关于15号更新对游侠的改动
激战2吧
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仅看楼主
level 7
小丿芯 楼主
刚看了下15号对游侠的更新,真心垃圾(对比其他职业)之前说承诺重做到底啥时候兑现!
激战2职业更新内容之:Ranger 游侠
  · Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
  · Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
  · Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
  · Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
  · Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)
  · Marksmanship: Read the Wind - Longbow和Harpoon Gun投射飞行速增加100%. (游侠表示:奶奶的,不直接改强长弓还要放30点技能格)
  · Skirmishing: Strider’s Defense – 手持进身武器时15%格档投射攻击
  · Wilderness Survival : Poison Master – Poison伤害增加50%. 宠物切换后的第一下攻击造成中毒 (游侠表示: 奶奶的, 花30点让2层流血的伤害变3层 好OP喔!)
  · Nature Magic: Survival of the fittest – 每当你使用survival技能类型时移除2项病症并给予fury
  · Beast Mastery: Invigorating Bond- 当你使用f2技能时宠物给予范围治疗
2014年04月14日 05点04分 1
level 10
游侠缺爱
2014年04月14日 05点04分 2
决定放弃这不伦不类的职业。。。没有鲜明特点的职业玩起来没有激情,要不巨能抗,要不能爆发,游侠对比其他职业有啥,那只小猫小狗有啥用,强化了小猫,自身就弱,强化自身,小猫就是摆设。
2014年04月14日 05点04分
既找不到相辅相成的平衡点,又不让某一项能力拔群。。。。。说到底这职业就那样了
2014年04月14日 05点04分
是个人都知道游侠长弓技能是渣渣(所以才会遍地短弓灵游侠),还加强长弓游侠作死?再说本身就指向性攻击加箭飞行速度有用?长弓不重做,游侠永远别翻身。。。看到战士的长弓技能泪流满面
2014年04月14日 05点04分
level 12
干上直播了么(^_^)
2014年04月14日 05点04分 3
level 12
就这么点改动?后面的干紧上
2014年04月14日 05点04分 4
level 11
你若真喜欢一个职业。无论如何你都不会放弃它的。
2014年04月14日 05点04分 5
喜欢,也体验过,但游戏毕竟是游戏,光有爱是不够的,如果游戏里处处受虐,处处爽快不起来,游戏的初衷还剩下什么?对比游侠,纵观其他职业都是有特性可选择。。。所以我放弃了
2014年04月14日 05点04分
回复 小丿芯 :没明白受虐在哪。游侠相对于其他职业也没有太弱。主要它本身就带了一个永久的dps。如果人跟狗都很强那么其他职业怎么玩?强化人,或者强化狗,这才是平衡。
2014年04月14日 05点04分
level 7
小丿芯 楼主
把其他职业发来对比吧,这是之前某个帖子看到的,现在转过来对比下游侠真心垃圾!
激战2职业更新内容之:Elementalist 元素
  · Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s
  · Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)
  · Earth: Stone heart – You cannot be critically hit while attuned to earth
  · Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25% – stacks well with Runes of the Monk
  · Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds.
  Fire: 3.5s of retaliation;
  air: 5 seconds of fury;
  Earth: 2.5s of protection;
  Water: 3 seconds of vigor
  · Fire: Binding Ashes - 每当你造成燃烧时盲目目标5秒 (冷却5)
  · Air: Lighting Rod - 每当你中断目标时,降下一道落雷伤害目标并给予五秒虚弱
  · Earth: Stone Heart - 当你在土调和状态时无法被爆击
  · Water: Aquatic Benevolence - 你对同伴的治疗量增加25%(对自身无效,但符文发动的治疗也有效果)
  · Arcane: Elmental Contingency - 每当被击中时看你当下的调和给予特定加持 (冷却10秒)
  火调和:3.5秒 retaliation
  风调和:5秒 fury
  土调和:2.5秒 protection
  水调和:3秒 vigor
  激战2职业更新内容之:Engineer 工程师
  · Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill
  · Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)
  · Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.
  · Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.
  · Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.
