【一年的期待】0.972正式发布
spaceengine吧
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仅看楼主
level 12
Vilfate 楼主
百度网盘
——搬运速度还是不错的,
https://tieba.baidu.com/p/3380302240新闻更新,这里有很多信息
https://tieba.baidu.com/p/3435013176
https://tieba.baidu.com/p/2482291086
几个吧友的入门指南
虽然明显需要好的RAM和GPU才能带起好多新功能,但基本上系统要求不变,推荐将显卡驱动更新到最新版再运行安装
新版本包括大量的bug修复和新功能,
http://v.youku.com/v_show/id_XODMzNTc2MzA4.html
这是预告片
——百度Spaceengine吧团队敬上
2014年12月27日 06点12分 1
level 12
Vilfate 楼主
提上日程
2014年12月27日 06点12分 2
level 12
Vilfate 楼主
占楼(1)链接失效补发区
2014年12月27日 06点12分 3
两天吞链接:http://pan.baidu.com/share/link?shareid=1502914660&uk=3525841735 @度娘 我们是模拟宇宙的免费软件还是俄国产品真的要封么
2014年12月28日 09点12分
@Vilfate 失效了
2015年03月10日 08点03分
level 12
Vilfate 楼主
占楼(2):新插件和鸣谢索引
2014年12月27日 06点12分 4
level 12
Vilfate 楼主
添加了好多新音乐!,,!
2014年12月27日 06点12分 5
对呀好听,正在转格式
2015年02月08日 05点02分
level 10
[臭美]
2014年12月27日 07点12分 6
level 9
点赞!
2014年12月27日 09点12分 7
level 6
新版本一运行就报错也是醉了....
2014年12月27日 09点12分 8
抱歉我没有电脑无法测试
2014年12月27日 11点12分
level 9
启用材质压缩 恒星光出错误- -[笑眼]
2014年12月27日 09点12分 9
level 7
我哭了,新年的礼物么[乖][泪]
2014年12月27日 10点12分 10
level 13
终于等到了[太开心][太开心]
2014年12月27日 11点12分 11
level 13
黑洞没吸积盘![啊]
2014年12月27日 11点12分 12
诶作者似乎说以后再集成完整版
2014年12月27日 12点12分
回复 Vilfate :什么意思
2014年12月27日 13点12分
回复 CE4765 :黑洞吸积盘还是个半成品作者很匆忙
2014年12月27日 13点12分
回复 Vilfate :[惊讶]
2014年12月27日 13点12分
level 10
官方连个更新内容都不说
2014年12月27日 13点12分 13
[泪]我占楼了翻译好就在二三楼贴
2014年12月27日 13点12分
回复 Vilfate :额
2014年12月27日 13点12分
level 7
据说以后放在steam上,是不是要收费?[滑稽]
2014年12月27日 15点12分 14
引擎免费RPG收费[滑稽]
2014年12月27日 15点12分
回复 Vilfate :我有引擎玩就够了,RPG看情况。
2014年12月27日 15点12分
回复 Vilfate :要是引擎收费我就不玩了[滑稽]
2014年12月27日 23点12分
回复 卡比弗里曼 :收费也不会很贵
2014年12月28日 01点12分
level 10
不知道怎么回事我发了个机翻后的贴说正在审核
SpaceEngine updates history
================================= Version 0.9.7.2 === (26.12.2014) ==============================
Major updates:
- Oculus Rift support
- 3D monitor and 3D TV support (anamorphic stereo pair mode, shutter glasses mode)
- 3D anaglyph glasses support
- Full joystick and gamepads support, multiple devices allowed
- Animated procedural stellar corona
- New star rendering
- Night textures on planets: city lights, lava
- Thermal lighting of a planet and its clouds based on: tidal heating, solar heating, young age
- Volcano with lava flows
- Melted lava planets and moons
- Updated soundtracks
- Ability to change some measurement units: parsec to light year, kilometer to mile, Kelvin to Celsius and Fahrenheit
- Hapke BDRF: opposition effect and zero-phase glare on dusty planets, planet script parameters to control the effect
- Pla
neta
ry system chart mode: compare size of planets, moons and stars in the system
Space ships:
- Added option for multiple preset cameras for spacecraft
- Enabled retro engines
- New ship models
Astronomy:
- ESI value now uses average planet surface temperature and doesn't change with time
- Improved solar spots
- Updated textures for many Solar system objects
- Added accurate rings to the asteroid/centaur Chariklo
- New procedural clouds texture
- Updated brown dwarf appearance
- New pink atmosphere model for brown dwarves and some planets
- New physical model of planetary atmospheres (2-layered: adiabatic troposphere and isothermal stratosphere)
- Elevations on gas giants are counted from the atmosphere level with pressure of 1 atmosphere (~1 bar)
- Procedural generation of orbital ascending node in the catalog system for planets with unknown ascending node, based on planets with known ascending node
- Improved planet temperature calculation: it now takes into account the internal and tidal heating
- Glowing hot planets illuminates neighbouring objects
- More accurate probabilities for generation of white dwarves, neutron stars, and black holes
- Red giants now have 100% probability of hot planets
- Icy moons smaller than 400 km and rocky moons smaller than 600 km are classified as asteroids and dwarf moons
- Improved ice specular on terras and deserts
- Large scale albedo variations on planet surface
- Computing snow altitude based on atmosphere model
- Increased level of detail of asteroids
