

。。小投呢???你们吃了???!
数据帝对激战2盔甲符文做的一些统计
Does build flexibility require all rune/armor stat combos?
The short version is that unless a rune and armor type exist for every combination of 3 stats, anet is limiting which builds are possible (or don't include the stat on any item IMO). They are therefore not allowing all classes to be equal (some classes being more power based than others).
This topic comes from trying to perfect my favorite class for WvW and not being able to find the armor/jewelry for the build I want.
To keep it simple, I took a look at armor/jewelry stat combos. I think this is fair since armor/jewelry has a much greater impact on build than runes. Discounting celestial armor, there are 22 armor types. Here are some numbers for how the stats are flexible or not:
61% have power
36% have precision
9% have critical damage
32% have condition damage
50% have toughness
41% have vitality
36% have healing
18% have magic find
Of the 8 possible stats, only power and magic find are combined with toughness and vitality
Precision has the complementary Critical Damage stat and they are only paired together once in 9 Precision armor types
Condition Damage has the complementary Condition Duration stat and they are not combined on any armor
Regarding the combinations that are not available, they are being released very slowly (2 or 3 since release?). I know Anet can handle the mass variety because they keep releasing additional complexity and had 1000s more options in GW1.
There are additional complexities such as not being able to directly compare all offensive/defensive stats equally. I am trying to avoid that set of topics.
Which stats benefit which classes also complicates the discussion. Certainly, some classes have greater build flexibility than others. I would also like to avoid this topic.
There are a ton of tangential inconsistencies as well (condition damage vs power, etc) but I am more interested in discussing the limited flexibility and if people think it should be addressed.
I will try to keep this post updated with a summary of the conversation (should it have enough discussion).
不可否认高玩一般都蛋疼!!!更可悲的是后面有人给他回了一个链接
http://wiki.guildwars2.com/wiki/Item_nomenclature