渣......坐看大维京后续打脸。
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2015年04月27日 21点04分 7
level 14
使徒改的是伤害点…虽然我也不知道是什么,但你看地图编辑器大部分单位都是0.167…
2015年04月27日 21点04分 8
插个楼 我来解释一下吧,那个0.167是系统默认的攻击前摇,实际时间大约为0.12秒,目前除了飞龙之外所有兵种的攻击前摇都是0.167。使徒的改动是将攻击前摇从0.4改为0.167,当然攻速并没有发生变化,还是原先的2.25。
2015年04月27日 23点04分
回复 如霖行闲 :貌似机枪是0.05
2015年04月28日 00点04分
就是说甩起来更加方便了
2015年04月28日 02点04分
回复
��������
:真是逗b暴雪比蟑螂攻速都慢?价钱是蟑螂2倍 而且射程也和蟑螂一样,就多了个位移技能。。 这个技能当然有用,可惜除非你就玩这个兵了。
2015年04月28日 03点04分
level 9
死神不太懂 解围杀?
光头车飞个挂件升级还是imba的 前期一波没那么凶了
火蟑螂给削成弱智。。 不过火球还是可以解立场一波
这宿主。。[冷]彻底成为比感染还鸡的骚扰
2015年04月27日 22点04分 9
解锁建筑是造大和的vc吧 --------瑟哥抓住了伊利丹!
2015年04月28日 00点04分
回复
������˹��Х
:啊对 所以防先知还是只能用防空
2015年04月28日 01点04分
level 7
火蟑螂这输出被砍,射程被砍,这么贵,彻底沦为支援兵种。
2015年04月27日 22点04分 11
其实我觉得既然是用来破立场,那么就只用来破立场就好,别弄的ZvT时候有多了一个AOE,平衡性又一团糟.....
2015年04月28日 01点04分
@as570t 火蟑螂变一次要75气
2015年04月28日 16点04分
@as570t 而且那火球的速度你破了对面也差不多A完了
2015年04月28日 16点04分
渡鸦也是支援兵种啊,能便宜点吗
2015年04月28日 18点04分
level 9
更新大概啥时候啊
2015年04月27日 22点04分 12
level 11
[啊]
2015年04月27日 22点04分 13
level 16
牛逼 火蟑螂又被砍成狗了 这傻逼啥时候能滚蛋
2015年04月27日 22点04分 14
level 11
火蟑螂削的大快人心
2015年04月27日 22点04分 16
[不高兴]
2015年04月28日 07点04分
level 11
漂亮
2015年04月27日 23点04分 17
level 14
风林火山要起来了呀?
2015年04月27日 23点04分 18
level 13
宿主爬的这么快要埋地移动做什么,给小蝗虫埋地移动呀
2015年04月27日 23点04分 19
+2………
2015年04月28日 01点04分
level 9
死神又有手雷了,这,打一下农民还得后退一下?火蟑螂砍得略狠。
然后,人族新兵种吗,强烈要求坦克架味精和坦克架大和
2015年04月27日 23点04分 20
我也觉得,强烈建议坦克上大和
2015年04月28日 00点04分
不伦不类 配掠夺震撼弹?
2015年04月28日 02点04分
貌似手雷是个技能,可以击退
2015年04月28日 02点04分
回复
�������
:新单位好像就是坦克上大和..............
2015年04月28日 04点04分
level 14
2015年04月27日 23点04分 22
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