- New planet script parameter "Panspermia", for specifying that life did not originate on that world
- "Life origin" field in the Wiki describes how life originated on that world
- Dwarf moon names are changed to a form like "3.D4"
- More realistic generation of planets density
Interface:
- Improved quality of black hole and warp field distortion effect
- Animated Selection pointer
- Simple GUI editor (debug feature)
- Atmospheric pressure and air temperature at the user's location is displayed in the object's info panel and in the Wiki
- Wiki pages update automatically after changing the selected object
- Wiki pages don't switch after changing the selected object or Wiki opened/closed
- Wiki window is now more compact
- Ability to select the screenshot image format in the Player settings menu
- Main menu scales to any screen resolution
- Filter by planet and star parameters in the Star browser
- Updated interface texture
- Updated toolbars appearance
- Lock button on bottom toolbars now have 3 states: lock, half-hide, and hide
- Added Display settings and Main Menu buttons to the left toolbar
- Updated ship control panel
- View direction altitude in the Fish Eye mode can be configured
- Selection now work in the Fish Eye mode
- New texture-based mouse cursors
- Many visual improvements to the Map Mode
- Expanded Display settings menu with controls for projection and 3D mode
- Expanded Controls settings menu, with ability to customize all mouse and joysticks axes and all joysticks buttons
- Brown dwarves size in a Solar system browser is in a planets size scale, not a stars one
Engine:
- Many optimizations in the engine core
- Upgraded memory manager
- Some shaders are rewritten to the GLSL 3.3 core profile
- Reduced number of planet shaders
- Forced HDR mode and Bloom effect
- Optimized lens flare code
- More precise LOD setting for planets
- Implemented the pak file system (zip archives)
- Default texture packs and addons are now in pak files
- New catalog update/addon system
- Significantly improved catalog loading performance
- Implemented separate texture sets for RGB and Alpha or higher and lower byte of elevation map for planets
- Time stamps printed in the log
- Settings for minimum distance for procedural stars and brown dwarves added to the config
- Ability to edit a barycenter parameter in the Planet editor
- Console variables to control the mouse cursor: "HardwareCursor" and "HideCursor"
- Surface color parameters for gas giants and brown dwarves are renamed to colorLayer0 ... colorLayer7
- Palettes for gas giants and ice giants are split into 7 ranges according to their temperature class
- Palettes for brown dwarves are split into 3 ranges according to their spectral type (L, T, Y)
- Swapped neg_z and pos_z faces in the Export Skybox function
- Added the entire ship model rotation parameter in the config and in the editor
- Improved life panspermia code, new probability parameters in the universe.cfg
- GUI windows don't change their positions when SE window resized
- Added "ModulateColor" parameter for planet scripts; can modify the color of planet textures and also modify opacity for cloud textures
- Script "Exposure" parameters for surface, clouds and ocean are replaced with one global "Brightness" parameter
- Script "Exposure" parameter for rings is replaced with the "Brightness" parameter
- Added "stable" motion blur (blur length independent of framerate), can be adjusted in config/user.cfg or in the console
- Solitary black holes particles are now invisible
- Accelerated rendering of star-like particles of planets and ships
- Updated SolarSys3000.sc
- Removed error message if the local database file did not found
- Added console variables for collision detection clamp and near plane clamp, log stamps, motion blur length, and many others (read docs/console.txt for reference)
Bug fixes:
- Fixed bug with "islands" on oceanias
- Fixed spacecraft and lens flare textures not loading in Immediate loading mode
- Fixed a bug where catalog neutron stars could have very low temperatures
- Fixed Roche limit calculations
