level 12
MammothTank
楼主
首先申明这是我从官网论坛扒来的,然后上班时间抽空翻译,翻译的不好请见谅。
-Draco ability has been removed from Roman cavalry units
罗马骑乘部队的“龙角号”技能被移除。(罗马骑兵部队更加依靠辅助部队了···)
-Use the whip has been removed from all Roman infantry (it still shows up in the statistics section for some reason)
全部的罗马步兵单位的”鞭挞“技能被移除,(因为一些原因依然在统计表上显示)。
-Steady ability has been removed from all pike units
全部超长枪部稳固技能被移除。
-Armor values via shield have been increased for all melee infantry and cavalry as well as some skirmishers (i.e. peltasts) by about 10 on average, 15 to the shield value on roman legionaries and other like units
全部有盾牌的近战步兵、骑兵以及部分散兵从盾牌上得到的护甲值提升,平均值是10点,像罗马军团这种使用大型盾牌的部队提升点数是15点。
-Weapon damage had a big reworking in this patch: armor piercing damage has been substantially reduced for all civilized units. For instance, Thorax Swordsmen used to have 39 weapon damage (4 AP), now it is 34 (4AP), Roman legionaries have had their AP damage decreased by 5. Barbarians suffer less from the nerf. Oathsworn have even had their AP damage buffed by 1.
这个补丁中,武器伤害被大规模重写:文明人的部队属性中的破甲伤害大幅度减少。例如:胸甲剑士有39点伤害(4点破甲),现在变成34点伤害(4破甲),罗马军团的破甲伤害减少了5点。蛮族收到的减益较少,誓言勇士的破甲伤害甚至提高了1点。(ca你是在给你们的凯尔特老祖宗长脸么!!!)
-Health has been increased by 10 for melee infantry units, and for most skirmishers
所有近战步兵及几乎全部的散兵提升10点生命值。
-Both base and armor piercing weapon damage for missile units have been increased substantially--however this is mainly to offset the increases in armor and health across the board for other units. Skirmishers should be about as effective as before.
全部投射单位的基础及破甲伤害大幅度提升。这一改动是为了抵消近乎全部单位的生命值及护甲值提升,散兵应该会和之前一样有力。
-Shock Cavalry melee defence increased by about 10.
冲击骑兵的近战防御提升10点。
-Bonus vs. infantry removed from all sword units: levels the playing field a lot for spear units to be used more effectively. The only remaining infantry units with a bonus vs. infantry are “naked” units, such as the “naked warriors” and “naked swords,” as well as berserkers. Also, cost of “naked” units decreased by 100 talents.
全部剑盾步兵的对步兵加成被移除:让那些偏爱长枪单位的玩家用起来更有力。只有”罗体“单位例如罗体战士、罗体剑士和狂战士还保留着对步兵加成,同时罗体部队招募费用减少100塔兰特。
-Melee defence for light cavalry units significantly buffed. Medium and heavy cavalry units seem to have the same melee defence value as in previous patches
轻型骑兵的近战防御值有了显著提升。中型和重型骑兵的近战防御值不变
-Melee attack and weapon damage for hoplite units have been nerfed: this is most likely to compensate for the loss of 10 attack for most sword infantry so that hoplites don’t totally dominate the battlefield
希腊式的重装步兵的近战攻击和伤害被消弱:因为剑盾步兵少了10点伤害,所以减少了重装步兵的伤害及攻击以平衡。
-Weapon damage for pikes has been further reduced. It is now absymal. Hellenic royal guard for instance only has 11 weapon damage (4 AP). Melee defence also seems to have been slightly nerfed.
超长枪的伤害进一步降低。希腊皇家卫队现在只有11点伤害(4破甲)。近战防御也有少许减少。
-Minor cost increase to Baktrian noble horse: they are now 880 talents. No cost increase on evocati cohort
小幅上涨巴克提里亚贵族骑手的花费:现在是880塔兰特;留任老兵大队的花费未提升。
-Cost decrease to Lusitani Spearme
Lusitani Spearme的花费减少
-Mercenary Etruscan Hoplites added to Epirus unit roster
雇佣伊特鲁里亚重装步兵加入伊庇鲁斯单位列表。
全文完。
PS:这一帮子改动我看只有一个目标:加长战斗时间并让战斗场面不那么一边倒!