  · Explosives: Synaptic Overload – 每当你击退敌人时获得3秒quickness
  · Firearm: Bunker Down – 每当你造成爆击时,在你周遭撒下一个地雷 (会存在10秒 2秒冷却间隔) 跟特性的地雷移除加持不并存
  · Inventions: Fortified Turrets – 每当你创自一个turret时会创造出一个4秒的投射物反射壁. (但如果收回去或炸掉的话墙壁也会消失)
  · Alchemy: Experimental Turrets – Turrets会每10秒给予600范围内的同伴加持. Thumper Turrets: 3秒protection // Net Turret: 10秒swiftness // Rifle Turret: 5秒fury // Healing Turret:3秒vigor // Rocket Turret: 3秒retaliation // Flame Turret:3层might 10秒
  · Tools: Gadgeteer – 每当使用gadget时给予一项加持. AED:3秒retaliation // Personal Battering Ram: 5秒fury // Rocket Boots: 4秒vigor // Slick Shoes:8秒regeneration // Throw mine:6秒aegis // Utility Googles:5层might 8秒
2014年04月14日 05点04分 6
level 7
小丿芯 楼主
激战2职业更新内容之:守护者 Guardian
  · Zeal: Amplified Wrath- Burning damage is increased by 33%
  · Radiance: Radiant Retaliation – Retaliation Damage scales from condition damage instead of power
  · Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.
  · Honor: Force of Will – Gain up to 300 vitality, based on your level. (around 3k HP at level 80)
  · Virtues: Purity of Body – Resolve’s passive effects increase endurance regeneration by 15%
  · Zeal: Amplified Wrath- 燃烧伤害增
加3
3%
  · Radiance: Radiant Retaliation – Retaliation的伤害从原本算power改成算condition来决定
  · Valor: Communal Defenses – 每当你格档时给予360范围里五名同伴aegis (20秒冷却)
  · Honor: Force of Will – 增加300 Vit (3000血量)
  · Virtues: Purity of Body – Resolve's 技能类的的被动效果附加回耐力的速度提升15%
2014年04月14日 05点04分 7
level 7
小丿芯 楼主
激战2职业更新内容之:Mesmer 幻术师
  · Domination: Power Block – Enemy skills that you interrupt have an increased cooldown of 10s (no internal cooldown on this skill, just depends on cooldowns of your interrupts)
  · Dueling: Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
  · Chaos: Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration
  · Inspiration: Disruptor’s Sustainment: Gain 1000 healing power for 5s upon interrupting a foe.
  · Illusions: Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.
  · Domination: Power Block – 每当你中断对方时 增加中断成功的冷却时间至10秒 (无冷却!)
  · Dueling: Triumphant Distortion – 每当你杀死一名敌人时获得3秒Distortion
  · Chaos: Bountiful Disillusionment – 每当你使用shatter类型的技能获得加持. Mind Wrack:3秒retaliation // Cry of Frustration:3层might 15秒 // Diversion:5秒fury // Distortion:8秒regneration.
  · Inspiration: Disruptor’s Sustainment - 每当你中断目标时获得5秒 1000 healing power
  · Illusions: Maim the Disillusioned – 目标如果被shatter类型招式击中时造成torment病症 (目前不知道是不是每个分身都算... 是的话超op)
  激战2职业更新内容之:Necronmancer 死灵法师
  · Spite: Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)
  · Curses: Path of Corruption – Dark Path now additionally converts 2 boons into conditions.
  · Death Magic: Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)
  · Blood Magic: Unholy Martyr – Draw 1 condition from allies every 3 seconds while in death shroud. Each time you draw a condition, gain 5% life force.
  · Soul Reaping: Renewing Blast – Life Blast heal allies that it passes through. (~800 heal per blast, scales up with healing power)
  · Spite: Parasitic Contagion – 5% 造成的病症伤害治疗你 (healing power似乎会影响这个质? 感觉这招比盗贼那个爆击才发动的威多了)
  · Curses: Path of Corruption – Darl Path附加把两项敌方加持转成病症的能力
  · Death Magic: Unholy Sanctuary- 在Death Shroud的状态下会慢慢回复HP (回复量跟你的regeneration加持回复量一样) (注意 原本death shroud下是没有任何方法能回复血量的 请不要拿regeneration来相提并论)
  · Blood Magic: Unholy Martyr – Death Shroud状态下每3秒转移5名同伴的病症至自己身上. 每当你吸收一项病症时获得5% life force.