- Hacked fix of screen edge artifact of gravity lens effect
- Fixed rounding errors in GUI sliders (sticking at certain points when using arrow buttons)
- Fixed not saving of mouse axis settings
- Fixed a bug with too high speed of clouds on tidally locked planets and moons
- Fixed bug with clouds on catalog planets with low atmospheric pressure
- Fixed problems with fullscreen if display resolution changed
- Fixed a bug with procedural stars with infinite luminosity generated
- Fixed mistake in FXAA implementation
- Fixed some bugs in the planet editor
- Fixed some bugs in the lens flares code
- Fixed automatic binding to a planet after controlling a spacecraft
- Fixed resetting of the mouse-controlled ailerons/elevator angles after using keyboard controls
- Fixed atmosphere scattering models precomputing code
- Fixed orbital paths cutting in the Map mode
- Fixed "micro debris ring" and asteroids sharing the same orbits with moons
- Fixed "square star" bug
- Fixed "pink rings" bug
- Fixed some bugs with eclipse shadows
- Fixed mipmaps generation on planets and ships
- Fixed bug with closing the Universe Map
- Fixed sun lens flare rendering mode when ship is warping with autopilot
- Fixed "negative lens flare" effect when close to a star
- Fixed wrong orientation of the star's equator relative to the planetary system plane
- Fixed some bugs in the planetary system generator
- Fixed hole in red giant stars
- Fixed a crash at first-time nebula model generation
- Fixed a mistake in the procedural white dwarf class generation
- Fixed smoothing of the font
- Fixed "Interstellar" mode of ships in some star cluster's planetary systems
- Fixed lags caused by ships physics updating
- Fixed the "barycenter star in binary system" artifact
- Fixed rendering of the Wiki preview for star clusters, galaxies, and nebulae
- Fixed Wiki preview disappearing after selecting the barycenter
- Fixed rotation parameters for moons
- Fixed density of small planets
- Fixed dwarf moons density and Roche limit check
- Fixed bug with the number of aurora particles sliders in the Planet editor
- Fixed bug with DXT1 textures loading and wrong rendering of the modular ships' trusses
2014年12月27日 23点12分 15
level 10
这个是0.9.7.2以前的
================================= Version 0.9.7.1 === (26.12.2013) ==============================
Major updates:
- 3D water: animated water specular reflections, underwater fog
- Improved procedural moon system generator
- Debris rings around planets
- New landforms: pseudo rivers, shield volcanoes
- Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
- 25 original soundtracks made by many authors
- Smart blending of terrain detail textures
- Detail noise textures on the planetary surface
- New types of worlds with life, improved lifeform classifications
- Many improvements with space ships
- Built-in avi video recorder
- Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
- Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
- Installer for SpaceEngine distribution with automatic selection of localization
Space ships:
- Supporting of emission textures
- Supporting of modular models
- Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
- Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
- Some old ships models changed to modular models
- New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
- Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
- Atmospheric flight physics
- Spaceship Control Panel with Autopilot buttons
- Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
- Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
- New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
- Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
- Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
- Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
- Static Keplerian orbit mode for space stations artifical satellites
- Improved warp bubble effect
Astronomy:
- Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
- Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
- Updated exoplanets catalog
