0.11.2 Patch Notes
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level 9
ImbakinG88 楼主
明日
We are expecting to deploy 0.11.2 Tuesday morning (New Zealand time).
Version 0.11.2
Notes:
The Ranger starting area has been extensively reworked. Characters who have passive trees that are not compatible with the new layout have had all their passive skill points refunded. This will occur if a skill has been moved to a location that is now not connected to your other passives.
If the location or name of a Notable passive skill has been changed, it will still count towards the appropriate challenge in the Anarchy/Onslaught leagues. If you have already allocated that Notable, you will not need to allocate it again for the challenge. Any new Notable passives that we have added are not part of the challenge.
Twitch Streaming:
Path of Exile now allows Twitch streaming from inside the game client, including full support for streaming webcam footage.
Twitch channel chat is integrated directly with the game client. Streamers can chat to their viewers in real time without having to check a separate chat window.
In Path of Exile, Twitch chat appears as another chat type alongside global, local, party and trade chat.
Path of Exile and Twitch accounts can be linked (there's a button in-game and on your profile page on the website to do this). Once they're linked, users viewing the Path of Exile website will be able to see little Twitch icons next to account names wherever they appear on the site while streaming. Clicking the logo takes you to the user's stream.
While a Path of Exile race event is in progress, the leading streamer for that event is shown on the race page. All streamers are marked on the leaderboard so that players can switch between them and watch them play directly on the race page.
Other Features:
"Map to Maker" in loot allocation now includes Magic and Rare Maps. In a Map instance, all Maps aside from unique Maps will allocate permanently to the creator of the Map area.
Monster Evasion and Accuracy has been changed throughout the game. The progressive increase of Accuracy and Evasion per level has been reduced. This allows characters stacking Evasion or Accuracy to receive more benefit, rather than competing to keep their to hit or evade chances at a consistent level.
Dexterity-based monsters no longer get an Accuracy bonus. This prevents these monsters from being a hard counter to Evasion based characters. The bonus Evasion that dexterity-based monsters receive has been increased.
Reflected damage has been reduced outside of Maps. It has been improved so that all the mechanisms that should affect reflected damage do. Details on this are expanded on in the balance section below.
The Energy Shield display ratios have been changed. The largest Energy Shield display will now only happens when your maximum Energy Shield is at least ten times larger than your maximum Life.
Energy Shield impact sounds and notifications won't play if your total ES is less than 20% of your total life.
Content:
Flavour text has been added to map pins in the world panel.
The currency notification audio now has three drop sounds that play, depending on the rarity of the currency item.
Added three new Unique items, including one which was designed by our community.
Added two new cosmetic microtransactions: Brilliant Crown Helmet Effect and Extra Gore Weapon Effect.
Cosmetic microtransactions that can be applied to items now list a microtransaction type. Items can have more than one microtransaction applied, as long as they are of different types. For example, a helmet can have both a skin and an attachment.
Added 3D Art for the Lightbane Raiment unique item.
Undying Grapplers have been changed so they lose the lightning effect on their head after death.
Continued to incrementally improve the sound, art, effects and environments.
General Balance:
Damage reflection has been reworked. All forms of damage mitigation should now work against it.
Spell Block and Spell Dodge now apply to reflected Spell damage.
Ondar's Guile now applies to reflected projectile attack damage.
Modifiers to damage taken, such as Shock, will also affect reflected damage.
The Reflect mods have been reduced to only reflect 17% of damage. The Reflect Map mods have not been changed.
Bramblemist (the boss of the Wharf Map) has had its AI adjusted. Bramblemist also appears in the Descent race.
The damage done by the Firestorm spell when used by all versions of Ambrosia and Merciless Fire Fury has been increased. Merciless Gravicius's Firestorm has been very slightly increased in damage.
Increased Flask Charges now increases charges gained from all sources, not just monster kills.
Melee Splash now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.
Passive Tree Balance:
The pathing and passives of the Ranger starting area have been significantly changed.
Perfect Aim has changed to Ballistic Mastery and it now also includes 20% Projectile Speed.
Greater Impact has been changed to Aspect of the Eagle, and it now offers 20% Physical Damage with Bows (was 24%), 20% increased Accuracy, 10 Maximum Life and 4% Movement Speed.
Finesse now offers 20 Dexterity instead of 30, 8% Attack Speed instead of 4% and also has 20% increased Accuracy Rating.
Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.
