var die=false
var id=new Array()
var data=new Array()
var count=new Array()
function deathHook(attacker,entity)
{
if(entity!=getPlayerEnt())
{
return
}
id=[]
data=[]
count=[]
die=true
for(i=0;i<36;i++)
{
id.push(Player.getInventorySlot(i))
data.push(Player.getInventorySlotData(i))
count.push(Player.getInventorySlotCount(i))
Player.clearInventorySlot(i)
}
}
function modTick()
{
if(die==true&&Entity.getHealth(getPlayerEnt())<=0)
{
die=false
for(i=0;i<36;i++)
{
Player.addItemInventory(id[i],count[i],data[i])
}
}
}
![[真棒]](/static/emoticons/u771fu68d2.png)
你很屌
不过功能都一样