- Improved star calculator (computing of required parameters based on some parameters given in the script)
- New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known
- Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
- Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
- New parameters in the planet script - discovery method, discovery date and date of last data update
- New lines in the planet info table - discovery method, discovery date and M*sin(i)
- Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
- New Vesta, Mercury and Saturn textures and landscape
- New galaxy and nebula models
- Increased turbulence on clouds of procedural gas giants
Interface:
- Updated GUI tables appearance
- Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
- Variable column width in the Star Browser's table
- Green text in the Solar System Browser indicates that an object has life or satellites with life
- Updated localizations and added new ones
- FPS counter is enabled or disabled via console command "FPS"
- Changed color of orbits, markers and labels for dwarf planets and dwarf moons
- Onscreen keyboard help info in the Edit mode
- Some improvements in the Planet Editor
Controls:
- Capturing video with GUI by pressing [Ctrl]+[F9]
- Sliders in the planet editor are not scrolled with mouse wheel
- Close button on the Solar System Browser window
- FOV is taken into account when choosing the camera position behind the ship in the Game mode
- "Look around" by holding the middle mouse button; on release, camera returns to original view
- Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes
Engine:
- Terrain detail texture atlases are merged into a single atlas
- Configurable color palettes for procedural planets
- Automatic calculation of the offset of the ship model to make it perfectly centered
- SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
- New magnitude function in the Map Mode: easy to find dim stellar objects
- Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
- Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
- Supporting RGB color emissive textures for ships
- Experimental support of the logarithmic Z-buffer
- Exit screen texture saved to the config folder
- The stars120k.txt file is renamed to stars120k.cfg
Bug fixes:
- Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
- Fixed a bug with generating worlds with life only in multiple star systems
- Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
- Fixed a "boring planets" bug and "deserted terra with life" bug
- Fixed too low and too high altitude of clouds on some planets
- Fixed a bug with impossibility to disable the VSync
- Fixed a bug with moons counter in the Wiki's General info tab
- Fixed a bug with moons with life counter in the planet's info table
- Fixed a bug with incorrect star multiplicity counter
- Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
- In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
- Removed double slash in the message "Saving screensots//scrxxxx.xxx"
- Removed duplicate of Fomalhaut
- Removed "Fomalhaut B" name of star TW PsA/Gliese 879
- Fixed some other mistakes in catalogs
- Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
- Fixed artifacts when window is stretched on a bigger or a secondary monitor
- Fixed bugs with fish eye projection
- Fixed various bugs in the Star Browser
- Fixed a rendering slow-down after using the Star Browser
- Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
- Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
- Fixed wrong obliquity parameter in exporting of the planetary system script
- Fixed the absolute magnitude of the Halley's comet
- Fixed a crash when turning on rendering of a spacecraft trajectory
- Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
- Controls settings menu and right-click context menu changes localization properly
- Fixed a typo on the coordinate grid labels
- Fixed incorrect camera orientation on start if the last bound object was a spaceship
- Fixed some VRAM cache issues (blinking stars, etc)
- Fixed the music player
- Fixed small blurriness of font and GUI
