level 12
#include<iostream>
#include<SDL2/SDL.h>
#include<SDL2/SDL_image.h>
int main(int argc,char **argv)
{
if (SDL_Init(SDL_INIT_EVERYTHING) == -1){
std::cout << SDL_GetError() << std::endl;
return 1;}
SDL_Window *win = nullptr;
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (win == nullptr){
std::cout << SDL_GetError() << std::endl;
return 1;
}
SDL_Renderer *ren = nullptr;
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == nullptr){
std::cout << SDL_GetError() << std::endl;
return 1;
}
SDL_Texture*tex=IMG_LoadTexture(ren,"f:\\图片\\工作\\1.jpeg");
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
SDL_Delay(2000);
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
2014年06月01日 07点06分