2014年09月02日 09点09分
1
-Draco ability has been removed from Roman cavalry units
罗马骑乘部队的“龙角号”技能被移除。(罗马骑兵部队更加依靠辅助部队了···)
-Use the whip has been removed from all Roman infantry (it still shows up in the statistics section for some reason)
全部的罗马步兵单位的”鞭挞“技能被移除,(因为一些原因依然在统计表上显示)。
-Steady ability has been removed from all pike units
全部超长枪部稳固技能被移除。
-Armor values via shield have been increased for all melee infantry and cavalry as well as some skirmishers (i.e. peltasts) by about 10 on average, 15 to the shield value on roman legionaries and other like units
全部有盾牌的近战步兵、骑兵以及部分散兵从盾牌上得到的护甲值提升,平均值是10点,像罗马军团这种使用大型盾牌的部队提升点数是15点。
-Weapon damage had a big reworking in this patch: armor piercing damage has been substantially reduced for all civilized units. For instance, Thorax Swordsmen used to have 39 weapon damage (4 AP), now it is 34 (4AP), Roman legionaries have had their AP damage decreased by 5. Barbarians suffer less from the nerf. Oathsworn have even had their AP damage buffed by 1.
这个补丁中,武器伤害被大规模重写:文明人的部队属性中的破甲伤害大幅度减少。例如:胸甲剑士有39点伤害(4点破甲),现在变成34点伤害(4破甲),罗马军团的破甲伤害减少了5点。蛮族收到的减益较少,誓言勇士的破甲伤害甚至提高了1点。(ca你是在给你们的凯尔特老祖宗长脸么!!!)
-Health has been increased by 10 for melee infantry units, and for most skirmishers
所有近战步兵及几乎全部的散兵提升10点生命值。
-Both base and armor piercing weapon damage for missile units have been increased substantially--however this is mainly to offset the increases in armor and health across the board for other units. Skirmishers should be about as effective as before.
全部投射单位的基础及破甲伤害大幅度提升。这一改动是为了抵消近乎全部单位的生命值及护甲值提升,散兵应该会和之前一样有力。
-Shock Cavalry melee defence increased by about 10.
冲击骑兵的近战防御提升10点。
-Bonus vs. infantry removed from all sword units: levels the playing field a lot for spear units to be used more effectively. The only remaining infantry units with a bonus vs. infantry are “naked” units, such as the “naked warriors” and “naked swords,” as well as berserkers. Also, cost of “naked” units decreased by 100 talents.
全部剑盾步兵的对步兵加成被移除:让那些偏爱长枪单位的玩家用起来更有力。只有”罗体“单位例如罗体战士、罗体剑士和狂战士还保留着对步兵加成,同时罗体部队招募费用减少100塔兰特。
-Melee defence for light cavalry units significantly buffed. Medium and heavy cavalry units seem to have the same melee defence value as in previous patches
轻型骑兵的近战防御值有了显著提升。中型和重型骑兵的近战防御值不变
-Melee attack and weapon damage for hoplite units have been nerfed: this is most likely to compensate for the loss of 10 attack for most sword infantry so that hoplites don’t totally dominate the battlefield
希腊式的重装步兵的近战攻击和伤害被消弱:因为剑盾步兵少了10点伤害,所以减少了重装步兵的伤害及攻击以平衡。
-Weapon damage for pikes has been further reduced. It is now absymal. Hellenic royal guard for instance only has 11 weapon damage (4 AP). Melee defence also seems to have been slightly nerfed.
超长枪的伤害进一步降低。希腊皇家卫队现在只有11点伤害(4破甲)。近战防御也有少许减少。
-Minor cost increase to Baktrian noble horse: they are now 880 talents. No cost increase on evocati cohort
小幅上涨巴克提里亚贵族骑手的花费:现在是880塔兰特;留任老兵大队的花费未提升。
-Cost decrease to Lusitani Spearme
Lusitani Spearme的花费减少
-Mercenary Etruscan Hoplites added to Epirus unit roster
雇佣伊特鲁里亚重装步兵加入伊庇鲁斯单位列表。
全文完。
PS:这一帮子改动我看只有一个目标:加长战斗时间并让战斗场面不那么一边倒!