- Fixed galaxy orientation problems
- Restored clouds bump
- Fixed a bug with no cyclones on gas giants
- Fixed asynchronous loading of shaders
- Fixed a bug with a black dot rendered above the star in the "Points" mode
- Fixed a bug with bright blue stripes in evaporating planet tail
- Fixed appearance of wrong textures on planets during loading/generation
- Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
- Fixed inability to select a moons inside the planet's shadow
- Fixed discontinuity in normal map lighting on a ship models
2014年12月27日 23点12分 16
level 5
太给力了,超赞
2014年12月28日 00点12分 17
level 10
================================= Version 0.9.7.0 === (01.05.2013) ==============================
Major updates:
- Auroras
- Comets and evaporating planets
- Improved rendering of interstellar dust in galaxies
- Oblate planets and stars, automatic calculation of the oblateness value
- Gravity darkening of oblate stars
- Improved planetary rings variety, increased color saturation
- Multiple cloud layers on terrestrial and gas planets
- Smooth gas giant textures
- Dynamic lens flares with ability to choose a preset in the menu
- Planets and moons illuminate each other with their actual color
- Star Browser - builds a list of the nearest stars with the ability of saving it to a file
- Importing ship models in the OBJ format with material library and multiple textures
- Built-in wiki system
- Ability to give a name and description to any planet or other object
- Improved FPS on planets
- Multithreading for resource loading/generating
- Menu for selecting GUI language, applies changes without restarting
- Default localizations: English, Russian, German, French, Italian, Spanish, Portuguese, Finnish
Astronomy:
- ESI (Earth Similarity Index) in the planet's info table
- New star magnitude function: more white stars and red dwarves, solitary brown dwarves
- Better function of the mass-radius dependence of gas giants and brown dwarfs
- Reduced thickness of the atmosphere on Earth-like planets
- Inverted red giant surface temperature pattern
- More solar spots on red dwarfs
- Desaturation of faint stars (simulating color sensitivity of an eye)
- Supporting of unlimited number of cloud layers on catalog planets
- Config parameters for maximum number of procedural cloud layers of gas and terrestrial planets
- Dynamic model of Jupiter (11 cloud layers)
- Console variable to modify cloud layers rotation speed (set CloudsSpeed xxx)
- Reduced a radii of procedural ice giants
- Gravity lensing effect for white dwarfs
- Multiple galaxy models per Hubble class for procedural galaxies
- Multiple nebula models per nebula class for procedural nebulae
- Simplified galaxy/nebula mod installing system
- New galaxy models
- Russian Wiki database have translated all stars names, Solar System planets and satellites
- Updated catalogs of comets, asteroids and exoplanets
Interface:
- Context menu when you right-click on the object
- Shadows under the text
- The little loading icon instead of the progress bar
- Mouse cursor changes its shape depending on situation (crosshair in space, arrow in GUI, etc)
- Scrolling tables and sliders with the mouse wheel
- Button "Current" on the Find object dialog to put currently selected object's name into it
- Info table for any planet, star or barycenter shows counter of its satellites with life
- Various upgrades in the Universe Map
- [F1] opens the Universe Map for selected system, [Ctrl]-[F1] for the current one
- [F2] opens the Planetary System Browser for selected system, [Ctrl]-[F2] for the current one
- HDR, Bloom and FXAA effects in the Solar System Browser previews
- Real planet brightness can be disabled in the Solar System Browser
- Red giants and asteroids are rendered with 3D landscape in the Solar System Browser
- Right click on the root star or barycenter in the Solar System Browser selects the planetary system itself
- Wiki descriptions supports some of the BB-codes
- Simple quotes " " automatically replaced with angular quotes ??in some text edit forms
- Displaying planet's albedo / computed brightness and color in the Edit mode
