level 11
肖恩蜀黍
楼主
Game Jam是由'Game' 和 'Jam' 组成, jam 其实开始用于音乐创作方面, 是指在没有事先准备, 在短时间内简单的音乐创作和练习. 所以, Game Jam就是游戏开发者实现游戏的一种方式啦.
下面一段历史:
In March 2002, video game developers Chris Hecker and Sean Barrett, interested in the capability of modern hardware in rendering a large number of sprites, worked with Doug Church, Jonathan Blow, and Casey Muratori in developing a specialized game engine capable of rendering a massive number of sprites Hecker and Barrett invited a small group of video game developers to meet in Hecker's office in Oakland, California for the purpose of creating innovative video games using this newly built engine. Hecker and Barrett named this gathering the 0th Indie Game Jam, a game design and programming event "designed to encourage experimentation and innovation in the game industry"
2014年07月04日 14点07分
1
下面一段历史:
In March 2002, video game developers Chris Hecker and Sean Barrett, interested in the capability of modern hardware in rendering a large number of sprites, worked with Doug Church, Jonathan Blow, and Casey Muratori in developing a specialized game engine capable of rendering a massive number of sprites Hecker and Barrett invited a small group of video game developers to meet in Hecker's office in Oakland, California for the purpose of creating innovative video games using this newly built engine. Hecker and Barrett named this gathering the 0th Indie Game Jam, a game design and programming event "designed to encourage experimentation and innovation in the game industry"