#include<SDL2/SDL.h>
#include<SDL2/SDL_image.h>
int main(int argc,char **argv)
{
SDL_Window *w=NULL;
SDL_Texture *tex = NULL;// 画刷
SDL_Renderer *ren=NULL;SDL_Init(SDL_INIT_EVERYTHING);
w = SDL_CreateWindow("图片测试", 100, 100, 480, 640, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS);// 配置窗口参数并创建
ren = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);// 为创建的窗口配置渲染器
tex=IMG_LoadTexture(ren,"f:\\图片\\工作\\1.jpeg");
SDL_RenderCopy(ren,tex,NULL,NULL);
SDL_RenderPresent(ren);
SDL_Delay(2000);
return 0;
}
@twtfcu3 @DXKite