- Some sliders in the Planet Editor have logarithmic scale
- Reduced width of the zone for opening of the side-screen toolbars
- Pin buttons on toolbars
- Saving state of toolbars in user config file
- Ability to paint up oceans in the Export planetary textures menu
- Updated Export planetary textures menu
- Updated Graphics settings menu
Controls:
- Changed some mouse controls
- The [End] button rotates camera horizontally
- New console commands
- Velocity pointer in the Planetarium mode
- Smooth stopping of the movement and rotation of the camera when you press the Z, X, or Num 5 in the Planetarium mode
- Height of the lanscape is counted from the sea level (negative values if under water)
- The land command and button performs a landing on the 10 meters height above sea level or ground
- The [G] key in the Game mode moves current ship to a selected object
- Warp effect for spaceships
Engine:
- Automatic choosing of the NVidia chip on systems with hybrid graphics (NVidia + Intel HD)
- Automatic selecting of some settings when hardware is changed
- Automatic clearing of the cache when hardware is changed
- Updated cache of galaxy models, they are now registered in the memory manager
- Updated cache of textures and models for ships and buildings, they are now registered in the memory manager
- Saving compiled shaders binaries to the cache for fast loading of them (NVidia)
- Preloading all shaders at startup (option)
- While capturing the video, GUI is visible on the screen, but not recorded to the video
- Supporting of gray + alpha PNG format
- Supporting of the TIFF format for textures and screenshots
- Supporting of sounds in WAV and OGG formats
- Built-in music player for OGG music
- Automatic (based on FPS) vertical synchronization toggle
- Changed directory structure
Bug fixes:
- Fixed a flat landscape bug on Intel HD
- Fixed color banding artifact on landscape and water
- Console command "disable" now works
- Fixed a bug with nebulae shining through planets
- Fixed the accelerated spinning of the ship when time is reversed
- Fixed a bug with "intergalactic" mode of spaceships in certain regions of Milky Way
- Fixed glitchy star's Motion Blur
- Fixed a bug with very small moons having atmospheres
- Fixed camera autobinding
- Fixed a bug with the equal mass of all brown dwarfs
- Fixed a bug with wrong lens flare color at the edges of the screen
- Fixed a bug with Earth fully covered with water
- Fixed a bug with entering minutes and seconds in the time control panel
- Fixed a bug with disappearing blocks of procedural stars in a galaxies
- Fixed a bug with blinking planet when Autoexposure enabled
- FXAA works when Bloom is disabled
- Fixed a bug with "square shaped stars" when Real sun brightness is on
- Fixed incorrect age of stars in multiple systems
- Fixed a bug with stars generated outside star cluster boundaries
- Fixed a bug with incorrect planet counter number in the star's info
- Fixed a bug with incorrect planets with life counter number in the star's info
- Fixed a bug in binary systems when smaller component have greater mass => reduced number of brown dwarfs
- Fixed cropping of some rotation/orbital parameters when starting editing in the Planet Editor
- Fixed wrong calculation of brown dwarfs and white dwarfs radii
- Reduced stars aliasing
- Fixed bug with atmosphere models generation/updating
- Fixed a bug with white sparks on clouds
2014年12月28日 00点12分 18
好吧不用发了
2014年12月28日 00点12分
回复 卡比弗里曼 :大陆人民表示有压力
2014年12月28日 01点12分
level 7
刚重新下载的0971[怒]
2014年12月28日 04点12分 19
看到你的昵称表示@win9
2014年12月28日 06点12分
竟然蓝了。。。
2014年12月28日 06点12分
回复 Vilfate :[滑稽]新版试了吗
2014年12月28日 07点12分
回复 华雄5 :没电脑
2014年12月28日 08点12分
level 9
wa,e,wo zai wai di,zhe li de dian nao mei you shu ru fa a!![泪],bu guo hen gao xing chu le 0.972.deng wo hui dao jia zai ce shi ba ,LZxin ku le! Thanks![呵呵]
2014年12月28日 09点12分 20
中文学习教材[滑稽]
2014年12月28日 10点12分
回复 卡比弗里曼 :[滑稽]回家了。呼,要不给你翻译一下?来看好= =:哇,额我在外地,这里的电脑没有输入法啊!!,不过很高兴出了0.972。等我回到家再测试吧,LZ辛苦了!Thanks![滑稽]
2014年12月28日 14点12分
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