Heart of the Panther has been changed to Aspect of the Panther and now offers 16% Physical Damage with One Handed Weapons instead of 4%, 6% Attack Speed with One Handed Weapons instead of 4%. It no longer offers Dexterity, but instead offers 10 maximum Life and 4% Movement Speed.
Shield Wall has been renamed to Precise Interception and now offers 30% increased defences from your equipped Shield, instead of 20%.
A new notable, Primal Spirit, has been added to the Ranger starting area. It offers 20 Strength, 20 Intelligence, 20% Mana Regeneration rate, and 20% increased Mana recovery from flasks.
A new notable, Heart of Oak, replaces the old stun avoidance passives in the Ranger starting area. It offers 4% increased maximum Life, 30% chance to avoid being Stunned and 1% Life Regenerated per Second.
The large life cluster just north of the Ranger area has been changed to an Evasion and Life cluster. It includes a new notable, Revenge of the Hunted, which offers 4% increased Physical Damage, 16% Evasion Rating and 10% increased maximum Life.
The Brutal Blade notable has been changed to 20% Physical Damage with Swords instead of 24% and also has +20 Strength.
The Lethality Cluster has been moved.
The Chaos Resistance node has been moved closer to the Duelist.
The early Evasion nodes in the Ranger tree have been changed to include life bonuses.
The three increased maximum Energy Shield passives after Chaos Inoculation have been reduced to 6% from 8%.
Infused Shield has been reduced from 20% more maximum Energy Shield to 12%.
Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.
Avoid Freeze and Avoid Chill increased to 40% in the Crystal Skin cluster.
Accuracy on Versatility increased to 20%.
Heartseeker has been increased from 30% to 40% increased critical multiplier.
The Pressure Points cluster has had its critical strike chance nodes increased from 15% to 25%.
Two of the life nodes near the ranger start have been increased from 6% to 10% maximum life.
The accuracy node at the start of ranger has been changed from 12% to 20%.
The Gymnastics notable has been moved closer to the Ranger start area.
The Alchemist notable has been renamed to Herbalism.
Damage While Dual Wielding passives near the Duelist increased from 6% to 8%.
The Gemini notable has increased to 16% damage while dual wielding.
The Dual Wielding Damage bonus node in the Arena Lord cluster has been changed from 10% to 12% to match the node on other half of the same cluster.
Bug Fixes:
Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
Added a very short delay to Lightning Warp, to prevent a situation where rapidly casting Lightning Warp could play its visual effect without actually casting.
Objects in prison areas have been adjusted to avoid getting items caught in them.
Fixed the layout of wagons in the Warehouses to avoid monsters getting caught between them.
Fixed some cases of being able to abusively swap to a melee weapon while a projectile is in flight.
Fixed some rare cases where zoom locked in and could only be fixed by pressing Page Down.
Fixed a case where the Act 2 darkness could come back after you banish it.
Fixed another bug where characters would still have the darkness persist in Act 2.
Screen shake no longer persists past an area change.
Fixed some issues where kills due to degeneration damage could be assigned to the wrong player.
Fixed a bandit fight bug where players could end up on the monster's team after the bandit fight was resolved.
Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to Dominating Blow and The Coward's Trial map.
Fixed a bug where the duration of the Dominating Blow skill added to the duration of skills being used by dominated monsters.
Fixed an issue where event registration time was not properly checked serverside, allowing players to join (but not play in) an event prior to the intended registration time.
Fixed a bug where damage conversion to Chaos damage could be incorrect.
Fixed a rare crash involving Temporal Chains and Puncture or Arctic Armour.
Fixed a bug where requirements imposed by gems socketed into it did not cause the short form of the requirement name to be used.
2013年07月15日 05点07分 1
level 9
ImbakinG88 楼主
话说时差多少来着。。
2013年07月15日 05点07分 2
level 7
2013年07月15日 05点07分 3
level 10
看来 要全部 免费洗点了
2013年07月15日 05点07分 4
没有的事。
2013年07月15日 07点07分
可能就 法师 和游侠 需要重置 法师 混沌后的能量盾被改了 应该给改过的机会
2013年07月15日 10点07分
回复 tyuik8367 :补丁里说如果角色现有的天赋树没有因为补丁改动而出现连不起来的情况,就不会给重置机会,CI那里只是削弱了node的效果
2013年07月15日 13点07分
level 13
翻译呢。。。。三楼无节操。。。
2013年07月15日 05点07分 5
level 9
ImbakinG88 楼主
闪避的更改呢。。?
