M2 勃朗宁 机枪弹药 配置文件
jgr吧
全部回复
仅看楼主
level 12
2015年01月20日 14点01分 1
level 12

PS:游戏中轻型装甲和掩体目标 装甲为20 mm 100 HP;常规目标装甲为 40mm 400HP
2015年01月20日 14点01分 6
level 12

cannon:typex = yes
weaponType:int = -1
bUseHookAsRel:typex = yes
emitColor:typex4 = [1.0, 1.0, 0.0]
emitI:float = 10.0
emitR:float = 3.0
emitTime:float = 0.03
aimMinDist:float = 10.0
aimMaxDist:float = 1000.0
maxDeltaAngle:float = 0.21
shotFreq:float = 12.5
shotFreqRndK:float = 0.15
traceFreq:int = 4
bEnablePause:bool = no
bullets:int = 500
bulletsCluster:int = 1
2015年01月20日 14点01分 7
level 12

shotFreq:float = 12.5 -
射速12.5发/秒 相当于750发/分钟的射速
每种子弹的设定数据
t_ball_M1 (
对应弹种曳光弹 M1)
bullet
{
mass:float = 0.0438 -
弹头重量
caliber:float = 0.0127 -
口径 (米)
speed:float = 832.0 -
初速 (米/秒)
bulletType:str = 't_ball_M1' -
弹种名称
maxDistance:float = 2000.0 -
子弹最大射击距离
hitPowerMult:float = 4.8 -
子弹伤害乘数, 与 hitpower 相乘得出不同距离上的实际伤害
effectiveDistance:float = 1100.0 -
子弹射击有效距离
relativeVelHitShift:typex3 = [300.0, 1000.0] -
未知
relativeVelArmorShift:typex3 = [200.0, 1000.0] -
未知
hitpower{
伤害随距离的变化,括号中第一个数字 -- 伤害基数;括号中第二个数字 -- 伤害所对应距离(米)
HitPower10m:typex3 = [1.0, 10.0]
HitPower100m:typex3 = [0.96, 100.0]
HitPower500m:typex3 = [0.79, 500.0]
HitPower1000m:typex3 = [0.62, 1000.0]
HitPower1500m:typex3 = [0.46, 1500.0]
HitPower2000m:typex3 = [0.1, 2000.0]
}
穿甲威力随距离的变化,括号第一个数字 -- 装甲厚度;括号第二个数字 -- 对应距离(米)
ArmorPower0m:typex3 = [10.0, 10.0]
ArmorPower100m:typex3 = [8.0, 100.0]
ArmorPower500m:typex3 = [7.0, 500.0]
ArmorPower1000m:typex3 = [6.0, 1000.0]
ArmorPower1500m:typex3 = [0.1, 1500.0]
}
曳光配置
visual{
range_percent_of_ammo:typex3 = [100.0, 0.0]
traceFreq:int = 1
tracer:str = '12mmDarkRed'
trail:str = 'smallTrail'
}
}
2015年01月20日 14点01分 8
level 12

ball_M2(
通用弹 M2)
bullet{
mass:float = 0.0452
caliber:float = 0.0127
speed:float = 867.0
maxDistance:float = 2500.0
bulletType:str = 'ball_M2'
hitPowerMult:float = 7.0
effectiveDistance:float = 1100.0
relativeVelHitShift:typex3 = [300.0, 1000.0]
relativeVelArmorShift:typex3 = [200.0, 1000.0]
hitpower{
HitPower10m:typex3 = [1.0, 10.0]
HitPower100m:typex3 = [0.96, 100.0]
HitPower500m:typex3 = [0.79, 500.0]
HitPower1000m:typex3 = [0.62, 1000.0]
HitPower1500m:typex3 = [0.46, 1500.0]
HitPower2000m:typex3 = [0.1, 2000.0]
}
armorpower{
ArmorPower0m:typex3 = [10.0, 10.0]
ArmorPower100m:typex3 = [8.0, 100.0]
ArmorPower500m:typex3 = [7.0, 500.0]
ArmorPower1000m:typex3 = [6.0, 1000.0]
ArmorPower1500m:typex3 = [0.1, 1500.0]
}
visual{
range_percent_of_ammo:typex3 = [100.0, 0.0]
traceFreq:int = 1
tracer:str = 'noColor'
}
}
2015年01月20日 14点01分 9
level 12

i_ball_M1(
燃烧弹 M1)
bullet{
mass:float = 0.041
caliber:float = 0.0127
speed:float = 944.0
maxDistance:float = 2000.0
bulletType:str = 'i_ball_M1'

