level 10
#include <SDL2/SDL.h>
#include "sdlgui/sdlgui.h"
using namespace std;
int frame_event(sdl_frame* obj,SDL_Event* e)
{
switch(e->type)
{
case SDL_MOUSEMOTION:
obj->fill_rect(NULL,e->motion.x*e->motion.y*200);
break;
}
}
int main(int argc, char * argv[])
{
sdl_frame f("sdlgui",100,100,600,600,SDL_WINDOW_SHOWN);
f.event(frame_event);
return f.run();
}
2014年05月31日 04点05分

