level 2
loop:
self.moveXY(43, 50)
topEnemy = self.findNearestEnemy()
if topEnemy:
self.buildXY('fire-trap', 43, 50)
if not topEnemy:
self.moveXY(25, 34)
self.moveXY(25, 34)
leftEnemy = self.findNearestEnemy()
if leftEnemy:
self.buildXY('fire-trap', 25, 34)
if not topEnemy:
self.moveXY(43, 20)
bottomEnemy = self.findNearestEnemy()
if bottomEnemy:
self.buildXY('fire-trap', 43, 20)
if not bottomEnemy:
self.moveXY(43, 50)
2015年01月26日 01点01分
