level 6
我的直觉,下一个新英雄是鸟身女妖。大家有时间共同设计一下~鸟身女妖在魔兽争霸的地图中时常出现,"血羽"等等..鸟身女妖的定位可塑性很大,可以定义为敏捷或智力型英雄;输出,输出+限制,控制,克制输出,或者定义为对某类英雄天敌效应的英雄。鸟身女妖的技能可塑性很大,在warcraft3中有回血,睡眠等技能,并且根据角色特性可以有很多相匹配技能,比如"血羽"可以延伸出范围伤害技能,或者“血羽之蚀”的法球技能。还可以根据角色性格增加一些YD,XE,怪异的技能,都很符合人物主题。另外大家看一下40龙的说明:“死灵飞龙在被一个恶毒的【鸟身女妖】带回到死灵世界以后,这只曾经高傲的飞龙受到了混乱力量的腐蚀,成为了操纵死亡的大师Visage,只有他的形体还保留了下来。墓穴中邪恶的战栗使他陷入杀戮的狂暴中。通过共鸣,他可以吞食鲜活的灵魂治愈自身,或是将他们连接起来以分担伤害。他还能够将死去同伴的灵魂注入尸体中,使他们为他而战。”再看一下PA和VS的说明“复仇之魂Shande
lz
are也出身于典狱长一族。在被她信任的【Mortred】背叛和杀害以后,她祈求月神Elune给她一次复仇的机会。现在,她的躯体已经死亡,但是她无情的灵魂却留了下来。她的存在是盟友的榜样,而她复仇的决心则带给敌人恐慌。通过运用灵界的力量,她能够使用纯净的能量击晕对手,同时能和其他单位交换位置。”(Mortred 即PA)
2007年10月10日 04点10分
2
level 6
塞壬(Siren)是希腊神话中人首鸟身(或鸟首人身、甚至跟美人鱼相类)的怪物,经常飞降海中礁石或船舶之上,又被称为海妖。塞壬用自己的歌喉使得过往的水手倾听失神,航船触礁沉没。 塞壬来源自古老的希腊神话传说,在神话中的她被塑造成一名人面鸟身的海妖,飞翔在大海上,拥有天籁般的歌喉,常用歌声诱惑过路的航海者而使航船触礁沉没,船员则成为塞壬的腹中餐。塞壬是河神埃克罗厄斯的女儿,是从他的血液中诞生的美丽妖精。因为与缪斯比赛音乐落败而被缪斯拔去双翅,使之无法飞翔。失去翅膀后的塞壬只好在海岸线附近游弋,有时会变幻为美人鱼,用自己的音乐天赋吸引过往的水手使他们遭遇灭顶之灾。塞壬居住的小岛位于墨西拿海峡附近,在那里还同时居住着另外两位海妖斯基拉和卡吕布狄斯。也正是如此,那一带海域早已堆满了受害者的白骨。在希腊神话里,英雄奥德修斯率领船队经过墨西拿海峡的时候事先得知塞壬那令凡人无法抗拒的致命歌声。于是命令水手用蜡封住耳朵,并将自己用绳索绑在船只的桅杆上,方才安然渡过。传说中还提到,太阳神阿波罗之子,善弹竖琴的俄耳甫斯也曾顺利的通过塞壬居住的地方,因为他用自己的琴声压倒了塞壬的歌声。 在其它记载中,塞壬是冥界的引路人。相传塞壬是冥王所劫的冥后伯尔塞弗涅的女友,未能尽到保护伯尔塞弗涅的职责,被罚变怪形,为亡魂向冥界引路。鸟体女妖在某些传说中是勾魂的使者,进一步显示了两者间的可能关联。 遥远的海面上有一岛屿,石崖边居住着唱魔歌的海妖塞壬三姐妹。半人半鸟的塞壬姐妹们坐在一片花丛里,唱着盎惑人心的歌,甜美的歌声把过往的船只引向该岛,然后撞上礁石船毁人亡。过往的海员和船只都受到迷惑走向毁灭,无一幸免。 奥德修斯遵循女神喀耳斯的忠告。为了对付塞壬姐妹,他采取了谨慎的防备措施。船只还没驶到能听到歌声的地方,奥德修斯就令人把他拴在桅杆上,并吩咐手下用蜡把他们的耳朵塞住。他还告诫他们通过死亡岛时不要理会他的命令和手势。 不久石岛就进入了他们的视线。奥德修斯听到了迷人的歌声。歌声如此令人神往,他绝望地挣扎着要解除束缚,并向随从叫喊着要他们驶向正在繁花茂盛的草地上唱歌的海妖姐妹,但没人理他。海员们驾驶船只一直向前,直到最后再也听不到歌声。这时他们才给奥德修斯松绑,取出他们耳朵中的蜡。这次塞壬海妖们算是白唱了歌。三姐妹中的老大帕耳塞洛珀深深地爱慕着奥德修斯。当他的船只走过后,她就投海自尽了。
2007年10月10日 04点10分
5
level 6
http://baike.baidu.com/view/468976.htm
2007年10月10日 04点10分
6
level 6
Strength gain: 1.6Intelligence gain: 2.4Agility gain: 2.4Starting Agility: 21Starting Intelligence: 21Starting Strength: 15Movement Speed: 300Range: 250 (Low enough to be in the battle, but not melee)Starting Mana: 0 ( + 21 Intelligence = 273)Starting Hp: 150 ( + 15 Strength = 435)Base Armour: 0.4 (+ 21 Agility = 3.4)
2007年10月10日 10点10分
10
level 13
她是很有潜力.我到是比较期待九头海蛇.明明只有3个头- -
2007年10月10日 10点10分
12
level 6
粗看以后发现这个作者的想法和我有些相似,想出一个完全克制后期DPS的克制输出类英雄,什么电魂啊,PA啊,巨魔啊, 虚空假面啊(刚才我说他是XX脸估计就这样被抽了..)之类的应该有人来刹一刹他们后期的威风,何况还有人喜欢手选这类英雄。