2013年07月15日 05点07分 6
level 9
Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.
铁反射貌似被削弱不少。
2013年07月15日 06点07分 7
level 14
x,又要等汉化了,悲剧
2013年07月15日 07点07分 8
level 7
竟然没人来翻译。。
ci后面es被砍了14%
2013年07月15日 07点07分 9
more和increase不是一码事不能相加
2013年07月15日 08点07分
6%reduce和-8%less
2013年07月15日 09点07分
20%砍到12% ........!!@#!@%%@#@^A&@
2013年07月15日 09点07分
这个算法略犀利.increase 和 more算在一起..
2013年07月15日 09点07分
level 13
有谁能大概翻译下吗?
2013年07月15日 07点07分 10
level 9
靠!
CI后面的小点从8%降为6%,大点从20%降为12%。
还让CI玩家混不了?
都要穿混沌衣,练厚血职业吗?
怎么感觉这是在削弱贫民玩家呢?
脆弱的法系平民们唯一可以堆高的ES也要削弱
ES的战斗回复节奏本来就很慢,全靠高数值在战场上维持
这次改版后,估计能过6000ES的法系不多了,再打高级图的生存率也会大幅降低。
CI系即将没落!!!
2013年07月15日 09点07分 12
level 9
近战提升了,CI被削弱了;
游侠强化了,CI又被削弱了。
CI还真是后娘养的!
ES自动回复的间隔时间本就是硬伤,必须靠高ES才能保命!
法系职业天生抵抗状态的能力极差,
现在好了,更新后又要凭空减少600+的ES,刷图的风险又增加了!
本来手里有几张超恶心的高危70+地图,还准备更新一下装备,把ES撑到8000左右再去刷呢。
现在看来,除非把高伤法杖换成黄昏之刃这种加ES的武器,不然8000ES是遥不可及了。
天赋树改动这么大,洗点是必须的,不然一定会被人骂!有混沌甲估计这次都会放弃CI了!
2013年07月15日 10点07分 14
level 9
游侠附近的被加强很多
2013年07月15日 12点07分 15
level 11
也不全部翻译了,基本就是Ranger被大幅度buff, notable node增强,更多的node增加基础生命值或者生命百分比,更多的node含有命中增加,一些原先离ranger起始位置远的node被移近,一些暴击相关node也获得不同程度的buff
IR变相被削弱,其实反过来看就是Dex的重要程度被提高,结合怪物命中机制的改变,高敏捷的一般不会再选择IR了。
CI遭大幅削弱,CI之后的4个点数共损失6%的increased和8%的more。
2013年07月15日 13点07分 16
还有一条很有意思的是,客户端内置了twitch直播相关插件,streamer可以更好的直播并和观众交流。看来GGG很看重twitch啊
2013年07月15日 13点07分
回复 kutree :免费宣传 何乐不为 吸引更多关注
2013年07月15日 14点07分
level 9
CI的ES基本在更新后会比现有数据降低10%!
自己算算吧,
ES本就不高的这回会更惨,
ES本就很高的损失也会更大。
总之,ES是改一次,降一次!
高级图打起来本就比其他职业慢,唯一说得过去的就是安全一些。
现在,ES大幅降低,要想安全一些,只能打得更慢!甚至更慢也没有以前安全了!
2013年07月15日 13点07分 17
level 7
几点更新啊
2013年07月15日 13点07分 18
level 9
浏览一下,血弓BUFF,血量增加,DPS增加。CI的改动对贫血流无影响,混沌衣估计继续涨价。
2013年07月15日 13点07分 19
level 11
呵呵…想玩ranger了,我的女巫CI弓箭废了
2013年07月15日 14点07分 20
Ranger起始的build这下的血量会非常可观了,而且兼具暴击、闪避和命中,应该会很爽。同时受益的还会有离得近的duelist和shadow,其中依赖HP build较多的duelist受影响更多
2013年07月15日 14点07分
回复 kutree :嗯,不用往蛮子那边凑了
2013年07月15日 14点07分
回复 Merlin5 :如果ranger区吸引力很大的话,那么也算变相削弱Resolution Technique了,暴击流可以分庭抗礼了
2013年07月15日 14点07分
回复 kutree :其实这样才算有点平衡,我已经绕蛮子那边绕得想吐了= =
2013年07月15日 14点07分
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