  · Soul Reaping: Renewing Blast – Life Blast治疗攻击路径上的人(没healing power的情况下每下补800)
2014年04月14日 05点04分 8
level 7
小丿芯 楼主
激战2职业更新内容之:Thief 盗贼
  · Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level (Revealed lasts for 3s for WvW, 4s for sPvP)
  · Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.
  · Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage (does not work against condition damges)
  · Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.
  · Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.
  · Deadly Arts: Revealed Training – 每当你在reveal的状态时 你的power增加200 (reveal就是从隐身现身时会出现的debuff让你不能进入隐身)
  · Critical Strikes : Invigorating Precision – 你爆击伤害的5%转化成治疗(对白色的小动物无效)
  · Shadow Arts: Resilience of Shadows – 你给予的Stealth 将会附加-50%直伤的能力 (对病症无效) (在WVW看就知道是超OP的特性 尤其是我方团队开小屋一起突入敌方墙壁破洞的AC箭阵时 明显强过被动回血)
  · Acrobatics: Assassin’s Equilibrium – 每当你revealed时给予1秒坚定. (注:要 revealed状态的话自己要攻击喔 如果只是从隐身里出来没有喔)
2014年04月14日 05点04分 9
level 7
小丿芯 楼主
 激战2职业更新内容之:Warrior 战士
  · Strength: Burst Precision – Burst skills have an increased chance to critically hit ( Chance: 100%)
  · Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.
  · Defense: Rousing Resilience – Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.
  · Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
  · Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.
  · Strength: Burst Precision – Burst类技能有100%爆击机率
  · Arms: Dual Wield Agility- 你副手装备sword, axe或mace时攻击速度增加10%
  · Defense: Rousing Resilience – 每当你break stun后获得1000 toughness 4秒
  · Tactics: Phalanx Strength – 每当你得到might时, 分享给附近五名盟友, 每当这项能力发动时额外给予一层might 6秒. (blast finisher同样有效!) (超op技能 3只战士砍砍砍随便叠全队25层might常驻就是?)
  · Discipline: Brawler’s Recovery – 每当你换武器时解除自身盲目.
2014年04月14日 05点04分 10
level 3
我要求撤换吧务—— “拂晓Alysa”!!!
我看着我在贴吧里仅仅一秒的时间就被封禁,而你这吧务却可以在贴吧里谈笑风生,我看着心寒!@侬猫饭团
2014年04月14日 05点04分 11
level 11
对于这种目测怎么怎么滴。。。。
亲,还是等能开放了再说吧,毕竟还是要实践。
2014年04月14日 05点04分 12
不用实践。。。游侠的长弓技能本来就垃圾,加强不加强没啥用。。。这次改动可以说可有可无,切宠加血,以及拿近战武器格挡,这是逼游侠玩起近身是吧?又是个不伦不类的改动。。。
2014年04月14日 05点04分
不是切宠加血。。。是按F2加血=。=口误
2014年04月14日 05点04分
level 11
[滑稽]自古弓手出挂逼...激战刚好反过来。
2014年04月14日 05点04分 14
level 12
插楼,能把地址发给我下吗?谢谢
2014年04月14日 05点04分 15
2014年04月14日 05点04分
回复 小丿芯 :谢谢
2014年04月14日 05点04分
level 8
楼主是希望游侠V587的心态,对于一个传统远程职业,特别在wvw里面如果很牛逼,让近战的怎么混哦,所以增强游侠近战是可期的,我觉得游侠设定的是我喜欢的类型我就会去玩,如果PVP或WVW不犀利,那我就换职业进去好了,PVE玩游侠很爽。对于游侠的改动我希望是增强BB降低人,因为这职业就应该是根据不同的BB来体现价值的,加上激战2本身可以切换不同武器,这样游侠的灵活性是最强的,可惜目前BB的差别不是很大。
2014年04月14日 07点04分 16
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