求助!不生成BSP!
cs地图吧
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level 8
大家好,我是新手,做地图后在路径文件夹内找不到编译产生的BSP文件!向高手求助![惊哭]
2013年12月11日 11点12分 1
level 8
** Executing...
** Command: Change Directory
** Parameters: D:\游戏\CS1.6简体中文版
** Executing...
** Command: Copy File
** Parameters: "D:\EDIT program\BSP\cs001.map" "D:\EDIT program\BSP\cs001.map"
** Executing...
** Command: D:\EDIT program\tools\hlcsg.exe
** Parameters: "D:\EDIT program\BSP\cs001"
Unknown option "D:\EDIT program\BSP\cs001"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:\EDIT program\tools\hlbsp.exe
** Parameters: "D:\EDIT program\BSP\cs001"
Unknown option "D:\EDIT program\BSP\cs001"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:\EDIT program\tools\hlvis.exe
** Parameters: "D:\EDIT program\BSP\cs001"
Unknown option "D:\EDIT program\BSP\cs001"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlvis Options =-
-full : Full vis
-fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
2013年12月11日 11点12分 3
level 8
** Executing...
** Command: D:\EDIT program\tools\hlrad.exe
** Parameters: -extra "D:\EDIT program\BSP\cs001"
Unknown option "D:\EDIT program\BSP\cs001"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
2013年12月11日 11点12分 4
level 8
顺便问一下,我用的是蓝色行动的WAD,如果考给别人需要把WAD一起拷走吗[疑问]
2013年12月11日 12点12分 6
那么考在哪里呢?
2013年12月11日 15点12分
哦,它打包了的
2013年12月12日 04点12分
编译又有问题了
2013年12月12日 12点12分
level 13
好奇怪的编译报告,,,
2013年12月11日 15点12分 7
这个不是编译报告?
2013年12月12日 04点12分
回复 小舟舟闯天涯 :不像编译报告,。。。
2013年12月12日 04点12分
。。。
2013年12月12日 04点12分
level 8
编译又有问题了[惊哭]
2013年12月12日 12点12分 8
level 8
entering D:\EDIT program\BSP\cs001.map
CreateBrush:
Error: Entity 0, Brush 151, Side 10: has a coplanar plane at (18, -504, 59), texture BA_TIRE_02
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 153, Side 10: has a coplanar plane at (45, -441, 59), texture BA_TIRE_02
Error: Entity 0, Brush 154, Side 10: has a coplanar plane at (18, -441, 59), texture BA_TIRE_02
Error: Entity 0, Brush 151, Side 17: has a coplanar plane at (18, -501, 44), texture BA_TIRE_02
Error: Entity 0, Brush 154, Side 17: has a coplanar plane at (18, -438, 44), texture BA_TIRE_02
Error: Entity 0, Brush 152, Side 10: has a coplanar plane at (45, -504, 59), texture BA_TIRE_02
Error: Entity 0, Brush 153, Side 17: has a coplanar plane at (45, -438, 44), texture BA_TIRE_02
Error: Entity 0, Brush 152, Side 17: has a coplanar plane at (45, -501, 44), texture BA_TIRE_02
(0.35 seconds)
2013年12月12日 12点12分 9
level 8
原来是因为我用了16面的CYCLINDER,用于做轮子,为什么换成8面就行了呢[疑问]
2013年12月12日 13点12分 10
level 12
随手一打就是这么标准的十五个字!
2013年12月24日 03点12分 14
level 1
出现err是怎么回事呢
2015年08月12日 07点08分 15
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