我转载两位论坛网友对于CE与UE的看法:
tothespace :
For first-timers, Cryengine workflow may seem unintuative and difficult to follow. Actually, it is true to some degree because you have to be good at C++ to make a progress.
UE is easier to use for sure. But ease of use comes short once you start doing real stuff,,
Not saying UE is bad or anything like that. It is a very powerful tool.
If you take the time to master mannequin, LUA, C++, and a whole bunch of other stuff, you`ll like it and never regret.
The problem is, It`s not something like "take a few nodes and connect them here and there,, and boom, you`ve got yourself an animated door withe a trigger".
You have to have a good understanding of how C++ classes interact with each other(mannequin, LUA,AI,,Xml,).
Sometimes it requires you to understand details(memory management stuff,,handling dangling pointers,,) to use it to its fullest.
But once you start to do some serious stuff, you need all that knowledge.
What I can say for sure is,, even if you use UE4, you will have just as much trouble when it comes to get something complex done. In my case, it`s even more difficult.(i`m not a big fan of blueprint ,, I get stressed when I see those seizure-inducing lines. (funny I liked it in the past.) But some peopel like it,, so it`s a matter of taste,,


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So,,choose whichever you like as they are equally powerful.
hhildebr :
Yes, you made your point, and I fully agree. I also have a subscription for UE4 and am still undecided which engine to choose for my two game concepts. A lot of stuff in UE4 is really fun to do. Editing materials with the graph editor is fun. Working on animations is fun. Actually, importing assets is fun because it is so fast and painless. But there are things that turn me away as well. Working with foliage is clumsy and a real fps killer. I still can*t get myself to like the look of large outdoor scenes. And its pretty resource-hungry even for moderately complex scenes.
I just wanted to say that this isn*t black and white. I guess I feel the same pain as you that CRYENGINE could be all that and even more. No bad energy on my behalf, by the way


tothespace :
I understand why some peopel complain,,
When I first tried, I was like,,, what the,, what am I supposed to do? why is it so damn hard to do anything?
Well,, I was really really wrong,,


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hhildebr :
Don*t you think you*re being a little unfair here? First of all, you are certainly referring to the ArchViz videos published recently and posted also here in the forums? Yes, they are looking incredibly real-life! But they were taken in UE4*s strong domain: Smaller indoor scenes with no characters etc. I am still waiting for an outdoor scene in UE4 that really convinces me in terms of vegetation and lighting.
And then again, Crytek is pouring many person-years in the "just some feature" they implemented, like Cinebox. They have to get a return on invest, and they will not get it from the EaaS subscribers (especially if they would prefer to pay for just one month and then cancel right away). So the money is coming from the big guys, and it is only logical that those get earlier and complete source access.
I completely agree that Crytek should talk more openly about what*s in the pipeline etc.