level 7
liuxijob
楼主
CCSpriteFrame
精灵帧
CCTexture2D 将被用于CCSprite
默认的构造方法
通过 图片纹理+纹理上的矩形来创建
或通过 图片纹理+纹理上的矩形+是否旋转+偏移坐标+真实size
这里简单讲下
是否旋转
为了节省图片空间 图片将会被旋转90度
偏移坐标+真实size
为了节省图片空间 原始图片周围透明区域将被trim
Public Member Functions
const CCRect &
getRectInPixels (void)
void
setRectInPixels (const CCRect &rectInPixels)
bool
isRotated (void)
void
setRotated (bool bRotated)
const CCRect &
getRect (void)
get rect of the frame
void
setRect (const CCRect &rect)
set rect of the frame
const CCPoint &
getOffsetInPixels (void)
get offset of the frame
void
setOffsetInPixels (const CCPoint &offsetInPixels)
set offset of the frame
const CCSize &
getOriginalSizeInPixels (void)
get original size of the trimmed image
void
setOriginalSizeInPixels (const CCSize &sizeInPixels)
set original size of the trimmed image
CCTexture2D *
getTexture (void)
get texture of the frame
void
setTexture (CCTexture2D *pobTexture) 设置图片纹理
set texture of the frame, the texture is retained
~CCSpriteFrame (void)
virtual CCObject *
copyWithZone (CCZone *pZone)
bool
initWithTexture (CCTexture2D *pobTexture, const CCRect &rect)
Initializes a CCSpriteFrame with a texture, rect in points.
bool
initWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize)
Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
Static Public Member Functions
static CCSpriteFrame *
frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect)
Create a CCSpriteFrame with a texture, rect in points.
static CCSpriteFrame *
frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize)
Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
Protected Attributes
CCRect
m_obRectInPixels
bool
m_bRotated
CCRect
m_obRect
CCPoint
m_obOffsetInPixels
CCSize
m_obOriginalSizeInPixels
CCTexture2D *
m_pobTexture
Detailed Description
A CCSpriteFrame has:
texture: A CCTexture2D that will be used by the CCSprite
rectangle: A rectangle of the texture
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);
2014年10月08日 03点10分
1
精灵帧
CCTexture2D 将被用于CCSprite
默认的构造方法
通过 图片纹理+纹理上的矩形来创建
或通过 图片纹理+纹理上的矩形+是否旋转+偏移坐标+真实size
这里简单讲下
是否旋转
为了节省图片空间 图片将会被旋转90度
偏移坐标+真实size
为了节省图片空间 原始图片周围透明区域将被trim
Public Member Functions
const CCRect &
getRectInPixels (void)
void
setRectInPixels (const CCRect &rectInPixels)
bool
isRotated (void)
void
setRotated (bool bRotated)
const CCRect &
getRect (void)
get rect of the frame
void
setRect (const CCRect &rect)
set rect of the frame
const CCPoint &
getOffsetInPixels (void)
get offset of the frame
void
setOffsetInPixels (const CCPoint &offsetInPixels)
set offset of the frame
const CCSize &
getOriginalSizeInPixels (void)
get original size of the trimmed image
void
setOriginalSizeInPixels (const CCSize &sizeInPixels)
set original size of the trimmed image
CCTexture2D *
getTexture (void)
get texture of the frame
void
setTexture (CCTexture2D *pobTexture) 设置图片纹理
set texture of the frame, the texture is retained
~CCSpriteFrame (void)
virtual CCObject *
copyWithZone (CCZone *pZone)
bool
initWithTexture (CCTexture2D *pobTexture, const CCRect &rect)
Initializes a CCSpriteFrame with a texture, rect in points.
bool
initWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize)
Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
Static Public Member Functions
static CCSpriteFrame *
frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect)
Create a CCSpriteFrame with a texture, rect in points.
static CCSpriteFrame *
frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize)
Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
Protected Attributes
CCRect
m_obRectInPixels
bool
m_bRotated
CCRect
m_obRect
CCPoint
m_obOffsetInPixels
CCSize
m_obOriginalSizeInPixels
CCTexture2D *
m_pobTexture
Detailed Description
A CCSpriteFrame has:
texture: A CCTexture2D that will be used by the CCSprite
rectangle: A rectangle of the texture
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);