2007年10月10日 10点10分
13
level 6
Born into the harpy royalty, Quena always got her way. She was so proud, that one day, she left after an argument, and never went back. After a few weeks of living rough, the princess was ambushed by a horde of scourge. Quena managed to force them to do what she wanted, using clever mind tricks, but it could not last forever, as she was tiring. After a few hours, just as she was beginning to embrace death, she was rescued by the sentinel, who spotted her great talent. She gave herself to the sentinel, as a favour, to repay her debt.
2007年10月10日 10点10分
14
level 6
Enticing illusionIPB ImageQuena blinks away, leaving her image behind. All nearby enemies will be temporarily tricked into attacking the image, believing it to be the real hero, weakened.Level 1: Takes 300% damage, forces units in 350 AoE to attack for 1 second. Blink 400 units away.Level 2: Takes 260% damage, forces units in 350 AoE to attack for 2 seconds. Blink 400 units away.Level 3: Takes 230% damage, forces units in 400 AoE to attack for 2 seconds. Blink 450 units away.Level 4: Takes 200% damage, forces units in 400 AoE to attack for 3 seconds. Blink 450 units away.ActiveMana cost: 60/80/100/120Cooldown: 25/25/20/20Notes: Ends early if the image is destroyed. The illusion has Fear of Failure.Animation/Effects: The usual blink effect, but where the illusion is, have red or purple waves going into it from the affected AoE.
2007年10月10日 10点10分
15
level 6
Fear of FailureWhen near Quena, all enemies are frightened of showing themselves up. They start concentrating on their appearances, rather than what they are doing, and so start missing attacks. Quena starts messing with their heads, and so when they miss, they get so wound up that they take damage.Level 1: 15% chance to miss, takes 1% maximum health in damage when they miss. 500 AoELevel 2: 15% chance to miss, takes 2% maximum health in damage when they miss. 500 AoELevel 3: 15% chance to miss, takes 3% maximum health in damage when they miss. 500 AoELevel 4: 15% chance to miss, takes 4% maximum health in damage when they miss. 500 AoEPassiveAnimation/Effects: When a unit comes within range, a small red haze surrounds thier heads.
