var a = (getYaw()%360)*Math.PI/180;
var b = getPitch()*Math.PI/180;
var xv,yv,zv;
xvel = -Math.sin(a)*Math.cos(b);
yvel = -Math.sin(b);
zvel = Math.cos(a)*Math.cos(b);
var jian=Level.spawnMob(getPlayerX()+xvel*2.1,getPlayerY()+yvel*2.1,getPlayerZ()+zvel*2.1,80)
setVelX(jian,xvel*40);
setVelY(jian,yvel*40);
setVelZ(jian,zvel*40);
![[滑稽]](/static/emoticons/u6ed1u7a3d.png)
总之用这个就对了,其他的我不懂别问我