level 13
Hey Creatifriends,
R12 is just a small bugfix update - though there are a couple of fancy-looking new doors for the builders! You should also see some performance improvements, as well as a fix for the AI not attacking properly that we introduced in R11 (whoops!)
We've had a huge influx of new players over the last week, mostly from Europe. Behind the scenes, we've been working on some significant server fixes. Even with the larger population, you should be seeing improved server performance and connectivity, and fewer cases of worlds getting into bad states.
The patch notes are below. Happy building!
New Features and Content
New blocks
Bedrock Door (unlocks on Bedrock Wall)
Obsidian Door (unlocks on Obsidian Wall)
Improvements
Lighting performance improvements
Improved moss texture
Fire and corruption debuffs from enemies no longer apply to players under the influence of resistance potions
Other minor block texture tweaks
Minor user interface error message polish
Bugfixes
Fix for player’s sword getting visually “stuck”
Fix for AI not attacking properly (introduced R11)
Fix for placement on top of slabs (introduced R11)
Fix for old store bundles being unclaimable
Fix for wood planter prefab not being list
Fix for visual flashing on first-person gauntlet
Door animation no longer breaks if door is half-pulled
Alpha fix for stained glass blocks
Fix for selection issue with Grand Arctek Chest
Fix for timer display inconsistencies in Forge
Hotkey “swap” fix for quickbar 9 & 0 slots
Minor sound effect bugfixes
2015年02月26日 05点02分

