[OBJECT]
Name = 机械战警
Sequence = 70052
Space = 0, 100, 0
Process = BF_CLASS_BFSoldier
Directory = \BFObj\BFSoldier\052
Sprite = Wait, w010001, #12, w010002, w010003, w010004, w010003, w010002
Sprite = Walk, r010001, #5, r010002, r010003, r010004, r010005, r010006, r010007, r010008
Sprite = Attack1, a010001, #5, a010002, a010003, a010004, a010005, @SP_EVENT_ACT_ATTACK, a010006, a010007, a010008, a010008, @SP_EVENT_ACT_WAIT
Sprite = Attack2, a020001, #5, a020002, a020003, a020004, a020005, @SP_EVENT_ACT_ATTACK, a020006, a020007, a020008, a020008, @SP_EVENT_ACT_WAIT
Sprite = SAttack1, a010001, #5, a010002, a010003, a010004, a010005, @SP_EVENT_ACT_CHECK, a010006, a010007, a010008, a010008, @SP_EVENT_ACT_WAIT
Sprite = SAttack2, a020001, #5, a020002, a020003, a020004, a020005, @SP_EVENT_ACT_CHECK, a020006, a020007, a020008, a020008, @SP_EVENT_ACT_WAIT
Sprite = Defend, d010001, #5, d010002, d010002, @SP_EVENT_ACT_WAIT
Sprite = Hurt, h010001, #5, h010002, h010002, @SP_EVENT_ACT_WAIT
Sprite = Die1, f010001, #5, f010002, f010003, f010004, f010005, #90, f010005, @SP_EVENT_ACT_FADEOUT
Sprite = Die2, f020001, #5, f020002, f020003, f020004, f020005, #90, f020005, @SP_EVENT_ACT_FADEOUT
Sprite = Die3, f030001, #5, f030002, f030003, f030004, f030005, #90, f030005, @SP_EVENT_ACT_FADEOUT
Sprite = Die4, f040001,
#5, f040002, #
90, f040002, @SP_EVENT_ACT_FADEOUT
Sprite = Die5, f050001,
#5, f050002, #
5, f050003,
#5, f050004, #
5, f050005, #90, f050005, @SP_EVENT_ACT_FADEOUT
;Sprite = WalkHorse, r020001, #5, r020002, r020003, r020004, r020005, r020006, r020007, r020008, r020008, @SP_EVENT_ACT_FADEOUT
大神们帮忙看下哪里修改的不对啊I
2013年09月20日 06点09分
5
![[惊讶]](/static/emoticons/u60cau8bb6.png)
没改过兵种,看不懂……
2013年09月20日 06点09分