【官方文档】不定期更新!原谅我的渣翻译。。
cryengine3吧
全部回复
仅看楼主
level 8
Getting Started with the SDKCreated byNicolas Schu
lz
[Crytek], last modified byAdam Johnson [Crytek]onJan 06, 2014OverviewThe CRYENGINE SDK is provided in .zip archive format. The Free SDK version can be downloaded fromwww.crydev.net.There is no installation required, simply extract the .zip archive to a suitable location with a few advisories:*.Don't run the SDK from the User folder (includes Desktop, Downloads, My Documents, etc).*.If possible, run the SDK with administrator privileges to ensure you have enough system access for the engine to perform every task.*.Don't use spaces in the path (example -c:\my stuff\cryengine).*.Don't use non-ascii characters in the path(example -c:\mÿstúff\cryengine).Once that is done you should update the plugins for any DCC tools you may use. SeeInstalling Exporter Pluginsfor more information.Last step before you get started is to setup the Resource Compiler via theSettings Manager. This setting is used for the exporters to find the Resource Compiler of CRYENGINE to finish processing exported assets.System RequirementsSystem Requirements for DeveloperOperating SystemWindows Vista (SP1), Windows 7ProcessorIntel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (multi-core processor is strongly recommended)Memory2 GB RAM (4 GB recommended)Graphics CardNVIDIA 8800GT 512MB RAM, ATI 3850HD512MB RAM or better (DX10/SM 3.0 minimum)System Requirements for End User"End User", who only uses the game launcher without Sandbox has lower system requirements.Operating SystemWindows Vista (SP1), Windows 7ProcessorIntel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (multi-core processor is strongly recommended)Memory1 GB RAM (2 GB recommended)Graphics CardNVIDIA 8800GT 512MB RAM, ATI 3850HD512MB RAM or better (DX10/SM 3.0 minimum)Additional Software Requirements*.DirectX End-User Runtime (August 2009andJune 2010).*.Visual Studio 2010 Redistributable Package (bothx86andx64).*.Latest graphics card drivers.Notes on 32-bit SupportThe SDK contains a 32-bit version of Sandbox but we highly recommend to use the 64-bit version for production since it does not suffer from memory limitations.The 32-bit version is just provided as-is without any further support by Crytek. Using the 32-bit version of Sandbox might result in the application crashing when doing a lot of editing work on a level.Running CRYENGINE On Different PlatformsPC (Windows)*.In Bin32 you will find the 32-bit executables ofCRYENGINE(GameSDK.exe) andSandbox(Editor.exe).*.In Bin64 you will find the 64-bit executables of CRYENGINE (GameSDK.exe) and Sandbox (Editor.exe).*.DCC exporters and additional tools are stored in the Tools directory.ConsolesSee the specific documentation area for each support console platform.Windows and Hot Reload IssueTheLast Access Timeis the time a File or a Folder is accessed the last time. This helps identify document age and status. This is disabled by default in Windows Vista and Windows 7 by default as this can add to theoverhead of Disk I/O and performance although with the newer hardware this can be anything close to negligible.EnablingLast Access Timeis recommendedwhen running Sandbox in parallel to exporting assets from Max or Maya.If you choose to enable the Last Access time in Windows 7, 2008, Vista or earlier versions you can either use FSUTIL (not available in Windows 2000) or from the Windows Registry.Using FSUTIL (not for Windows 2000)From the Command Prompt as an Administrator run the following command: (In Windows 7/Vista/2008, click Start – search for cmd.Right-click and choose "Run as Administrator" to run Command Prompt with elevated privileges) then type the following to enable Last Access Time recording:fsutil behavior set disablelastaccess 0Later if you need to disable, run the following command:fsutil behavior set disablelastaccess 1From Windows Registry1. Click Start – search "regedit" (Windows 2000/XP/2003 Start – Run – regedit) to launch Windows Registry Editor.2. In the left-pane, navigate to the following registry key:[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem]3. In the right-pane, double-clickNtfsDisableLastAccessUpdateand set its value to 0. This key doesn't exist by default in Windows XP, 2003 and earlier, so in the right-pane right-click and select New – DWORD and name it asNtfsDisableLastAccessUpdateand set its value as 1.4. Restart the system for the changes to take effect.Source:http://msdn.microsoft.com/en-us/library/ff794679%28v=winembedded.60%29.aspxRunning the Evaluation VersionThe evaluation version of Sandbox is protected to avoid public abuse. Therefore,in order to use Sandbox, an evaluator mustenter one of the provided License Keys to validate the Sandbox installation.In order to enable communication to the CRYENGINE LicenseServer, port25379must be open either from the client or fromyour proxy.If your network is secured by a proxy, you can make sure Sandbox connects through that proxy by setting the following console variables to file system.
2014年05月18日 06点05分 1
level 8
Welcome ScreenWhen you start the Sandbox Editor, after initial load, you'll be greeted with a welcome screen. This screen will give you afew options on what you can do next:*.New Level- Opens theNew Level dialogwhich allows you to create a new level.*.Open Level- Opens theOpen Level dialogwhich filters level files and allows you to quickly and easily open any levels you have in your build. For levels with more than one .cry file, a tree will appearto allow you to select which .cry file to open.*.Open Documentation- Opens the SDK documentation in your web browser.*.Open Recent- As you open different levels, this list will populate with quick-links to the most recently opened levels.*.Don't Show- If you don't wish for this welcome screen to show on startup, you can disable it by checking this box. You can also re-enable it via theEditor Preferences.*.Close- This closes the welcome screen, not Sandbox itself. Be aware that there will probably be a slight pause after clicking this, while Sandb
2014年05月18日 06点05分 2
level 8
所有空间更新Normal Maps(Doc 3. Asset Creation Guide)Andrew Stifter [Crytek](五月 16, 2014)The Menu Bar(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 15, 2014)Profiling Quick Guide(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 15, 2014)Overview of the Interface(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 15, 2014)Entity Setup From Scratch(Doc 2. Sandbox Manual)Sven van Soom [Crytek](五月 15, 2014)Driving Mannequin Through Flowgraph(Doc 2. Sandbox Manual)Jean Geffroy [Crytek](五月 14, 2014)Mannequin 3.6(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Facial Editor Tutorial(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Driving Mannequin Through Flowgraph(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Using Limb IK inside a Level(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Cooperative Animations System(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Obsolete Entities(Doc 2. Sandbox Manual)Adam Johnson [Crytek](五月 13, 2014)Obsolete Materials and Shade
2014年05月18日 14点05分 3
level 9
这是什么呀
2014年05月22日 05点05分 5
官方技术文档。。。
2014年05月22日 09点05分
tyaa你知道体积光怎么做吗?我按照官方文档一步一步做可就是没有效果,已经设置为“高,极高”,也尝试过重新载入材质,官方问题给的解决方法全试了遍,但是依然做不出来。你能告诉我你是怎么做的吗?[哈哈]
2014年05月27日 01点05分
1