level 7
版权信息:
Additional Notes
Acknowledgements
The main credit for these sprites should go the original creators of the Civ3 units, and the overwhelming number were made by just two people from the civfanatics site - Imperator1961 and Sandris
Imperator1961 made all the European Level 2 and 3 sprites, most of the European Level 1 units, the Arabs, Chinese Level 2 and 3, Indian Level 2, West Asia Levels 2 and 3, Horn of Africa and Rest of Africa Level 3, North America Levels 2 and 3, and the Level 1 and 2 rebels.
Sandris made all the European Level 4 sprites, several of the European Level 1 units, the Mongols Level 1, Chinese Level 1, Indian Level 3, West Asia Level 1, and Level 3 rebels.
Sword of Geddon made the Rest of Africa Level 1, Japanese Level 2 and Central/South American Level 1 and 2 units
ShiroKobbure made the South East Asian, Korean, Malay and Med Knight Level 1 sprites
Plotinus made the West African and Horn of Africa Level 1 units
Utahjazz7 made the Japanese Level 1 sprite
CamJH made the Indian Level 1 unit
Imperator1961 has kindly given me his permission to use his sprites. I've also tried to contact Sandris, both via various posts on the civfanatics forum and by email, but I still haven't received a reply after over a month. I get the impression from the site that he isn't around any more as he doesn't seem to have posted anything for at least a couple of years.
I'd also like to thank Inner Circle for providing the Civ3 conversions tutorial found here, and novapaddy, who posted the tutorial up and patiently answered a whole host of newbie questions. The tutorial was posted with Darkest Hour in view, but I'm sure that Inner Circle and novapaddy won't mind, as I've also made sprites for DH and they both own copies of For the Glory as well!
The Colorscales (political mode) Seen in the Screenshots
As the new sprites are smaller I was keen to do whatever I could to make them stand out better, especially in the later stages when the colours of the uniforms tend to match those of the countries. I've never been entirely happy with the existing colorscales anyway.
So, I produced my own versions. You can download them via a separate thread here.
Errors
I've tested every STAND and FIRE file, but I may have missed errors in some of the WALK files. If you find anything, please make a note of the problem and let me know so that I can fix it.
Positioning on the Map
You will find that these sprites are positioned slightly more to the north and west than usual. This is to keep them away from the troop numbers and flags.
Superfluous files?
You may notice some files in the unit folder that appear superfluous, but I advise you not to delete them as this may cause the game to crash.
Reducing the Size of Existing Sprites
Q: If you can reduce the size of the North American Level 1 and build/missionary sprites, couldn't you do the same for some of the newer FtG sprites?
A: Yes, but doing this is a royal pain in the arse! much more time-consuming than converting a Civ3 unit. It seems that every strip has different dimensions, meaning that you have to reduce them by different amounts. At the same time, this means that every file has to be individually repositioned on the map. If you want to have a go at this yourself, you first need to count the number of frames in the strip. Then double that number. The sprites must be reduced in size in image/scale image (GIMP) by multiples of the resultantfigure, otherwise they will shake on the map.
Further Plans?
This sprite pack was begun when I was still learning to convert Civ3 sprites, and I have already gone back and improved some of the earliest ones. I'm still not entirely happy with every sprite, however, and I'll continue to work on them and then post up a revised version. The changes that I intend to mark are only minor, though, and I didn't think it was worth waiting any longer before posting.
I would like to post up a version with gunsmoke for levels 2-4. Smoke is included on the original Civ3 sprites, but changes have to be made as shading colours were used. I had a go at altering the smoke, but I soon realised that it would take too long to get it right and then apply it to every sprite. It would have delayed things by a considerable time, and the wait for new sprites has been long enough!
2013年08月03日 08点08分