2007年10月10日 10点10分
16
level 6
ConcentrationQuena starts a contest with target enemy. They both gain attack speed, and start to attack. As the enemy attacks faster, the fear of failure kicks in, increasing the miss chance considerably.Level 1: 25% attack speed, Fear of failure increased to 50% chance to miss. Lasts 6 seconds.Level 2: 30% attack speed, Fear of failure increased to 60% chance to miss. Lasts 6 seconds.Level 3: 35% attack speed, Fear of failure increased to 70% chance to miss. Lasts 6 seconds.Level 4: 40% attack speed, Fear of failure increased to 80% chance to miss. Lasts 6 seconds.ActiveMana cost: 100/100/100/100Cooldown: 21/24/27/30Notes: Concentration is active, and you cast it on an enemy, the enemy is NOT forced to attack you, but gains the attack speed. It misses more, causing more damage.Animation/Effects: Apart from the creature attacking much faster, a purple swirl should appear above it's head. A blue one should appear above Quena's head.
2007年10月10日 10点10分
17
level 6
GlaReQuena glares at an enemy unit. It attacks much faster, but whenever it attacks, miss or hit, she sends Psychic waves at it. The unit in question, and everything around get angry and confused, and so attack recklessly, every time they attack, they lose mana and Hp.Level 1: Target enemy, and all enemies within 350 AoE lose 80 Hp and mana every time the original target attacks, lasts 6 secondsLevel 2: Target enemy, and all enemies within 350 AoE lose 100 Hp and mana every time the original target attacks, lasts 7 secondsLevel 3: Target enemy, and all enemies within 350 AoE lose 120Hp and mana every time the original target attacks, lasts 8 seconds.ActiveMana cost: 200/300/400Cooldown: 100/100/100Notes: Can be cast on creeps, possibly, douse not show up on enemy status bar. Deals damage/mana whether enemy hits or misses.Animation/Effects: As little animation as possible, maybe a small glow around the unit, as this spell is meant to go unnoticed.
2007年10月10日 10点10分
18
level 6
Spell Synergies:Enticing Illusion + Glare = Forced attack, and therefore forced damage.Enticing Illusion + Concentration = Forced attack, with a large miss rate, therefore alot of damage.Concentration + Fear of Failure = Fast attack, with lots of misses.Concentration + Glare = Very fast attack, when they miss, they take damage from both, when they hit, just from GlareFear of Failure + Glare = When they hit, they take damage, when they miss, they take more.三技能和大绝的图片弄反了..
2007年10月10日 10点10分
19
level 6
Hero Synergies:Axe - Beserkers call + Glare + Inticing Illusion = Long forced attack, taking alot of damageAxe - Counter Helix + Concentration + Fear of Failure = Alot of missed attacks, therefore alot of damage.Phantom Assassin - Blur + Fear of Failure = Mass miss, therefore alot of damage.Crixalis - Inticing illusion + Epicenter = Forced to attack, while in the middle of EpicenterTroll Warlord - Blind + Fear of Failure + Concentration = Mass miss, therefore alot of damage.Keeper Of The Light - Chakra Magic = Lots of mana, for an intelligence here without alot of mana.Juggernaught - Inticing Illusion + Blade fury = Stay in the same place, leaving alot of time for Blade FuryJuggernaught - Inticing Illuison + Omnislash = Pull an enemy into the forest, where it can be omnislashed alone.
2007年10月10日 10点10分
20
level 6
Item Synergies:Blink Dagger - Blink in, cast Inticing Illusion, and blink out.Lothars Edge - Walk invisibly in, cast Inticing Illusion at a good spot, blink out.Aghanim's Ceptre - Possibly increase the power of Glare with this.Arcane ring - Good for mana, as this hero has fairly low intelligence.Refresher Orb - Cast glare twice, on two close units, causing double damage.
2007年10月10日 10点10分
21