groundCollisionEffect:str = 'cannon_air_hit'
groundFxScale:typex3 = [0.5, 0.8]
hitPowerMult:float = 0.3
onHitChanceMultFire:float = 7.0

effectiveDistance:float = 1100.0
relativeVelHitShift:typex3 = [300.0, 1000.0]

explodeTreshold:float = 0.1
explodeHitPower:float = 7.5
explodeArmorPower:float = 2.5
explodeRadius:typex3 = [0.03, 0.1]
shutterDamage:typex = yes
shutterDamageRadius:float = 0.2
shutterAmount:int = 8
shutterArmorPower:float = 3.0
shutterHit:float = 2.5
relativeVelArmorShift:typex3 = [200.0, 1000.0]
hitpower{
HitPower10m:typex3 = [1.0, 10.0]
HitPower100m:typex3 = [0.96, 100.0]
HitPower500m:typex3 = [0.79, 500.0]
HitPower1000m:typex3 = [0.62, 1000.0]
HitPower1500m:typex3 = [0.46, 1500.0]
HitPower2000m:typex3 = [0.1, 2000.0]
}
armorpower{
ArmorPower0m:typex3 = [1.0, 10.0]
ArmorPower100m:typex3 = [1.0, 100.0]
ArmorPower500m:typex3 = [1.0, 500.0]
ArmorPower1000m:typex3 = [1.0, 1000.0]
ArmorPower1500m:typex3 = [0.1, 1500.0]
}
visual{
range_percent_of_ammo:typex3 = [100.0, 0.0]
traceFreq:int = 1
tracer:str = 'noColor'
}
}
2015年01月20日 14点01分 10
level 12

ap_i_ball_M8(
穿甲燃烧弹 M8)
bullet{
mass:float = 0.0403
caliber:float = 0.0127
speed:float = 887.0
maxDistance:float = 2000.0
bulletType:str = 'ap_i_ball_M8'
hitPowerMult:float = 8.0
onHitChanceMultFire:float = 10.0
effectiveDistance:float = 1100.0
relativeVelHitShift:typex3 = [300.0, 1000.0]
relativeVelArmorShift:typex3 = [200.0, 1000.0]
hitpower{
HitPower10m:typex3 = [1.0, 10.0]
HitPower100m:typex3 = [0.96, 100.0]
HitPower500m:typex3 = [0.79, 500.0]
HitPower1000m:typex3 = [0.62, 1000.0]
HitPower1500m:typex3 = [0.46, 1500.0]
HitPower2000m:typex3 = [0.1, 2000.0]
}
armorpower{
ArmorPower0m:typex3 = [26.0, 10.0]
ArmorPower100m:typex3 = [25.0, 100.0]
ArmorPower500m:typex3 = [16.0, 500.0]
ArmorPower1000m:typex3 = [12.0, 1000.0]
ArmorPower1500m:typex3 = [0.1, 1500.0]
}
visual{
range_percent_of_ammo:typex3 = [100.0, 0.0]
traceFreq:int = 1
tracer:str = 'noColor'
}
}
2015年01月20日 14点01分 11
level 12

ap_ball_M2(
穿甲弹 M2)
bullet{
mass:float = 0.046
caliber:float = 0.0127
speed:float = 867.0
maxDistance:float = 2500.0
bulletType:str = 'ap_ball_M2'
hitPowerMult:float = 9.0
effectiveDistance:float = 1100.0
relativeVelHitShift:typex3 = [300.0, 1000.0]
relativeVelArmorShift:typex3 = [200.0, 1000.0]
hitpower{
HitPower10m:typex3 = [1.0, 10.0]
HitPower100m:typex3 = [0.96, 100.0]
HitPower500m:typex3 = [0.79, 500.0]
HitPower1000m:typex3 = [0.62, 1000.0]
HitPower1500m:typex3 = [0.46, 1500.0]
HitPower2000m:typex3 = [0.1, 2000.0]
}
armorpower{
ArmorPower0m:typex3 = [27.0, 10.0]
ArmorPower100m:typex3 = [26.0, 200.0]
ArmorPower500m:typex3 = [18.0, 500.0]
ArmorPower1000m:typex3 = [13.0, 1000.0]
ArmorPower1500m:typex3 = [0.1, 1500.0]
}
visual{
range_percent_of_ammo:typex3 = [100.0, 0.0]
traceFreq:int = 1
tracer:str = 'noColor'
}
}
2015年01月20日 15点01分 12
1